Golbin Raid/Guide: Difference between revisions

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Created by RobDragon#7319.
This guide was written by RobDragon#7319, and aims to help players progress through the [[File:Golden_Golbin_(pet).svg|25px|link=Golbin Raid]] [[Golbin Raid]] waves.


= RobDragon's Golbin Raid Guide =
== TL;DR ==
 
* Spam restart for [[Equipment#Bolts|bolts]] and/or a strong starter [[Equipment#Weapons|weapon]].
 
* Get [[Combat#Damage_Reduction|Damage Reduction %]] and lifesteal.
 
* Don't run out of [[Food|food]].


== TL;DR ==
* Don't run out of [[Runecrafting#Runes|runes]] or [[Equipment#Ammunition|ammunition]]. If you do, your main weapon will be reset.


* Spam restart for [[Equipment#Bolts|bolts]] and a strong [[Equipment#Weapons|weapon]].
* Get [[Combat#Damage_Reduction|damage reduction]] and lifesteal.
* Don't run out of [[Food|food]] and [[Runecrafting#Runes|runes]] or [[Equipment#Ammunition|ammunition]].
* Get {{ItemIcon|Ocean Song}} or {{ItemIcon|Shockwave}} after wave 20.
* Get {{ItemIcon|Ocean Song}} or {{ItemIcon|Shockwave}} after wave 20.
* [[Food#Manual_Eating|Manually eat]] to survive red bosses every 10th wave.
 
* Consider [[Food#Manual_Eating|Manually eating]] to survive red bosses every 10th wave.
 
* See image for best overall build. [[File:Overallbis.png|thumb|Best Overall Build]]
* See image for best overall build. [[File:Overallbis.png|thumb|Best Overall Build]]


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=== Setting Goals ===
=== Setting Goals ===
* Rewards from [[Golbin_Raid|Golbin Raid]] have no impact on Completion Log % (except the [[Golden_Golbin|Golden Golbin]] pet).
* Rewards from [[Golbin_Raid|Golbin Raid]] have no impact on the completion log, except the {{PetIcon|Golden Golbin}} pet.
* Limited purchase [[Golbin_Raid#Shop|upgrades]] will cost 1,145,000 [[Golbin_Raid#Raid_Coins|raid coins]]. This requires finishing wave 280 once, which can be possible in one run.
* The only exclusive rewards outside of the Golbin Raid itself are the two unique pets ({{Icon|type=pet|Preston the Platypus|Preston}} and {{Icon|type=pet|Jerry the Giraffe|Jerry}}), and a {{ItemIcon|Yellow Party Hat}} which are [[Unlisted Items|unlisted]] in the completion log, but will be added if unlocked.
* Infinite raid coins through skipping to a point where you earn more coins than you spend is possible. This requires 50% Reduce Wave Skip Cost, 6,138,000 raid coins, and skipping past wave 495.


