Golbin Raid/Guide: Difference between revisions

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** {{ItemIcon|Tidal Edge}} (Tidal Wave): 25% chance, guaranteed hit, high damage, enemy attack slow, enemy evasion reduction. Slightly worse version of Ocean Song.
** {{ItemIcon|Tidal Edge}} (Tidal Wave): 25% chance, guaranteed hit, high damage, enemy attack slow, enemy evasion reduction. Slightly worse version of Ocean Song.


===== Decent special attacks include (roughly in order): =====
===== Solid special attacks include (roughly in order): =====
** {{ItemIcon|Cloudburst Staff}} (Magic Ray): 100% chance, not guaranteed hit, high scaling damage, enemy attack slow, channeled (can eat during). Very useful if found early to rush to a top-tier special attack.
** {{ItemIcon|Cloudburst Staff}} (Magic Ray): 100% chance, not guaranteed hit, high scaling damage, enemy attack slow, channeled (can eat during). Very useful if found early to rush to a top-tier special attack.
** {{ItemIcon|Ragnar Godsword}} (Infernum): 15% chance, guaranteed hit, scaling damage. Possibly a good stepping stone special attack.
** {{ItemIcon|Ragnar Godsword}} (Infernum): 15% chance, guaranteed hit, scaling damage. Possibly a good stepping stone special attack.
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** {{ItemIcon|Guardian Amulet}}: 5% damage reduction, +10% attack interval, both doubled under 50% hitpoints. Only way to reach maximum damage reduction, allowing a FeZ ({{ItemIcon|Fury of the Elemental Zodiacs}}) in the amulet slot. Safe option if you already have lifesteal, but will cause long raids to take even longer.
** {{ItemIcon|Guardian Amulet}}: 5% damage reduction, +10% attack interval, both doubled under 50% hitpoints. Only way to reach maximum damage reduction, allowing a FeZ ({{ItemIcon|Fury of the Elemental Zodiacs}}) in the amulet slot. Safe option if you already have lifesteal, but will cause long raids to take even longer.


===== Decent passive slot effects include (roughly in order): =====
===== Solid passive slot effects include (roughly in order): =====
** {{ItemIcon|Deadeye Amulet}}: 25% chance for 150% ranged damage. Big ranged damage, however probably more suited to the amulet slot for ranged.
** {{ItemIcon|Shield of Magic Power}}: Strong magic damage increase and enemy damage reduction debuff.
** {{ItemIcon|Shield of Ranged Power}}: Strong ranged damage increase and enemy damage reduction debuff. Scales Shockwave special attack damage.
** {{ItemIcon|Deadeye Amulet}}: 25% chance for 150% ranged damage. Strong ranged damage increase, however it is probably more suited to the amulet slot for ranged.
** {{ItemIcon|Ring of Power}}: Decent damage increase and enemy damage reduction debuff.
** {{ItemIcon|Shield of Melee Power}}: Decent melee damage increase and enemy damage reduction debuff.
** {{ItemIcon|Sand Treaders}}: -0.05s attack interval. Good synergy with strong special attacks.
** {{ItemIcon|Sand Treaders}}: -0.05s attack interval. Good synergy with strong special attacks.
** {{ItemIcon|Silver Sapphire Necklace}}. Small amount of valuable lifesteal.
** {{ItemIcon|Silver Sapphire Necklace}}. Small amount of valuable lifesteal.
** {{ItemIcon|Recoil Shield}}: 25% damage reflect. Small damage increase.
** {{ItemIcon|Recoil Shield}}: 25% damage reflect. Small damage increase.
** {{ItemIcon|Poison Virulence Ring}}: Small poison damage increase.
** {{ItemIcon|Scaled Shield}}: Small poison damage increase.
** {{ItemIcon|Dragonfire Shield}}: 30 maximum hitpoints. Minor survivability increase.
** {{ItemIcon|Dragonfire Shield}}: 30 maximum hitpoints. Minor survivability increase.
** {{ItemIcon|Priest Hat}}: -1 prayer point cost. Better than nothing, although prayer points do not scale well enough for proper use outside of bosses.  
** {{ItemIcon|Priest Hat}}: -1 prayer point cost. Better than nothing, although prayer points do not scale well enough for proper use outside of bosses.  
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