Golbin Raid/Guide: Difference between revisions

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{{V|0.22.1}}
{{V|1.0}}


Created by RobDragon#7319.
Created by RobDragon#7319.


= RobDragon's Golbin Raid Guide (Partially Updated For 1.0) =
= RobDragon's Golbin Raid Guide =


== TL;DR ==
== TL;DR ==
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=== Warnings ===
=== Warnings ===
* Ensure you have the required runes to cast the selected standard/ancient [[Magic#Spells|magic spell]] before choosing a magic weapon, and the required ammunition type before choosing a ranged weapon, otherwise your weapon will be set to default ({{ItemIcon|Bronze Scimitar}} or {{ItemIcon|Adamant Scimitar}}).
* Ensure you have the required runes to cast the selected standard/ancient [[Magic#Spells|magic spell]] before choosing a magic weapon, and the required ammunition type before choosing a ranged weapon, otherwise your weapon will be set to default ({{ItemIcon|Bronze Scimitar}} or {{ItemIcon|Adamant Scimitar}}).
* SPIRIT RUNES ARE CURRENTLY UNAVAILABLE IN GOLBIN RAID. Ensure you have [[Spirit_Rune|spirit runes]] before choosing {{ItemIcon|Ring of Spirit Power}} with magic, otherwise your weapon will be set to default. ALT items may get the same special attack and cause the same issue.
* [[Spirit_Rune|Spirit]] and [[Nature_Rune|nature]] runes are currently unavailable in Golbin Raid. Ensure you have spirit runes before choosing {{ItemIcon|Ring of Spirit Power}} with magic, otherwise your weapon will be set to default. ALT items may get the same special attack and cause the same issue. Also. ensure you have nature runes before casting [[Nature%27s_Call|Nature's Call]] or [[Nature%27s_Wrath|Nature's Wrath]].
* [[Hardcore|Hardcore]] and [[Adventure|Adventure]] mode combat triangle and health changes are present in Golbin Raid. This will impact strategy, mainly making melee significantly worse than it already is and making ranged lose its damage reduction benefit over magic.
* [[Hardcore|Hardcore]] and [[Adventure|Adventure]] mode combat triangle and health changes are present in Golbin Raid. This will impact strategy, mainly making melee significantly worse than it already is and making ranged lose its damage reduction benefit over magic.


