HCCO/Guide: Difference between revisions

m
padding?
m (intro?)
m (padding?)
Line 6: Line 6:


=Preface=
=Preface=
<div style="padding-left: 50px">
Food is vital to a HCCO account and your first food source (and one that you will be relying on for quite a while) is plants. Starting out, you should fight plants for the potatoes they drop and to increase your combat levels.  
Food is vital to a HCCO account and your first food source (and one that you will be relying on for quite a while) is plants. Starting out, you should fight plants for the potatoes they drop and to increase your combat levels.  
Note about {{Skill|Attack|ATK}} vs {{Skill|Strength|STR}} vs {{Skill|Defence|DEF}}: All three combat skills are very useful to level in their own ways. ATK increases your chance to hit and unlocks new weapons to use, STR increases your maximum hit, and DEF increases your chance to not get hit (which saves you food). In general, they should all be leveled equally.  
Note about {{Skill|Attack|ATK}} vs {{Skill|Strength|STR}} vs {{Skill|Defence|DEF}}: All three combat skills are very useful to level in their own ways. ATK increases your chance to hit and unlocks new weapons to use, STR increases your maximum hit, and DEF increases your chance to not get hit (which saves you food). In general, they should all be leveled equally.  
Line 15: Line 17:
During the beginning of HCCO, you’ll have to eat manually to ensure that you won’t die. Later on, you’ll be able to automatically eat food so eating will be less of a worry.  
During the beginning of HCCO, you’ll have to eat manually to ensure that you won’t die. Later on, you’ll be able to automatically eat food so eating will be less of a worry.  


</div>
=Chapter 0: Your first gear=
=Chapter 0: Your first gear=
     Start: Naked
     Start: Naked
     End: 4 steel pieces
     End: 4 steel pieces
<div style="padding-left: 50px">
You should get to about 10 in all melee combat skills (usually expressed as 10/10/10) by fighting plants and then it’s time to start getting your first gear.
You should get to about 10 in all melee combat skills (usually expressed as 10/10/10) by fighting plants and then it’s time to start getting your first gear.


==Chapter 0—I: Starting naked==
==Chapter 0—I: Starting naked==
<div style="padding-left: 50px">
After you have a decent stack of food, it’s time to get your first pieces of gear from the {{MonsterIcon|Golbin}}. You should have some levels in all skills (10/10/10 or so) and about a hundred {{ItemIcon|Potatoes|potatoes}} or so. You’re looking for a {{ItemIcon|Bronze Battleaxe}} (1 in 27 chance) and a {{ItemIcon|Bronze Shield}} (1 in 27 chance). If you get unlucky, don’t worry. Just kill plants for food until you’re able to get both.  
After you have a decent stack of food, it’s time to get your first pieces of gear from the {{MonsterIcon|Golbin}}. You should have some levels in all skills (10/10/10 or so) and about a hundred {{ItemIcon|Potatoes|potatoes}} or so. You’re looking for a {{ItemIcon|Bronze Battleaxe}} (1 in 27 chance) and a {{ItemIcon|Bronze Shield}} (1 in 27 chance). If you get unlucky, don’t worry. Just kill plants for food until you’re able to get both.  
{{MonsterIcon|Plant|Plants}} have very low HP, so having a faster weapon allows you to kill them faster, as you don’t need more than 20 damage to kill a plant. So, your next goal after your {{ItemIcon|Bronze Battleaxe}} is an {{ItemIcon|Iron Dagger}}. You should have about 15/15/15 stats and a few hundred potatoes. The {{ItemIcon|Iron Dagger}} has a 1/33 drop rate from the {{MonsterIcon|Goo Monster}}.  
{{MonsterIcon|Plant|Plants}} have very low HP, so having a faster weapon allows you to kill them faster, as you don’t need more than 20 damage to kill a plant. So, your next goal after your {{ItemIcon|Bronze Battleaxe}} is an {{ItemIcon|Iron Dagger}}. You should have about 15/15/15 stats and a few hundred potatoes. The {{ItemIcon|Iron Dagger}} has a 1/33 drop rate from the {{MonsterIcon|Goo Monster}}.  
Line 26: Line 32:
After you kill the {{MonsterIcon|Zombie Hand}}, you should then move on to the regular {{MonsterIcon|Zombie}} for the {{ItemIcon|Steel Platebody}} (1 in 5 chance). It also drops {{ItemIcon|Steel Boots}} (1 in 5 chance), but you shouldn’t grind for them since {{MonsterIcon|Steel Knight|Steel Knights}} are easier to get them from the {{MonsterIcon|Steel Knight}}. (20/20/20 stats recommended)
After you kill the {{MonsterIcon|Zombie Hand}}, you should then move on to the regular {{MonsterIcon|Zombie}} for the {{ItemIcon|Steel Platebody}} (1 in 5 chance). It also drops {{ItemIcon|Steel Boots}} (1 in 5 chance), but you shouldn’t grind for them since {{MonsterIcon|Steel Knight|Steel Knights}} are easier to get them from the {{MonsterIcon|Steel Knight}}. (20/20/20 stats recommended)
You’ll end the first part of your HCCO journey with {{MonsterIcon|Steel Knight|Steel Knights}}. They drop the {{ItemIcon|Steel Helmet}} (15 in 67 chance), {{ItemIcon|Steel Shield}} (10 in 67 chance), {{ItemIcon|Steel Sword}} (10 in 67 chance), and {{ItemIcon|Steel Scimitar}} (4 in 67 chance). You should be using the {{ItemIcon|Steel Sword}} on ATK and DEF and the {{ItemIcon|Steel Scimitar|Scimitar}} on STR when killing most monsters, but again, daggers should be used on plants due to the fast attack rate.
You’ll end the first part of your HCCO journey with {{MonsterIcon|Steel Knight|Steel Knights}}. They drop the {{ItemIcon|Steel Helmet}} (15 in 67 chance), {{ItemIcon|Steel Shield}} (10 in 67 chance), {{ItemIcon|Steel Sword}} (10 in 67 chance), and {{ItemIcon|Steel Scimitar}} (4 in 67 chance). You should be using the {{ItemIcon|Steel Sword}} on ATK and DEF and the {{ItemIcon|Steel Scimitar|Scimitar}} on STR when killing most monsters, but again, daggers should be used on plants due to the fast attack rate.
</div>


