Game Mode: Difference between revisions
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{{V|1. | {{V|1.2.2}}<!-- | ||
Update the below with the number of items which count towards 100% completion. | Update the below with the number of items which count towards 100% completion. | ||
This number can be done by invoking the following snippet of JS in a browser console with Melvor open: | This number can be done by invoking the following snippet of JS in a browser console with Melvor open: | ||
items.filter((i, idx) => i.ignoreCompletion === undefined || i.ignoreCompletion !== true).length | game.items.filter((i, idx) => i.ignoreCompletion === undefined || i.ignoreCompletion !== true).length | ||
-->{{#vardefine:totItems| | -->{{#vardefine:totItems|2494}}<!-- | ||
-->There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do. | -->There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do. | ||
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=== Hardcore === | === Hardcore === | ||
{{Main|Reference=Hardcore}} | {{Main|Reference=Hardcore}} | ||
{{ | {{:Hardcore}} | ||
=== Adventure === | === Adventure === | ||
{{Main|Reference=Adventure}} | {{Main|Reference=Adventure}} | ||
{{ | {{:Adventure}} | ||
=== Ancient Relics === | |||
{{Main|Reference=Ancient Relics}} | |||
{{:Ancient Relics}} | |||
=== Chaos === | === Temporary Modes === | ||
The following game modes were introduced on a temporary basis in the past, and may no longer be available to play. | |||
==== Chaos ==== | |||
{{Main|Reference=Chaos}} | {{Main|Reference=Chaos}} | ||
{{:Chaos}} | {{:Chaos}} | ||
==== Hardcore Adventure Speedrun ==== | |||
{{Main|Reference=Hardcore Adventure Speedrun}} | |||
{{:Hardcore Adventure Speedrun}} | |||
==== Internal Suffering Speedrun ==== | |||
{{Main|Reference=Internal Suffering Speedrun}} | |||
{{:Internal Suffering Speedrun}} | |||
==Community Created Variations== | ==Community Created Variations== | ||
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{{Main|Reference=PainCO}} | {{Main|Reference=PainCO}} | ||
This is pain: A harder start to HCCO, with additional limitations such as some restricted monsters, being unable to use the shop, and no upgrading of items. | This is pain: A harder start to HCCO, with additional limitations such as some restricted monsters, being unable to use the shop, and no upgrading of items. | ||
====Masochism==== | |||
{{Main|Reference=Masochism}} | |||
This mode is not meant to be easy, nor is it meant to be quick. It is meant so be slow, tedious, and to punish mistakes. Played in {{Icon|Adventure}} it is designed to make players think heavily about preparation and planning. In addition there are strong bank management aspects involved that can very easily punish mistakes. | |||
===Restrictions=== | ===Restrictions=== | ||
====12 Bank Slots (12B)==== | ====12 Bank Slots (12B)==== | ||
12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use {{ItemIcon|Bank Slot Token}} | 12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}. Although often combined with Hardcore Combat Only, this game mode can also be played as a regular character. | ||
This game mode can be compared to the UIM challenge on [https://www.runescape.com RuneScape]. | This game mode can be compared to the UIM challenge on [https://www.runescape.com RuneScape]. | ||
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Usually items that do not count for Completion are excluded from this challenge (just as they are in the completion log) since they include event specific time limited items, like the 1st anniversary cake, and would make it impossible to acquire for accounts that missed this to complete the challenge. | Usually items that do not count for Completion are excluded from this challenge (just as they are in the completion log) since they include event specific time limited items, like the 1st anniversary cake, and would make it impossible to acquire for accounts that missed this to complete the challenge. | ||
Some people might want to push this even further, and have | Some people might want to push this even further, and have 5 of every item, allowing themselves to fill all Equipment sets, and still have one of each item in their bank. This is often called b5nk, or Ultimate Living Bank. | ||
While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with {{Icon|Hardcore}}, due to the {{HardcoreBankMax}} bank slot cap from shop. One would need to farm and use at least {{formatnum:{{#expr:{{#var:totItems}} - {{HardcoreBankMax}}}}}} {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, preferably after hitting the {{HardcoreBankMax}}-cap. | While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with {{Icon|Hardcore}}, due to the {{HardcoreBankMax}} bank slot cap from shop. One would need to farm and use at least {{formatnum:{{#expr:{{#var:totItems}} - {{HardcoreBankMax}}}}}} {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, preferably after hitting the {{HardcoreBankMax}}-cap. |
Latest revision as of 01:44, 18 January 2024
This page is up to date (v1.2.2). |
There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.