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* With lifesteal, which Magic will usually have at least 10% of, the stat priority should be (approximately) damage reduction>accuracy>damage>evasion to combat style weakness>overall evasion.
* With lifesteal, which Magic will usually have at least 10% of, the stat priority should be (approximately) damage reduction>accuracy>damage>evasion to combat style weakness>overall evasion.
* This results in full Glacia God Armor coming out on top, primarily due to the kill speed increase. Terran God Armour and Aeris God Armor pieces have significantly higher ranged/overall defence, at the cost of varying damage losses.
* This results in full Glacia God Armor coming out on top, primarily due to the kill speed increase. Terran God Armour and Aeris God Armor pieces have significantly higher ranged/overall defence, at the cost of varying damage losses.
* {{ItemIcon|Burning Madness Gloves}}, {{ItemIcon|Spiked Shell Gloves}}, {{ItemIcon|Poison Virulence Gloves}}, and {{ItemIcon|Relentless Fury Gloves}} are direct upgrades over the god armour items they upgrade, however the order stays the same.
* {{ItemIcon|Burning Madness Gloves}}, {{ItemIcon|Spiked Shell Gloves}}, {{ItemIcon|Poison Virulence Gloves}}, and {{ItemIcon|Relentless Fury Gloves}} are direct upgrades over the god armour items they upgrade from, however they do not overtake items higher on the list.
** Helmet: {{ItemIcon|Glacia God Helmet}} > {{ItemIcon|Terran God Helmet}} > {{ItemIcon|Aeris God Helmet}} > {{ItemIcon|(G) Ancient Helmet}} > {{ItemIcon|Ragnar God Helmet}}.
** Helmet: {{ItemIcon|Glacia God Helmet}} > {{ItemIcon|Terran God Helmet}} > {{ItemIcon|Aeris God Helmet}} > {{ItemIcon|(G) Ancient Helmet}} > {{ItemIcon|Ragnar God Helmet}}.
** Chest: {{ItemIcon|Glacia God Platebody}} > {{ItemIcon|Terran God Platebody}} > {{ItemIcon|Aeris God Platebody}} > {{ItemIcon|(G) Ancient Platebody}} > {{ItemIcon|Ragnar God Platebody}}.
** Chest: {{ItemIcon|Glacia God Platebody}} > {{ItemIcon|Terran God Platebody}} > {{ItemIcon|Aeris God Platebody}} > {{ItemIcon|(G) Ancient Platebody}} > {{ItemIcon|Ragnar God Platebody}}.
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* The damage of the best ranged weapon, Shockwave, scales with maximum hit. Therefore all of its damage and lifesteal scales with ranged strength, and the normal damage with ranged accuracy. However, ranged has no lifesteal without Elder Crown.
* The damage of the best ranged weapon, Shockwave, scales with maximum hit. Therefore all of its damage and lifesteal scales with ranged strength, and the normal damage with ranged accuracy. However, ranged has no lifesteal without Elder Crown.
* This results in full Aeris God Armor coming out on top with Elder Crown passive, although without lifesteal stacking melee/overall defence by instead using Terran God Helmet, Platebody, Platelegs, and Boots could be viable. Elder Crown helmet with Aeris God Armour may work with high damage reduction.
* This results in full Aeris God Armor coming out on top with Elder Crown passive, although without lifesteal stacking melee/overall defence by instead using Terran God Helmet, Platebody, Platelegs, and Boots could be viable. Elder Crown helmet with Aeris God Armour may work with high damage reduction.
* {{ItemIcon|Poison Virulence Gloves}}, {{ItemIcon|Burning Madness Gloves}}, {{ItemIcon|Spiked Shell Gloves}}, and {{ItemIcon|Relentless Fury Gloves}} are direct upgrades over the god armour items they upgrade, however the order stays the same.
* {{ItemIcon|Burning Madness Gloves}}, {{ItemIcon|Spiked Shell Gloves}}, {{ItemIcon|Poison Virulence Gloves}}, and {{ItemIcon|Relentless Fury Gloves}} are direct upgrades over the god armour items they upgrade from, however they do not overtake items higher on the list.
** Helmet: {{ItemIcon|Aeris God Helmet}} > {{ItemIcon|Elder Crown}} > {{ItemIcon|Terran God Helmet}} > {{ItemIcon|Glacia God Helmet}} > {{ItemIcon|(G) Ancient Helmet}} > {{ItemIcon|Ragnar God Helmet}}.
** Helmet: {{ItemIcon|Aeris God Helmet}} > {{ItemIcon|Elder Crown}} > {{ItemIcon|Terran God Helmet}} > {{ItemIcon|Glacia God Helmet}} > {{ItemIcon|(G) Ancient Helmet}} > {{ItemIcon|Ragnar God Helmet}}.
** Chest: {{ItemIcon|Aeris God Platebody}} > {{ItemIcon|Terran God Platebody}} > {{ItemIcon|Glacia God Platebody}} > {{ItemIcon|Ragnar God Platebody}} > {{ItemIcon|(G) Ancient Platebody}}.
** Chest: {{ItemIcon|Aeris God Platebody}} > {{ItemIcon|Terran God Platebody}} > {{ItemIcon|Glacia God Platebody}} > {{ItemIcon|Ragnar God Platebody}} > {{ItemIcon|(G) Ancient Platebody}}.
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* Damage rings may be BiS for certain lifesteal/boss skipping strategies seen below.
* Damage rings may be BiS for certain lifesteal/boss skipping strategies seen below.
** Magic Ring: {{ItemIcon|Guardian Ring}} > {{ItemIcon|Silver Diamond Ring}} > {{ItemIcon|Warlock Ring}}
** Magic Ring: {{ItemIcon|Guardian Ring}} > {{ItemIcon|Silver Diamond Ring}} > {{ItemIcon|Warlock Ring}}
** Ranged Ring: {{ItemIcon|Guardian Ring}} > {{ItemIcon|Silver Diamond Ring}} > {{ItemIcon|Deadeye Ring}}
** Ranged Ring: {{ItemIcon|Guardian Ring}} > {{ItemIcon|Silver Diamond Ring}} > {{ItemIcon|Deadeye Ring}} > {{ItemIcon|Poison Virulence Ring}}


==== BiS [[Equipment#Amulets|Amulets]]====
==== BiS [[Equipment#Amulets|Amulets]]====
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