</div>
=Chapter II: Mithril armor=
=Chapter II: Mithril armor=
     Start: 5x Steel Armour, 10/10/10,  Steel Scimitar
     Start: 5x Steel Armour, 10/10/10,  Steel Scimitar
     End: Amulet of Looting, AE1, 5x Mithril Armor, 40/40/40, Ice Sword, Adamant Dagger
     End: Amulet of Looting, AE1, 5x Mithril Armor, 40/40/40, Ice Sword, Adamant Dagger


<div style="padding-left: 50px">
The next Knight after {{MonsterIcon|Steel Knight|Steel}} is {{MonsterIcon|Black Knight|Black}}, but should skip it, as the drop chances are very low, and the next tier is not much harder anyway.
The next Knight after {{MonsterIcon|Steel Knight|Steel}} is {{MonsterIcon|Black Knight|Black}}, but should skip it, as the drop chances are very low, and the next tier is not much harder anyway.


Line 41: Line 50:


==Chapter II—A: Looting Amulet==
==Chapter II—A: Looting Amulet==
<div style="padding-left: 50px">
The {{ItemIcon|Amulet of Looting|Looting Amulet}} is a special amulet which automatically loots gear acquired from Combat Areas and Slayer Areas. You may get it from the {{ItemIcon|Spider Chest}}, with a 1/22 chance. Due to the nature of HCCO, you will spend a lot of potatoes in the early game (and beyond, too), so you might want to rush this item in order to ease the grind for food as soon as possible.
The {{ItemIcon|Amulet of Looting|Looting Amulet}} is a special amulet which automatically loots gear acquired from Combat Areas and Slayer Areas. You may get it from the {{ItemIcon|Spider Chest}}, with a 1/22 chance. Due to the nature of HCCO, you will spend a lot of potatoes in the early game (and beyond, too), so you might want to rush this item in order to ease the grind for food as soon as possible.