Official Game Modes
Standard
This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers.
Hardcore
- Main article: Hardcore
Hardcore characters are deleted upon Death and also have several penalties that apply while playing:
- Hitpoints do not passively regenerate
- The Bank is limited to a maximum of 108 slots - 12 slots are available initially and a further 96 can be purchased from the Shop. Players can gain additional slots to exceed this limit, either permanently through the use of Bank Slot Tokens, or temporarily while the Pillar of Generosity is active.
- The Combat Triangle penalties for using the combat style that is weak against the current enemy are increased.
Adventure
- Main article: Adventure
Adventure mode is a Game Mode in which players start with only a few skills and must work to unlock others. It includes the following changes:
- Skills are locked and must be purchased using GP to access
- Start with only Attack, Strength, Defence, and Hitpoints unlocked along with 10 Shrimp and a Bronze Sword.
- Non-Combat skill levels cannot go above your Combat Level.
- When a skill level reaches its limit, experience can be gained up to the experience required for the next level minus 1 experience point.
- With a Combat Level at 99 ( 120) or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
- Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.
Ancient Relics
- Main article: Ancient Relics
This page is up to date (v1.2.2). |
Game Mode mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. Any experience earned beyond the skill cap +99.99% will be deleted. It includes the following changes:
- Game Mode can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill.
- Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
- Fishing and Cooking are locked until Impending Darkness Event has been completed.
- Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including Prayer and Slayer). Each choice increases the respective skill's level cap by 15 (20 for Cartography and Archaeology).
- Combat level caps automatically increase by 5 when defeating a dungeon for the first time.
- Before completing Impending Darkness, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
- After Impending Darkness, each completed Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When Throne of the Herald is completed, every skill will have their caps set to 120.
- Finishing a base game dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing ID.
- Dungeons also provide Food Crates upon completion as a reward.
- All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
- Game Mode uses the Hardcore Combat Triangle.
Acquiring Game Mode
- The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
- 1/200,000 (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is 1/40,000 (0.0025%).
- 1/100,000 (0.001%) in Passive Skills. With no relics unlocked, the rate is 1/20,000 (0.005%).
- 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
List of Game Mode
Skill | Relic | Modifiers | |
---|---|---|---|
Agility | 1 | +50% Agility Mastery XP | |
2 | Item cost reduction in Agility can now reach 100% -10% Agility Obstacle Item Costs | ||
3 | -10% Attack Interval | ||
4 | -10% Agility Obstacle Build Costs | ||
5 | +10% chance to convert a successful hit from the Target into a miss | ||
6 | Remove all debuffs from Agility Obstacles | ||
Archaeology | 1 | +50% Archaeology Mastery XP | |
2 | +3 levels of the Shovel Tool in Archaeology +3 levels of the Trowel Tool in Archaeology +3 levels of the Sieve Tool in Archaeology +3 levels of the Brush Tool in Archaeology | ||
3 | +1 minimum Items found in Archaeology | ||
4 | +2 Dig Site Map slots | ||
5 | Gain GP equal to +10 per Archaeology Skill Level per excavation action that locates no Artefacts | ||
6 | x2 Consumable Items received from Archaeology | ||
Astrology | 1 | +50% Astrology Mastery XP | |
2 | +25% Global Mastery XP | ||
3 | 1% increased chance to locate Ancient Relics | ||
4 | +25% Mastery Pool XP Cap | ||
5 | -20% Astrology Interval | ||
6 | All modifiers in a completed Astrology Constellation are doubled | ||
Attack | 1 | +10% of Maximum Hit added to Minimum Hit | |
2 | +25% Melee Accuracy Rating | ||
3 | +10 Hidden Attack Level | ||
4 | -15% Melee Attack Interval | ||
5 | Target Damage Reduction is decreased by flat 10% | ||
6 | Apply -1% Melee Evasion to the Target per hit, stacking up to 30 times and lasts until the end of the fight | ||