=== Broad Tactics ===
All limited purchase [[Golbin_Raid#Shop|upgrades]] will totally cost 1,145,000 [[Golbin_Raid#Raid_Coins|raid coins]]. This can be done by finishing wave 280 once, or by repeatedly do shorter runs.
* By far the most important aspect of succeeding in Golbin Raid is getting one of the few top-tier weapon [[Special_Attacks|special attacks]] that have either guaranteed hits or scaling damage.
* The special attacks of the one handed t90 (tier/level 90 weapons from normal Melvor) weapons {{ItemIcon|Ocean Song}}, {{ItemIcon|Shockwave}}, and {{ItemIcon|Tidal Edge}} fit this description, along with limited other weapons such as {{ItemIcon|Stormsnap}}.
* Damage reduction is crucial to avoiding deaths from worst case scenario luck. Players should aim to be unkillable through [[Food#Auto_Eat|auto eat]] to normal [[Golbin_(monster)|golbins ]] and unkillable from maximum health to boss golbins.
* The way the game scales player and golbin stats, avoiding all death is typically possible through being close to the maximum damage reduction available.
* Maintaining sufficient resources such as food, runes, and ammunition is also necessary. Resource use can be significantly reduced through lifesteal and special attack reliance.
* Lifesteal is incredibly effective at keeping players above the auto eat threshold with a top-tier special attack. Not guaranteed survival though. With the same lifesteal %, flat damage special attacks will heal a smaller percentage of overall health at higher waves.
* Bosses are the red golbins at the end of every 10th wave. Like normal golbins, they may have a special effect that modifies their stats, potentially buffing their maximum hit. In the later waves, a boss with a style that the player is weak to and a +maximum hit modifier could kill you in one hit.
* For difficult bosses, use your maximum damage spell, Surge II, and spam eat (be careful holding enter over clicking as you may automatically swap weapons after killing the boss). Possibly delay eating if still above the maximum hit threshold to maximise damage.
* [[Prayer|Prayer]] is best used on difficult bosses. Around wave 240 the bosses become tough. Turn on [[Stone_Skin|Stone Skin]] (damage reduction prayer) before the boss. Have the dodge prayer on for the style you are weak to ([[Protect_from_Ranged|Protect from Ranged]] for magic users), but be ready to swap before the first boss attack if it is a different style.
* Ensure you have ample resources before a difficult boss wave, as a dangerous boss can drain lots of food and runes. This is especially the case with some {{ItemIcon|Guardian Amulet}} setups as some bosses can attack faster than you.
* As raids can be very long (much longer than the [[Offline_Progression|offline timer]]) it is assumed that most of the non-boss golbins will be idled. The more players are willing to monitor their health, the more efficiency can be gained through reward choices.
* If you do not manage to find a top-tier weapon for long enough that you can not maintain a decent amount of weapon rolls, it may be worth restarting the raid.


=== Gear Availability ===
Infinite raid coins through skipping to a point where you earn more coins than you spend is possible. This can be achieved through a maxed out  Reduce Wave Skip Cost (thus 50% price reduction), 6,138,000 [[Golbin_Raid#Raid_Coins|raid coins]], and skipping past wave 495.
* Wave 1-9: Gear that normally requires level 70 and under.
* Wave 10-19: Gear that normally requires level 84 and under.
* Wave 20+: All levels of gear available ({{ItemIcon|Wasteful Ring}}, {{ItemIcon|Cape of Completion}}, {{ItemIcon|Max Skillcape}} and {{ItemIcon|Farming Skillcape}} not available).  


=== Combat Triangle ===
* Survivability generally focuses on minimising worst case scenarios, therefore the main danger of death comes from strong golbins who counter the player's attack style.
* As maintaining near maximum damage reduction becomes essential to survive, the differences in the [[Combat_Triangle|combat triangle]] multipliers significantly impacts weapon choices.
* Worst case damage reduction multipliers:
** [[Melee|Melee]]: 0.75x vs Magic (0.5x in Hardcore/Adventure Mode)
** [[Ranged|Ranged]]: 0.95x vs Melee (0.75x in Hardcore/Adventure Mode)
** [[Magic|Magic]]: 0.85x vs Ranged (0.75x in Hardcore/Adventure Mode)
* While ranged has the most favourable worst cast damage reduction multiplier, magic weapons have access to [[Weakening_III|Weakening III]] which reduces enemy maximum hit by 15% (golbins do not have special attacks).
* Assuming the player's first attack is always before each golbin's first attack, and attacks are not delayed by eating enough for a golbin to attack between Weakening III applications, magic will almost always take less damage than ranged.
* At maximum damage reduction from gear of 65%, range (65% x 0.95 = 61%) would take 390 damage from a 1000 damage attack. Magic (65% x 0.85 = 55%) would first reduce a 1000 damage maximum hit to 850 and take 382 from the hit.
* Only with maximum damage reduction from gear and extra damage reduction from effects such as [[Stone_Skin|Stone Skin]] and [[Safeguard|Safeguard]] prayer does ranged take less maximum damage to magic, however in typical scenarios magic will take less damage, and magic's lead increases the lower damage reduction the player has.


