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HCCO/Guide: Difference between revisions

From Melvor Idle
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{{ItemIcon|Elite Amulet of Defence}} from upgrading {{ItemIcon|Amulet of Defence|Amulets of Defence}}, which are dropped by {{MonsterIcon|Purple Goo Monster|Purple Goo Monsters}}, and {{ItemIcon|Silver Diamond Ring}}, dropped by {{MonsterIcon|Mummy|Mummies}}, are our best friends for now; the limiting factor for the remaining dungeons is how much DR you have access to.
{{ItemIcon|Elite Amulet of Defence}} from upgrading {{ItemIcon|Amulet of Defence|Amulets of Defence}}, which are dropped by {{MonsterIcon|Purple Goo Monster|Purple Goo Monsters}}, and {{ItemIcon|Silver Diamond Ring}}, dropped by {{MonsterIcon|Mummy|Mummies}}, are our best friends for now; the limiting factor for the remaining dungeons is how much DR you have access to.


Now that you've got full {{ItemIcon|(G) Rune Platebody|Rune (G)}} and {{ItemIcon|Paladin Gloves}} for 33% DR, 86 hitpoints will allow you to idle {{ZoneIcon|Volcanic Cave}} for your first useful cape, the {{ItemIcon|Fire Cape}}. At this point, you can expect to eat around 3000 {{ItemIcon|Potatoes}} per kill without prayer.
Now that you've got full {{ItemIcon|(G) Rune Platebody|Rune (G)}} and {{ItemIcon|Paladin Gloves}} for 32% DR, 88 hitpoints will allow you to idle {{ZoneIcon|Volcanic Cave}} for your first useful cape, the {{ItemIcon|Fire Cape}}. At this point, you can expect to eat around 3000 {{ItemIcon|Potatoes}} per kill without prayer.


You're probably noticing that {{ItemIcon|potatoes}} just won't cut it for food anymore, so switching to {{MonsterIcon|Sweaty Monster|Sweaty Monsters}} for {{ItemIcon|Salmon}} and {{ItemIcon|Lobster}} will reduce your overall time spent farming food. Expect to get food equivalent to 10.2 hp/kill in {{ItemIcon|Salmon}}, 6.25 hp/kill in {{ItemIcon|Lobster}}, and 2.3 hp/kill in {{ItemIcon|Shark}}. Swapping food sources often means that saving all 3 types of fish might not be worth it for some players.
You're probably noticing that {{ItemIcon|potatoes}} just won't cut it for food anymore, so switching to {{MonsterIcon|Sweaty Monster|Sweaty Monsters}} for {{ItemIcon|Salmon}} and {{ItemIcon|Lobster}} will reduce your overall time spent farming food. Expect to get food equivalent to 10.2 hp/kill in {{ItemIcon|Salmon}}, 6.25 hp/kill in {{ItemIcon|Lobster}}, and 2.3 hp/kill in {{ItemIcon|Shark}}. Swapping food sources often means that saving all 3 types of fish might not be worth it for some players.
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