Cartography | 1 | -25% Cartography Interval | |
2 | +50% Dig Site Map excavation actions when upgrading in Cartography | ||
3 | +5 Cartography sight range | ||
4 | +5 Cartography survey range | ||
5 | -30% Cartography travel costs | ||
6 | -100% dig site map refinement cost | ||
Cooking | 1 | +50% Cooking Mastery XP | |
2 | +15% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | ||
3 | +30% Food Healing Value | ||
4 | +100% Global Perfect Cook chance | ||
5 | -25% Passive Cook Interval | ||
6 | +10% Lifesteal | ||
Crafting | 1 | +50% Crafting Mastery XP | |
2 | +10 base quantity of Consumables produced per action in Crafting | ||
3 | -25% Crafting Interval | ||
4 | All Mastery Tokens grant +0.1% of the maximum Mastery Pool XP for the respective Skill | ||
5 | +100% chance to gain a random gem when creating jewelry in Crafting | ||
6 | +90% chance for Urns produced in Crafting to be Enchanted | ||
Defence | 1 | +10% Reflect Damage | |
2 | +25% Global Evasion | ||
3 | +10% chance to convert a successful hit from the Target into a miss | ||
4 | +10 Hidden Defence Level | ||
5 | +3% Damage Reduction | ||
6 | Gains up to +150% Global Evasion Rating every 2 turns (Lasts 2 turns) | ||
Farming | 1 | +50% Farming Mastery XP | |
2 | +100% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting | ||
3 | -25% Farming Interval | ||
4 | -1 seed cost to plant Allotments in Farming | ||
5 | 10% increased chance to locate a Skill Pet | ||
6 | +100% Farming Yield | ||
Firemaking | 1 | +50% Firemaking Mastery XP | |
2 | +250% GP from Firemaking | ||
3 | +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled). | ||
4 | +100% chance to receive Stardust when burning Magic Logs in Firemaking | ||
5 | 1% increased chance to locate Ancient Relics | ||
6 | +5% Chance to apply burn when attacking | ||
Fishing | 1 | +50% Fishing Mastery XP | |
2 | +100% GP From Raw Fish Sales | ||
3 | -25% Fishing Interval | ||
4 | +100% chance to get a second gem (that can be a different type) when receiving a gem from Mining | ||
5 | +50% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | ||
6 | +100% chance to gain 1 cooked version of a fish when Fishing | ||
Fletching | 1 | +50% Fletching Mastery XP | |
2 | +1 base Javelins produced per action in Fletching | ||
3 | +1 Arrows produced per action in Fletching | ||
4 | +1 Bolts produced per action in Fletching | ||
5 | -25% Fletching Interval | ||
6 | +10% Chance to Preserve Resources in Skills (Bypass Gamemode Limitation) | ||
Herblore | 1 | +50% Herblore Mastery XP | |
2 | +10 Charges per Potion | ||
3 | 1% increased chance to locate Ancient Relics | ||
4 | -25% Herblore Interval | ||
5 | +30% Chance to gain +1 additional resource in Herblore (Cannot be doubled) | ||
6 | +2 Potions created in Herblore (Cannot be doubled) | ||
Hitpoints | 1 | +8% Lifesteal | |
2 | -15% Maximum Hitpoints for the Target | ||
3 | -3s Hitpoint Regeneration interval | ||
4 | +100% Auto Eat Efficiency +100% Auto Eat Hitpoints Limit | ||
5 | +50 Maximum Hitpoints | ||
6 | -30% damage taken during Stun, Freeze or Crystallize. | ||
Magic | 1 | +10% chance to apply frostburn when attacking | |
2 | +40 Minimum Spell Damage | ||
3 | +20% Rune Preservation (Bypass Gamemode Limitation) | ||
4 | +10 Hidden Magic Level | ||
5 | When hit, +5% chance to apply Sleep to the Target for 1 turn | ||
6 | Start the fight with 100% Magic Critical Hit chance, which decreases by 20% each time you are hit. | ||
Mining | 1 | +50% Mining Mastery XP | |
2 | +50 Mining Node Hitpoints | ||
3 | +15% chance to recieve the bar version of an ore when Mining | ||
4 | +1 Coal Ore per Ore Mined. (Item doubling does not apply) | ||
5 | +30% Chance to gain +1 additional resource in Mining (Cannot be doubled) | ||
6 | +690 Mining Node Hitpoints | ||
Prayer | 1 | +2% Chance to apply burn when attacking | |
2 | +2.5% of all damage taken is added as Prayer Points (Rounded down) | ||
3 | 1% increased chance to locate Ancient Relics | ||
4 | -2 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | ||
5 | +100% Prayer Points gained from burying Bones | ||
6 | +5% chance to apply Decay Curse to the Target per hit | ||
Ranged | 1 | +20% Ammo Preservation (Bypass Gamemode Limitation) | |
2 | +20% Ranged Accuracy Rating | ||
3 | +10 Hidden Ranged Level | ||
4 | +10% Ranged Strength Bonus from Equipment | ||