=== Shop Upgrades (in rough order of importance) ===
=== Shop Upgrades (in rough order of importance) ===
* Reduce Wave Skip Cost is capped at 50. This is the most important upgrade to buy if you want to go infinite.
* Reduce Wave Skip Cost is capped at 50 purchases. This is the most important upgrade to buy if you want to go infinite.
* Unlock Combat [[Combat_Passive_Slot|Passive Slot]] has the most potential benefit for combat, however it usually results in nothing due to the amount of useless items in the roll pool. Unique purchase.
* Unlock Combat [[Combat_Passive_Slot|Passive Slot]] has the most potential benefit for combat, however it usually results in nothing due to the amount of useless items in the roll pool. Unique purchase.
* Unlocking Prayer is a unique purchase.
* Unlocking Prayer is a unique purchase.
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* Rune Pouch and Ammo Gatherer have % scaling and will remain useful to the late game. Could be useful for Prayer Scrolls and Wizard's Scrolls. Non-unique purchases.
* Rune Pouch and Ammo Gatherer have % scaling and will remain useful to the late game. Could be useful for Prayer Scrolls and Wizard's Scrolls. Non-unique purchases.
* Food Bonus is a solid boost to early game food, but has little scaling. Non-unique purchase.
* Food Bonus is a solid boost to early game food, but has little scaling. Non-unique purchase.
* [[Preston_the_Platypus|Preston the Platypus]] helps get BiS armour faster after finding a top-tier weapon. Unique purchase.
* {{PetIcon|Preston the Platypus}} helps get BiS armour faster after finding a top-tier weapon. Unique purchase.
* [[Jerry_the_Giraffe|Jerry the Giraffe]] can reduce the restart spam due to removing reliance on luck in the first two waves. Unique purchase.
* {{PetIcon|Jerry the Giraffe}} can reduce the restart spam due to removing reliance on luck in the first two waves. Unique purchase.
* {{ItemIcon|Yellow Party Hat}} has no use in Golbin Raid. Non-unique purchase but you only need one.
* {{ItemIcon|Yellow Party Hat}} has no use in Golbin Raid. Repeatable purchase, but you only need one.
 
 
=== Broad Tactics ===
By far the most important aspect of succeeding in Golbin Raid is getting one of the few top-tier weapon [[Special_Attacks|special attacks]] that have either guaranteed hits or scaling damage.
 
* The special attacks of the one-handed T90 weapons {{ItemIcon|Ocean Song}}, {{ItemIcon|Shockwave}}, and {{ItemIcon|Tidal Edge}} fit this description, along with limited other weapons such as {{ItemIcon|Stormsnap}}.
 
Damage reduction is crucial to avoiding deaths from worst case scenario luck.
* Players should aim to be unkillable through [[Food#Auto_Eat|auto eat (tier 2)]] to normal [[Golbin_(monster)|golbins ]] and unkillable from maximum health to boss golbins.
 
As raids can be very long (much longer than the [[Offline_Progression|offline timer]]) it is assumed that most of the non-boss golbins will be idled. The more players are willing to monitor their health, the more efficiency can be gained through reward choices.
 
If you do not manage to find a top-tier weapon for long enough that you can not maintain a decent amount of weapon rolls, it may be worth restarting the raid.
 
The way the game scales both player and Golbin stats, avoiding all death is typically possible through being close to the maximum damage reduction available. Maintaining sufficient resources such as food, runes, and ammunition is also necessary. Food consumption can be significantly reduced through lifesteal and special attack reliance.
 
Lifesteal is incredibly effective at keeping players above the auto-eat threshold with a top-tier special attack. It does not guarantee survival, though. With the same lifesteal%, flat damage special attacks will heal a smaller percentage of overall health at higher waves.
 