Line 49: Line 59:
====Don’t do this, please ====
====Don’t do this, please ====
Otherwise, if you ''really'' don’t want to manual the dungeon, you should know the base max damage of the zone is 142, requiring 710 hp for AE1, 480 hp for AE2. This requires 6 million gold, which would require around 30 hours of '''active''' gameplay at Master Farmer, since you still don’t have auto looting. Bad idea.
Otherwise, if you ''really'' don’t want to manual the dungeon, you should know the base max damage of the zone is 142, requiring 710 hp for AE1, 480 hp for AE2. This requires 6 million gold, which would require around 30 hours of '''active''' gameplay at Master Farmer, since you still don’t have auto looting. Bad idea.
</div>


==Chapter II—B: Auto Eat 1==
==Chapter II—B: Auto Eat 1==
<div style="padding-left: 50px">
As soon as you have your hands on an Amulet of Looting, you can start to make money. A relevant point to make here, is that [[GP||money making]] at this stage is a compromise between risk and reward. Consider the time it takes to farm up the food you need, and the time it takes to farm the gold you want.
As soon as you have your hands on an Amulet of Looting, you can start to make money. A relevant point to make here, is that [[GP||money making]] at this stage is a compromise between risk and reward. Consider the time it takes to farm up the food you need, and the time it takes to farm the gold you want.


Line 59: Line 72:


This chapter ends when you’re 40/40/40. Use {{ItemIcon|Adamant Dagger}} for idling {{MonsterIcon|Plant|plants}}, and {{ItemIcon|Ice Sword}} for tougher enemies.
This chapter ends when you’re 40/40/40. Use {{ItemIcon|Adamant Dagger}} for idling {{MonsterIcon|Plant|plants}}, and {{ItemIcon|Ice Sword}} for tougher enemies.
</div>


 
</div>
=Chapter III: Mithril to adamant (g) + rune boots (g) + rune gloves=
=Chapter III: Mithril to adamant (g) + rune boots (g) + rune gloves=
     Start: Amulet of Looting, AE1, 5x Mithril Armor, 40/40/40, Ice Sword, Adamant Dagger
     Start: Amulet of Looting, AE1, 5x Mithril Armor, 40/40/40, Ice Sword, Adamant Dagger
     End: 4x (G) Adamant Armor, 1x (G) Rune Boots, 1x Rune Gloves, 70/40/70
     End: 4x (G) Adamant Armor, 1x (G) Rune Boots, 1x Rune Gloves, 70/40/70


<div style="padding-left: 50px">
How does it feel to be able to get FREE FOOD overnight?
How does it feel to be able to get FREE FOOD overnight?


Line 98: Line 113:
And it was done.
And it was done.


</div>
=Chapter IV: Adamant to full rune (g)=
=Chapter IV: Adamant to full rune (g)=
     Start: 4x (G) Adamant Armour, 1x (G) Rune Boots, 1x Rune Gloves, 70/40/70
     Start: 4x (G) Adamant Armour, 1x (G) Rune Boots, 1x Rune Gloves, 70/40/70
     End: 5x (G) Rune Armour, 1x Paladin Gloves, Elite Amulet of Strength. 70/80/80, Sunset Rapier / Ancient Claw, AE3
     End: 5x (G) Rune Armour, 1x Paladin Gloves, Elite Amulet of Strength. 70/80/80, Sunset Rapier / Ancient Claw, AE3


<div style="padding-left: 50px">
The first thing you should do in this part of the story is to upgrade your {{ItemIcon|Amulet of Strength}} into an {{ItemIcon|Elite Amulet of Strength|Elite}} one, simply by farming more {{MonsterIcon|Mummy|Mummies}}. On average you need to kill around a thousand of them.  
The first thing you should do in this part of the story is to upgrade your {{ItemIcon|Amulet of Strength}} into an {{ItemIcon|Elite Amulet of Strength|Elite}} one, simply by farming more {{MonsterIcon|Mummy|Mummies}}. On average you need to kill around a thousand of them.  
You may wait to get the {{ItemIcon|Paladin Gloves}} until after getting {{ItemIcon|Rune Platebody|Rune Armor}}, or you may get it already. At this point you will use around 65 potatoes per {{MonsterIcon|Paladin}} kill, and the chance to get them is 1/171. Not too hard.
You may wait to get the {{ItemIcon|Paladin Gloves}} until after getting {{ItemIcon|Rune Platebody|Rune Armor}}, or you may get it already. At this point you will use around 65 potatoes per {{MonsterIcon|Paladin}} kill, and the chance to get them is 1/171. Not too hard.
Line 108: Line 125:
You may get [[Auto Eat - Tier III|Auto Eat III]] now, or after the 2nd loadout slot, and consider getting the 3rd and last loadout slot while at it too.  
You may get [[Auto Eat - Tier III|Auto Eat III]] now, or after the 2nd loadout slot, and consider getting the 3rd and last loadout slot while at it too.  