5 | +2% chance to apply poison when hitting with an attack | ||
6 | +10% Ranged critical hit chance | ||
Runecrafting | 1 | +50% Runecrafting Mastery XP | |
2 | +10 Combination Runes produced per action in Runecrafting | ||
3 | +3 Standard Runes produced per action in Runecrafting | ||
4 | +1 base quantity received from Essence nodes in Mining | ||
5 | -25% Runecrafting Interval | ||
6 | +4 base quantity received from Essence nodes in Mining | ||
Slayer | 1 | +100% of Poison damage dealt is gained as Slayer Coins | |
2 | +25% Slayer Coins | ||
3 | +10% Damage To Slayer Tasks | ||
4 | -0.3s Monster Respawn Timer | ||
5 | +50% GP from Slayer Task monsters | ||
6 | Bypass All Slayer Area item requirements | ||
Smithing | 1 | +50% Smithing Mastery XP | |
2 | -25% Smithing Interval | ||
3 | +50% Chance to gain +1 additional resource in Smithing (Cannot be doubled) | ||
4 | +100 Melee Defence Bonus | ||
5 | 1% increased chance to locate Ancient Relics | ||
6 | -100% Coal Costs for Smithing | ||
Strength | 1 | +20% Melee Maximum Hit | |
2 | +10% Melee Strength Bonus from Equipment | ||
3 | +2% chance to stun when hitting with a Melee attack | ||
4 | +10 Hidden Strength Level | ||
5 | +10% Damage To Bosses | ||
6 | Apply 1 stack of Rage to self per Attack Turn, stacking up to 10 times and resetting at max stacks | ||
Summoning | 1 | +50% Summoning Mastery XP | |
2 | -25% Summoning Interval | ||
3 | +15 Base Quantity for Summoning Tablet Creation | ||
4 | +100% Summoning Maximum Hit | ||
5 | -30% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) | ||
6 | All Summoning Synergies are unlocked | ||
Thieving | 1 | +50% Thieving Mastery XP | |
2 | +30% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails | ||
3 | +50% GP From Thieving | ||
4 | +150 Stealth while Thieving | ||
5 | NPCs in Thieving deal no damage | ||
6 | +0.5% chance to receive Thieving Area Unique Item | ||
Township | 1 | +60% minimum Township building efficiency | |
2 | +50% Township Education +50% Township Happiness | ||
3 | +50% Township Maximum Storage | ||
4 | There is a 20% chance of a Nightfall Season occurring in Township There is a 20% chance of a Solar Eclipse Season occurring in Township | ||
5 | There is a 20% chance of a Lemon Season occurring in Township | ||
6 | Township Health no longer degrades | ||
Woodcutting | 1 | +50% Woodcutting Mastery XP | |
2 | +25% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) | ||
3 | +300% GP From Log Sales | ||
4 | +0.3% chance to obtain a Chest of Gems per Woodcutting action | ||
5 | 5% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking | ||
6 | +1 Tree Cut Limit |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |
Temporary Modes
The following game modes were introduced on a temporary basis in the past, and may no longer be available to play.
Chaos
- Main article: Chaos
Chaos mode was a game mode released as part of the 2021 April Fools Event. It was a time limited event: new characters could only be made in Chaos Mode until April 11th, 2021, and the game mode was discontinued as part of the Alpha v0.21 update. It included the following features:
- Item Corruption
- 25% interval reduction on attack speeds & skill intervals (multiplicative)
- All enemies have at least 1 random passive
- All equipped items are lost on death
- BIG NUMBERS
- Golbin Raid is not available
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased. (Identical to the changes in Hardcore mode)
- Do not fight a Chicken
Hardcore Adventure Speedrun
- Main article: Hardcore Adventure Speedrun
The Hardcore Adventure Speedrun Game Mode was introduced as part of the April Fools Event 2022. It was a limited time game mode: Characters could be created for this game mode from April 1st, 2022; and could be played until April, 30th, 2022.
The aim of the game mode was to defeat Bane in the fastest time possible, with the following changes from the standard game mode:
- Hardcore rules apply
- Adventure rules apply
- Double Maximum Hitpoints for you and the enemies.
- -80% Attack Interval for you and the enemies.
- -80% Skill intervals
- +800% Global mastery XP
- -2s Monster Respawn
- Stability not guaranteed
Internal Suffering Speedrun
- Main article: Internal Suffering Speedrun
The Internal Suffering Speedrun Game Mode was introduced during V1.0.5. It is a limited time game mode which was available to play until August 31 23:59:59 GMT.