Bosses are the red golbins at the end of every 10th wave. Like normal golbins, they may have a special effect that modifies their stats, potentially buffing their maximum hit. In the later waves, a boss with a style that the player is weak to and a +maximum hit modifier could '''kill you in a single hit'''.
 
==Combat awareness==
===Preparing for bosses (every 10th wave)===
For difficult bosses, use your maximum damage spell, Surge II, and spam eat (be careful holding enter over clicking as you may automatically swap weapons after killing the boss). Possibly delay eating if still above the maximum hit threshold to maximise damage.
 
Also use {{Skill|Prayer}} on difficult bosses.
 
Around wave 240 the bosses become exceptionally tough. Turn on [[Stone_Skin|Stone Skin]] (damage reduction prayer) before the boss. Have the dodge prayer on for the style you are weak to ([[Protect_from_Ranged|Protect from Ranged]] for magic users), but be ready to swap before the first boss attack if it is a different style.
 
Ensure you have ample resources before a difficult boss wave, as a dangerous boss can drain lots of food and runes.
* This is especially the case with some {{ItemIcon|Guardian Amulet}} setups as some bosses can attack faster than you.
 
===Gear Availability===
{| class="wikitable"
| Waves 1–9
| Up to level 70, inclusive
|-
| Waves 10–19
| Up to level 84, inclusive
|-
| Waves >20
| Everything
|}
 
Note: {{ItemIcon|Wasteful Ring}}, {{ItemIcon|Cape of Completion}}, {{ItemIcon|Max Skillcape}} and {{ItemIcon|Farming Skillcape}} are never available.
 
=== Combat Triangle ===
Survival generally focuses on minimising worst case scenarios, therefore we want to reduce the danger from golbins on the weak side of the player's attack style.
 
* As maintaining near maximum damage reduction becomes essential to survive, the differences in the [[Combat_Triangle|combat triangle]] multipliers significantly impacts weapon choices.
 
{| class="wikitable col-3-center col-4-center"
! colspan="4" | Combat multipliers
|-
! Attacker
! Enemy
! DR multiplier
! Damage multiplier
|-
| {{Skill|Attack|nolink=true|Melee}}
| {{Skill|Magic|nolink=true}}
| 0.25x
| 0.75x
|-
| {{Skill|Ranged|nolink=true}}
| {{Skill|Attack|nolink=true|Melee}}
| 0.75x
| 0.75x
|-
| {{Skill|Magic|nolink=true}}
| {{Skill|Ranged|nolink=true}}
| 0.75x
| 0.75x
|}
 
* While ranged has the most favourable worst cast damage reduction multiplier, magic weapons have access to [[Weakening_III|Weakening III]] which reduces enemy maximum hit by 15% (golbins do not have special attacks).
* Assuming the player's first attack is always before each golbin's first attack, and attacks are not delayed by eating enough for a golbin to attack between Weakening III applications, magic will almost always take less damage than ranged.
* At maximum damage reduction from gear of 65%, range (65% x 0.95 = 61%) would take 390 damage from a 1000 damage attack. Magic (65% x 0.85 = 55%) would first reduce a 1000 damage maximum hit to 850 and take 382 from the hit.
* Only with maximum damage reduction from gear and extra damage reduction from effects such as [[Stone_Skin|Stone Skin]] and [[Safeguard|Safeguard]] prayer does ranged take less maximum damage to magic, however in typical scenarios magic will take less damage, and magic's lead increases the lower damage reduction the player has.  


=== Warnings ===
=== Warnings ===
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===== Top-tier special attacks include (roughly in order): =====
===== Top-tier special attacks include (roughly in order): =====
** {{ItemIcon|Ocean Song}}: 35% chance, guaranteed hit, high damage, enemy attack slow, enemy evasion reduction. Best special attack for realistic runs with no skipping.
 