</div>
=Chapter V: Rune (g) to ancient (g)=
=Chapter V: Rune (g) to ancient (g)=
<div style="padding-left: 50px">
==Ancient storyline==
==Ancient storyline==
     Start: 5x (G) Rune Armour, 1x Paladin Gloves, Elite Amulet of Strength. 70/80/80, Sunset Rapier / Ancient Claw, AE3
     Start: 5x (G) Rune Armour, 1x Paladin Gloves, Elite Amulet of Strength. 70/80/80, Sunset Rapier / Ancient Claw, AE3
     End: 5x (G) Ancient Armour, 1x Paladin Gloves, Elite Amulet of Defence, 90/99/90
     End: 5x (G) Ancient Armour, 1x Paladin Gloves, Elite Amulet of Defence, 90/99/90
<div style="padding-left: 50px">
'''TBD'''
'''TBD'''
</div>


==Ranged intro==


==Ranged intro==
<div style="padding-left: 50px">
{{Skill|Ranged}} is quite straightforward, but we’ve been pushing it forward for mainly two reasons: It doesn’t provide any real benefit until you start fighting wizards, or other magic monsters, and getting its gear without having the space in your bank or loadouts for the gear and weapon(s) will be annoying.
{{Skill|Ranged}} is quite straightforward, but we’ve been pushing it forward for mainly two reasons: It doesn’t provide any real benefit until you start fighting wizards, or other magic monsters, and getting its gear without having the space in your bank or loadouts for the gear and weapon(s) will be annoying.


Line 122: Line 146:


Once you get into higher levels you may consider using the {{ItemIcon|Adamant Arrows|Adamant}} (worse than {{ItemIcon|Ice Arrows|Ice}}), {{ItemIcon|Rune Arrows|Rune}} and {{ItemIcon|Dragon Arrows}} you’ve collected from the {{ItemIcon|Bandit Chest}}. If you’re farming {{MonsterIcon|Raging Horned Elite}} for food you may also use {{ItemIcon|Ancient Arrows}} in {{Skill|Ranged|ranged combat}}.
Once you get into higher levels you may consider using the {{ItemIcon|Adamant Arrows|Adamant}} (worse than {{ItemIcon|Ice Arrows|Ice}}), {{ItemIcon|Rune Arrows|Rune}} and {{ItemIcon|Dragon Arrows}} you’ve collected from the {{ItemIcon|Bandit Chest}}. If you’re farming {{MonsterIcon|Raging Horned Elite}} for food you may also use {{ItemIcon|Ancient Arrows}} in {{Skill|Ranged|ranged combat}}.
 
</div>
==Magic Intro==
==Magic Intro==
<div style="padding-left: 50px">
{{Skill|Magic}} in this gamemode will mainly consist of casting air spells, since you can remove one colour from the rune costs. All spells cost air runes, but water, earth and fire runes additionally cost their respective runes.  
{{Skill|Magic}} in this gamemode will mainly consist of casting air spells, since you can remove one colour from the rune costs. All spells cost air runes, but water, earth and fire runes additionally cost their respective runes.  


Line 135: Line 160:


After you can cast {{ItemIcon|Death Rune|Death}} spells, you might want to go back and forth between {{ItemIcon|Chaos Rune|Chaos Runes}} and {{ItemIcon|Death Rune|Death Runes}}, since they both deal decent damage, and are both farmed decently at the {{MonsterIcon|Master Wizard}} for a while. Eventually, as you get more magic evasion through leveling {{Skill|Magic|magic}}, you will only use {{ItemIcon|Death Rune|Death runes}}, as the {{MonsterIcon|Necromancer}} stops hurting too much.  
After you can cast {{ItemIcon|Death Rune|Death}} spells, you might want to go back and forth between {{ItemIcon|Chaos Rune|Chaos Runes}} and {{ItemIcon|Death Rune|Death Runes}}, since they both deal decent damage, and are both farmed decently at the {{MonsterIcon|Master Wizard}} for a while. Eventually, as you get more magic evasion through leveling {{Skill|Magic|magic}}, you will only use {{ItemIcon|Death Rune|Death runes}}, as the {{MonsterIcon|Necromancer}} stops hurting too much.  
</div>


 
</div>
=Ancient (g) to God gear and beyond (everything maxed, current end game)=
=Ancient (g) to God gear and beyond (everything maxed, current end game)=
==Pre-Gods==
==Pre-Gods==
892

edits