Golbin Raid/Guide: Difference between revisions

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=== Warnings ===
=== Warnings ===
* Ensure you have the required runes to cast the selected standard/ancient [[Magic#Spells|magic spell]] before choosing a magic weapon, and the required ammunition type before choosing a ranged weapon, otherwise your weapon will be set to default ({{ItemIcon|Bronze Scimitar}} or {{ItemIcon|Adamant Scimitar}}).
* Ensure you have the required runes to cast the selected standard/ancient [[Magic#Spells|magic spell]] before choosing a magic weapon, and the required ammunition type before choosing a ranged weapon, otherwise your weapon will be set to default ({{ItemIcon|Bronze Scimitar}} or {{ItemIcon|Adamant Scimitar}}).
* Ensure you have [[Spirit_Rune|spirit runes]] before choosing {{ItemIcon|Ring of Spirit Power}} with magic, otherwise your weapon will be set to default. ALT items may get the same special attack and cause the same issue.
* SPIRIT RUNES ARE CURRENTLY UNAVAILABLE IN GOLBIN RAID. Ensure you have [[Spirit_Rune|spirit runes]] before choosing {{ItemIcon|Ring of Spirit Power}} with magic, otherwise your weapon will be set to default. ALT items may get the same special attack and cause the same issue.
* [[Hardcore|Hardcore]] and [[Adventure|Adventure]] mode combat triangle and health changes are present in Golbin Raid. This will impact strategy, mainly making melee significantly worse than it already is and making ranged lose its damage reduction benefit over magic.
* [[Hardcore|Hardcore]] and [[Adventure|Adventure]] mode combat triangle and health changes are present in Golbin Raid. This will impact strategy, mainly making melee significantly worse than it already is and making ranged lose its damage reduction benefit over magic.


=== Notes ===
=== Notes ===
* (ALT) items have a completely random special attack. You cannot see what the special attack will be, and the special attack does not change unless you pick a different weapon.
* (ALT) items have a completely random special attack. You cannot see what the special attack will be, and the special attack does not change unless you pick a different weapon.
* {{ItemIcon|Sandstorm Ring}} can no longer turn into an ALT item in Golbin Raid. The combat style crafting rings still can.
* {{ItemIcon|Sandstorm Ring}} can no longer turn into an ALT item in Golbin Raid. However, the combat style crafted rings, {{ItemIcon|Ring of Spirit Power}}, {{ItemIcon|Ring of Barrage}}, and {{ItemIcon|Ring of Blade Echoes}} still can. Combat style special attacks will only be active when you are (or switch to) the correct combat style. If you choose an ALT item and do not see a special attack appear, it may require a different combat style to activate.
* Special attacks on rings are now removed when the ring is changed, rather than overriding the weapon special attack. You can now have multiple special attacks, and if the overall special attack chance is greater than 100%, the special attack chances will be reduced proportionally to their original chance to add up to 100%.
* {{ItemIcon|Obsidian Cape}} does not scale past level 99.
* Manually eating will reset your attack, and your following attack will not be a special attack.
* Manually eating will reset your attack, and your following attack will not be a special attack.
* You can no longer eat during the channel of a channeled special attack without cancelling the attack.
* You can no longer eat during the channel of a channeled special attack without cancelling the attack.
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