Golbin Raid/Guide: Difference between revisions

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* Get {{ItemIcon|Ocean Song}} or {{ItemIcon|Shockwave}} after wave 20.
* Get {{ItemIcon|Ocean Song}} or {{ItemIcon|Shockwave}} after wave 20.
* [[Food#Manual_Eating|Manually eat]] to survive red bosses every 10th wave.
* [[Food#Manual_Eating|Manually eat]] to survive red bosses every 10th wave.
* See image for best overall build. [[File:Overallbis.png|thumb|Best Overall Build]]


== General Information ==
== General Information ==
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* Assuming the player's first attack is always before each golbin's first attack, and attacks are not delayed by eating enough for a golbin to attack between Weakening III applications, magic will almost always take less damage than ranged.
* Assuming the player's first attack is always before each golbin's first attack, and attacks are not delayed by eating enough for a golbin to attack between Weakening III applications, magic will almost always take less damage than ranged.
* At maximum damage reduction from gear of 65%, range (65% x 0.95 = 61%) would take 390 damage from a 1000 damage attack. Magic (65% x 0.85 = 55%) would first reduce a 1000 damage maximum hit to 850 and take 382 from the hit.
* At maximum damage reduction from gear of 65%, range (65% x 0.95 = 61%) would take 390 damage from a 1000 damage attack. Magic (65% x 0.85 = 55%) would first reduce a 1000 damage maximum hit to 850 and take 382 from the hit.
* Only with maximum damage reduction from gear and extra damage reduction from effects such as Stone Skin prayer does ranged take less maximum damage to magic, however in typical scenarios magic will take less damage, and magic's lead increases the lower damage reduction the player has.  
* Only with maximum damage reduction from gear and extra damage reduction from effects such as [[Stone_Skin|Stone Skin]] and [[Safeguard|Safeguard]] prayer does ranged take less maximum damage to magic, however in typical scenarios magic will take less damage, and magic's lead increases the lower damage reduction the player has.  


=== Shop Upgrades (in rough order of importance) ===
=== Shop Upgrades (in rough order of importance) ===
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===== Top-tier special attacks include (roughly in order): =====
===== Top-tier special attacks include (roughly in order): =====
** {{ItemIcon|Ocean Song}}: 35% chance, guaranteed hit, high damage, enemy attack slow, enemy evasion reduction. Best special attack for (very approximately) ~250-300 waves.
** {{ItemIcon|Ocean Song}}: 35% chance, guaranteed hit, high damage, enemy attack slow, enemy evasion reduction. Best special attack for realistic runs with no skipping.
** {{ItemIcon|Shockwave}}: 15% chance, guaranteed hit, high scaling damage, 1 turn stun, enemy evasion reduction. Will overtake Ocean Song on damage at (very approximately) ~250-300 waves.
** {{ItemIcon|Shockwave}}: 15% chance, guaranteed hit, high scaling damage, 1 turn stun, enemy evasion reduction. Will overtake Ocean Song on damage eventually.
** {{ItemIcon|Stormsnap}}: 15% chance, guaranteed hit, high scaling damage. Will overtake Ocean Song on damage at (very approximately) ~250-300 waves.
** {{ItemIcon|Stormsnap}}: 15% chance, guaranteed hit, high scaling damage. Will overtake Ocean Song on damage eventually.
** {{ItemIcon|Tidal Edge}} (Tidal Wave): 25% chance, guaranteed hit, high damage, enemy attack slow, enemy evasion reduction. Slightly worse version of Ocean Song.
** {{ItemIcon|Tidal Edge}} (Tidal Wave): 25% chance, guaranteed hit, high damage, enemy attack slow, enemy evasion reduction. Slightly worse version of Ocean Song.


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* Lots of choice for amulets. BiS really depends on playstyle, current gear, and goals. Guardian Amulet will give the best chance at surviving late game bosses, but whether slowly pushing deep is worth it is debatable. Deadeye Amulet scales Shockwave damage, its main strength.
* Lots of choice for amulets. BiS really depends on playstyle, current gear, and goals. Guardian Amulet will give the best chance at surviving late game bosses, but whether slowly pushing deep is worth it is debatable. Deadeye Amulet scales Shockwave damage, its main strength.
* Getting an initial 10% lifesteal is extremely efficient. Mage has lifesteal through auroras, and can utilise Guardian Amulet more easily. For ranged it has to be done through passive/helmet, therefore it limits other choices.  
* Getting an initial 10% lifesteal is extremely efficient. Mage has lifesteal through auroras, and can utilise Guardian Amulet more easily. For ranged it has to be done through passive/helmet, therefore it limits other choices.  
** Magic Amulet: {{ItemIcon|Warlock Amulet}} (lifesteal/boss skipping) > {{ItemIcon|Guardian Amulet}} > {{ItemIcon|Fury of the Elemental Zodiacs}} > {{ItemIcon|Elite Amulet of Magic}} > {{ItemIcon|Elite Amulet of Defence}} > {{ItemIcon|Silver Sapphire Necklace}} > {{ItemIcon|Elite Amulet of Ranged}} > {{ItemIcon|Christmas Wreath}} > {{ItemIcon|Amulet of Fury}}.
** Magic Amulet: {{ItemIcon|Warlock Amulet}} (lifesteal/boss skipping) > {{ItemIcon|Guardian Amulet}} > {{ItemIcon|Fury of the Elemental Zodiacs}} > {{ItemIcon|Elite Amulet of Magic}} > {{ItemIcon|Elite Amulet of Defence}} > {{ItemIcon|Elite Amulet of Ranged}} > {{ItemIcon|Christmas Wreath}} > {{ItemIcon|Silver Sapphire Necklace}} > {{ItemIcon|Amulet of Fury}}.
** Ranged Amulet: {{ItemIcon|Deadeye Amulet}} (with lifesteal) > {{ItemIcon|Guardian Amulet}} > {{ItemIcon|Fury of the Elemental Zodiacs}} > {{ItemIcon|Elite Amulet of Defence}} > {{ItemIcon|Elite Amulet of Magic}} > {{ItemIcon|Silver Sapphire Necklace}} > {{ItemIcon|Elite Amulet of Ranged}} > {{ItemIcon|Christmas Wreath}} > {{ItemIcon|Amulet of Fury}}.
** Ranged Amulet: {{ItemIcon|Deadeye Amulet}} (with lifesteal) > {{ItemIcon|Guardian Amulet}} > {{ItemIcon|Fury of the Elemental Zodiacs}} > {{ItemIcon|Elite Amulet of Defence}} > {{ItemIcon|Elite Amulet of Magic}} > {{ItemIcon|Elite Amulet of Ranged}} > {{ItemIcon|Christmas Wreath}} > {{ItemIcon|Silver Sapphire Necklace}} > {{ItemIcon|Amulet of Fury}}.


==== BiS [[Equipment#Capes|Capes]] ====
==== BiS [[Equipment#Capes|Capes]] ====
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