The aim of the game mode is to defeat Bane in the fastest time possible, although the mode has some unique mechanics which complicate this:
- The game mode is safe - Characters are not lost upon death.
- All skills except Firemaking and Farming are available from the start.
- The player's skill level for all skills is initially capped at level 10.
- This cap can be increased by 10 each time the player chooses to permanently disable any non-combat skill, so the player will be able to reach level 99 once 9 skills have been disabled. Once disabled, a skill may no longer be used.
- Uses the same Combat Triangle as Hardcore mode, except it is reversed - Melee beats Magic, Ranged beats Melee, and Magic beats Ranged.
This game mode also has modifiers similar to Hardcore Adventure Speedrun, significantly increasing the rate of progression:
- -80% Attack Interval for both the player and Monsters.
- -80% Skill intervals
- +800% Global Mastery XP
- -2s Monster respawn timer
Community Created Variations
The following game modes aren't enforced in-game but instead have a list of rules that players who wish to play them choose to follow voluntarily. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge.
Some people also combine these game modes, for increased difficulty.
Game Modes
These modes are mostly collections of restrictions, or unique ways to play the game which are widespread enough to be talked about to some degree or another in an agreed-upon way.
Hardcore Combat Only (HCCO)
- Main article: Hardcore Combat Only
Hardcore Combat Only (often abbreviated to HCCO) is a game mode in which the player creates a Hardcore character which completely avoids non-combat skills. All gear and food can only be obtained through combat, so success in this game mode requires careful planning in order to grow stronger without dying, especially due to the lack of passive HP regeneration.
PainCO
- Main article: PainCO
This is pain: A harder start to HCCO, with additional limitations such as some restricted monsters, being unable to use the shop, and no upgrading of items.
Masochism
- Main article: Masochism
This mode is not meant to be easy, nor is it meant to be quick. It is meant so be slow, tedious, and to punish mistakes. Played in Adventure it is designed to make players think heavily about preparation and planning. In addition there are strong bank management aspects involved that can very easily punish mistakes.
Restrictions
12 Bank Slots (12B)
12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use Bank Slot Tokens. Although often combined with Hardcore Combat Only, this game mode can also be played as a regular character.
This game mode can be compared to the UIM challenge on RuneScape.
Bank Completion
Bank Completion (also called Living Bank) is a challenge some people aim for once they start getting into late-game. It's an extension of Item Completion (getting 100% of items in Completion Log), where you have at least one of each item in the bank, effectively requiring you to have 2,494 Bank Slots.
Usually items that do not count for Completion are excluded from this challenge (just as they are in the completion log) since they include event specific time limited items, like the 1st anniversary cake, and would make it impossible to acquire for accounts that missed this to complete the challenge.
Some people might want to push this even further, and have 5 of every item, allowing themselves to fill all Equipment sets, and still have one of each item in their bank. This is often called b5nk, or Ultimate Living Bank.
While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with Hardcore, due to the 108 bank slot cap from shop. One would need to farm and use at least 2,386 Bank Slot Tokens, preferably after hitting the 108-cap.
Combat Drops Only
While often considered as a "more relaxed" version of Combat Only, some people play Combat Drops Only/No Gathering (abbreviated CDO, or NG), where they are only allowed to craft items from resources collected from enemies.
The only skills they are allowed to use are Firemaking, Cooking, Smithing, Farming, Fletching, Crafting, Runecrafting, Herblore, Alt. Magic, and those related to combat.
As a note, there is currently no way to level Firemaking, as there is no enemy who drops Normal Logs.
No-Coward
Disallows fleeing from combat. There's no room for both the enemy and yourself to remain alive! Requires a bit of planning ahead.
Shopless
Shopless (SL) is as simple it sounds, this game mode doesn't allow the usage of the shop. This limits the user to the initial bank slots until slaying God Dungeons, no skill upgrades, and no Auto Eat. Usually, the player may use Gold Pieces collected to upgrade gear, but there's no purpose to accumulating Slayer Coins.
Vegan Mode
Vegan players don't like to kill animals nor human beings, but allow themselves to kill monsters (because they're evil, apparently), and plants. Nevertheless, they will still pickpocket the humans, in order to distribute the wealth of the rich.
Skiller
Also called No Combat (NC): Most normal accounts start out as skiller accounts, and some players decide to stick with it. Players in this game mode never touch combat, and just live a peaceful life gathering resources through hard labour.
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |