Golbin Raid/Guide: Difference between revisions

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* Reduce wave skip capped at 50, potentially infinite coins if you can be bothered getting enough coins for initial investment and then spamming skips.
* Reduce wave skip capped at 50, potentially infinite coins if you can be bothered getting enough coins for initial investment and then spamming skips.


* Scaling specs like {{ItemIcon|Shockwave}} or {{ItemIcon|Stormsnap}} have the potential to become better DPS in super-late-game but may lose you mage combat triangle/auroras/curses/shield, and it would be insanely risky to roll ALT weapons. You will likely you die to idle RNG or boss oneshot before it becomes necessary for raid value.
* Scaling specs like {{ItemIcon|Shockwave}} or {{ItemIcon|Stormsnap}} have the potential to become better DPS in super-late-game but may lose you mage combat triangle/auroras/curses/shield, and it would be insanely risky to roll ALT weapons. You will likely die to idle RNG or boss oneshot before it becomes necessary for raid value.


* Make sure your default spell is set to something that uses runes you have before going mage, and you have the correct ammo before going range, otherwise your weapon will turn into {{ItemIcon|Bronze Scimitar}}.
* Make sure your default spell is set to something that uses runes you have before going mage, and you have the correct ammo before going range, otherwise your weapon will turn into {{ItemIcon|Bronze Scimitar}}.

Revision as of 20:00, 22 October 2021

This page was last updated for (v0.22.1).

Here you can find a rough guide of how to approach Golbin Raid.

Created by RobDragon#7319.

  • Spam wave 1 until you get a decent dragon weapon or higher.
  • Choose armour until wave 19, with priority high Damage Resistance (DR) for idle play or maybe some more offensive options before best-in-slot (BiS) items if you play actively. Pick food first 1-2 waves after you start eating the shrimp and then whenever low, possibly roll bolts to make use of any good 1h range weapons while rolling weapon.
  • For wave 20 and higher, your goal is to get a fast mage weapon with Ocean Song special attack. Range style has a better combat triangle, but mage will be better after you can keep the weakening curse enabled permanently. Keep in mind that the special attack of the item is not visible until you choose it.
  • You have to get lucky with a good weapon without going too far because getting a bad weapon in the later stages could brick your run.
  • After you get a weapon, roll runes, unlock light/body/havoc/ancient without running out of basic runes and food.
  • Use Fire Strike, Weakening 3, and alternate between Fervor 2 for idle and Surge 2 for active play, also to balance rune usage, can use fire surge on bosses if enough runes but don't click something you don't have runes for or your precious weapon will become Bronze Scimitar, which is equivalent to death.
  • The Ocean Song special attack takes care of all damage, so get armour with high DR to survive, and high evasion mainly to your weakness (range) but also overall evasion if you are going to idle and to conserve food for more armour rolls.
  • Lifesteal means you are much less likely to sit around the Auto Eat range, still possible to die idle all the time though. Elder Crown passive, Warlock Amulet, and Fervor 2 could be BiS for idle play.
  • Bosses are at the end of each 10 waves, are red, and can eventually one shot your from full health. You need to play actively when doing 10th wave to be safe.
  • For hard bosses, turn on Fire Surge, Surge 2, and hold the eat button. It can use a lot of food later on so have plenty of food/runes before doing 10th wave, with guardian amulet a very fast boss can outspeed you. If you can't afford the food let go of enter when you get an Ocean Song proc and then hold again to top yourself before next attack. However, you still can die to low healing food or bad timing.
  • If you already have a fast mage weapon, you can possibly get ocean song on a Sandstorm Ring. This way, you don't need Ocean Song on the weapon.
  • Rune pouch has percentage scaling and could save a lot of rolls, possibly best value for coins but not a unique purchase, and I would assume raid balance will change. The food upgrade is decent early game.
  • Prayer doesn't work. You can buy initial prayer points, but prayers do nothing and you get no points per wave, level purchase capped at 99.
  • Reduce wave skip capped at 50, potentially infinite coins if you can be bothered getting enough coins for initial investment and then spamming skips.
  • Scaling specs like Shockwave or Stormsnap have the potential to become better DPS in super-late-game but may lose you mage combat triangle/auroras/curses/shield, and it would be insanely risky to roll ALT weapons. You will likely die to idle RNG or boss oneshot before it becomes necessary for raid value.
  • Make sure your default spell is set to something that uses runes you have before going mage, and you have the correct ammo before going range, otherwise your weapon will turn into Bronze Scimitar.