Golbin Raid: Difference between revisions

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== Development Plan ==
== Development Plan ==
* Stage 1 Initial Release & Basic Game Mechanics Implemented
* Stage 1 Initial Release & Basic Game Mechanics Implemented
* Stage 2 Raid Shop, Increased Variance of Enemies & Tuning for Ranged and Magic
* Stage 2 Raid Shop, Increased Variance of Enemies, & Tuning for Ranged and Magic
* Stage 3 (current) Finalise Mechanics & Focus on Feedback
* Stage 3 (current) Finalise Mechanics & Focus on Feedback
* Stage 4 Finalise Minigame
* Stage 4 Finished Minigame


== Gear Unlocks ==
== Gear Unlocks ==

Revision as of 20:26, 3 February 2022

This page was last updated for (v1.0.1).
This article is about the Golbin Raid minigame. For a guide to progressing through the minigame, see Golbin Raid/Guide.

The Golbin Raid is the first permanent minigame added to Melvor Idle. It is intended to be a fun distraction for those who want to take a break from the grind, offering unique rewards exclusive to the minigame.

The minigame is specifically designed to be fair for everyone, at any level of the game, as such there is no advantage to having high level stats or items.

How to Play

  • Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave.
  • You start at Level 1 Combat Skill Levels (Hitpoints Level 10) which increases by 1 at the end of each wave.
  • Start with only a Bronze Scimitar (or an Adamant Scimitar if Jerry the Giraffe has been unlocked), 200 Bronze Arrows, 500 Air Rune, 500 Water Rune, 500 Earth Rune, 500 Fire Rune, 500 Mind Rune, and 10 Shrimp.
  • At the end of each wave you can select the desired item you wish to equip, chosen at random.
  • Get as far as you can with the best build possible.
  • Visit the Raid Shop to purchase upgrades that will assist in the Raid.
  • Running or dying in the Raid will reward you with Raid Coins based on what Wave you got up to. You cannot earn Raid Coins prior to Wave 4.
  • Everyone attacks twice as fast in the Raid.

Important Information

  • All Skills, including Combat, are placed into "Offline Mode" during a Raid. Once a Raid is finished, you will be rewarded with progress for the Skill.
  • Running out of Runes or Ammo during Combat or selecting a weapon that isn't compatible with your existing Ammo will replace your weapon with a Bronze Scimitar.
  • Auto Eat - Tier II is active throughout the Raid.
  • There are no Summoning, Potions, or passive Pet Bonuses.
  • No Combat XP is gained during the Raid.
  • You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely.
  • The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info.
  • All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have.
  • All Magic Spells are unlocked from the start.
  • Combination Runes, Nature Runes, and Spirit Runes cannot be obtained while raiding. Players should ensure that the "Use Combination Runes" option is disabled when using Magic, otherwise spell casts will fail and the player will be reverted back to their starter weapon.
  • Combat Triangle Modifiers for Standard & Hardcore characters still apply here (Including no Hitpoints regeneration for Hardcore).
  • This is a safe minigame. Hardcore Characters are safe if you die.
  • All Golbins killed during the raid count towards unlocking the Golden Golbin pet.

Development Plan

  • Stage 1 Initial Release & Basic Game Mechanics Implemented
  • Stage 2 Raid Shop, Increased Variance of Enemies, & Tuning for Ranged and Magic
  • Stage 3 (current) Finalise Mechanics & Focus on Feedback
  • Stage 4 Finished Minigame

Gear Unlocks

As you progress through the waves of the Golbin Raid, more powerful gear will be unlocked.

  • Wave 1-9: Gear that normally requires level 70 and under
  • Wave 10-19: Gear that normally requires level 84 and under
  • Wave 20+: All Gear available

Shop

The Golbin Raid minigame has its own shop, from which the player can purchase various upgrades in exchange for Raid Coins. All purchases made within this shop will only impact the minigame, and will have no effect on other areas of the game.

Raid Coins

The number of Raid Coins earned increases with the number of cleared waves. The amount of coins earned for a raid is given by: [math]\displaystyle{ \text{Raid Coins} = \begin{cases} \text{difficulty} \times 3.6 \times \text{wave} \times \left \lfloor 2 + \frac{\text{wave}}{4} \right \rfloor \times \left \lfloor 1 + \frac{\text{wave}}{15} \right \rfloor & \text{if wave} \ge 3 \\ 0 & \text{if wave} \le 2 \end{cases} }[/math]

Where:

  • [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function
  • [math]\displaystyle{ \text{difficulty} }[/math] is:
    • .75 on Easy
    • 1 on Normal
    • 1.5 on Hard
  • [math]\displaystyle{ \text{wave} }[/math] is the number of waves cleared


Waves Cleared Difficulty
Easy Normal Hard
5 40 54 81
10 108 144 216
15 405 540 810
20 756 1,008 1,512
30 2,187 2,916 4,374
40 3,888 5,184 7,776
50 7,560 10,080 15,120
75 24,300 32,400 48,600
100 51,030 68,040 102,060
125 100,237 133,650 200,475
150 173,745 231,660 347,490
175 255,150 340,200 510,300
200 393,120 524,160 786,240

The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number [math]\displaystyle{ \text{wave} }[/math] is given by: [math]\displaystyle{ \text{Skip Cost} = \left \lfloor 100 \times \left ( \text{wave} + 1 \right ) \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor }[/math]

where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.

Where [math]\displaystyle{ \text{Skip Cost Reduction} }[/math] is 0.01 multiplied by the number of times the "Reduce Wave Skip Cost" upgrade has been purchased, up to a maximum of 0.5.

Ammo

If Ammo is chosen during the selection phase, two random options will be offered alongside an option to increase your existing ammo. The quantity of Ammo offered increases with the number of cleared waves, can be increased by purchasing the Ammo Gatherer upgrade within the raid shop, and is a random amount between [math]\displaystyle{ 1 }[/math] and the maximum quantity:

[math]\displaystyle{ \text{Ammo Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) }[/math]

Where [math]\displaystyle{ \text{Raid Shop Multiplier} }[/math] has an initial value of 0, increasing by 0.05 for each time the Ammo Gatherer upgrade has been purchased.

Runes

If Runes is chosen during the selection phase, two random options will be offered, and a option to increase your existing ammo. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between [math]\displaystyle{ 10 }[/math] and the maximum quantity:

[math]\displaystyle{ \text{Runes Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) + 9 }[/math]

Where [math]\displaystyle{ \text{Raid Shop Multiplier} }[/math] has an initial value of 0, increasing by 0.05 for each time the Rune Pouch upgrade has been purchased.

Food

If Food is chosen during the selection phase, three random options will be offered. The quantity of Food offered increases with the number of cleared waves, can be increased by purchasing the Food Bonus upgrade within the raid shop, and is a random amount between [math]\displaystyle{ \text{wave} + \text{Raid Shop Bonus} }[/math] and the maximum quantity:

[math]\displaystyle{ \text{Food Max} = 12 \times \text{wave} + \text{Raid Shop Bonus} - 1 }[/math]

Where [math]\displaystyle{ \text{Raid Shop Bonus} }[/math] has an initial value of 0, increasing by 5 for each time the Food Bonus upgrade has been purchased.