** {{ItemIcon|Shockwave}}: 15% chance, guaranteed hit, high scaling damage, 1 turn stun, enemy evasion reduction. Will overtake Ocean Song on damage eventually.
{| class="wikitable col-1-right col-2-left col-3-center"
** {{ItemIcon|Stormsnap}}: 15% chance, guaranteed hit, high scaling damage. Will overtake Ocean Song on damage eventually.
! {{ItemIcon|Ocean Song|notext=true|size=40}}
** {{ItemIcon|Tidal Edge}} (Tidal Wave): 25% chance, guaranteed hit, high damage, enemy attack slow, enemy evasion reduction. Slightly worse version of Ocean Song.
! [[Ocean Song]]
| Ocean Song (35%)
| Guaranteed hit, high damage, enemy attack slow, enemy evasion reduction. Best special attack for realistic runs with no skipping.
|-
! {{ItemIcon|Shockwave|notext=true|size=40}}
! [[Shockwave]]
| Shockwave (15%)
| Guaranteed hit, high scaling damage, 1 turn stun, enemy evasion reduction. Will overtake Ocean Song on damage eventually.
|-
! {{ItemIcon|Stormsnap|notext=true|size=40}}
! [[Stormsnap]]
| Stormsnap (15%)
| Guaranteed hit, high scaling damage. Will overtake Ocean Song on damage eventually.
|-
! {{ItemIcon|Tidal Edge|notext=true|size=40}}
! [[Tidal Edge]]
| Tidal Wave (25%)
| Guaranteed hit, high damage, enemy attack slow, enemy evasion reduction. Slightly worse version of Ocean Song.
|}


===== Solid special attacks include (roughly in order): =====
===== Solid special attacks include (roughly in order): =====
** {{ItemIcon|Cloudburst Staff}} (Magic Ray): 100% chance, not guaranteed hit, high scaling damage, enemy attack slow, channeled (can eat during). Very useful if found early to rush to a top-tier special attack.
 
** {{ItemIcon|Ragnar Godsword}} (Infernum): 15% chance, guaranteed hit, scaling damage. Possibly a good stepping stone special attack.
{| class="col-1-right col-2-left col-3-center" style="border-collapse:separate; border-spacing:0 1em; padding-left: 1em;"
** {{ItemIcon|Terran Godsword}} (Crushing Blow): 15% chance, guaranteed hit, scaling damage. Possibly a good stepping stone special attack.  
| {{ItemIcon|Cloudburst Staff|notext=true|size=40}}
| [[Cloudburst Staff]]
| Magic Ray (100%)
| Not guaranteed hit, high scaling damage, enemy attack slow, channeled (can eat during). Very useful if found early to rush to a top-tier special attack.
|-
| {{ItemIcon|Ragnar Godsword|notext=true|size=40}}  
| [[Ragnar Godsword]]
| Infernum (15%)
| Guaranteed hit, scaling damage. Possibly a good stepping stone special attack.
|-
| {{ItemIcon|Terran Godsword|notext=true|size=40}}
| [[Terran Godsword]]
| Crushing Blow (15%)
| Guaranteed hit, scaling damage. Possibly a good stepping stone special attack.
|}


=== ~Wave 50+ ===
=== ~Wave 50+ ===
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===== Top-tier passive slot effects include (roughly in order): =====
===== Top-tier passive slot effects include (roughly in order): =====
{| class="col-1-right col-2-left" style="border-collapse:separate; border-spacing:0 1em"
{| class="wikitable col-1-right col-2-left"
|-
|-
! {{ItemIcon|Elder Crown|notext=true|size=40}}
! {{ItemIcon|Elder Crown|notext=true|size=40}}
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===== Solid passive slot effects include (roughly in order): =====
===== Solid passive slot effects include (roughly in order): =====
{| class="wikitable col-1-right col-2-left"
{| class="col-1-right col-2-left" style="border-collapse:separate; border-spacing:0 1em"
|-
|-
! style="border-width: 0px;" | {{ItemIcon|Shield of Magic Power|notext=true|size=40}}
! style="border-width: 0px;" | {{ItemIcon|Shield of Magic Power|notext=true|size=40}}
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