Food: Difference between revisions

From Melvor Idle
m (Added Raw Magic Fish.)
(Update for v0.19.1; Add mostly Agility related bits)
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{{V0.14}}
{{V|0.19.1}}
[[File:Crab (item).svg|thumb|right|Food]]
[[File:Crab (item).svg|thumb|right|Food]]
Food is used to replenish [[Hitpoints]] during [[Combat]] or [[Thieving]]. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the [[Combat]] or [[Thieving]] page, by using the food drop-down menu and selecting Unequip.  
Food is used to replenish [[Hitpoints]] during {{Icon|Combat}} or {{Skill|Thieving}}. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the {{Icon|Combat}} or {{Skill|Thieving}} page, by using the food drop-down menu and selecting Unequip.  


To eat food you must first equip it through the [[Bank]] and select it using the food drop-down menu, then you can click the food icon to consume it. When food is consumed you will immediately heal for amount listed in the foods description, the health bar healing animation is purely visual and does not represent a delay in healing received.
To consume food, it must first be equipped through the [[Bank]] and then selected using the food drop-down menu on the {{Icon|Combat}} or {{Skill|Thieving}} page. After the food has been equipped and selected, it can be clicked for consumption provided the player is not at full [[Hitpoints|health]]. When food is consumed manually, the player will be healed immediately for the amount listed in the description of the food and their attack will reset.
 
The amount healed by all foods can be increased by 10% by reaching the 95% [[Mastery#The Mastery Pool|Mastery pool checkpoint]] for {{Skill|Cooking}}, plus an additional 10% for each of the Coal Stones and Ice Jump [[Agility#Obstacles|Agility obstacles]] that are built (for a total of up to 20% from {{Skill|Agility}}). In addition, the amount healed by cooked food can be increased by a further 20% if the food is at [[Mastery]] level 99 in Cooking. These bonuses are additive, providing up to a 50% increase to the amount healed by [[#Cooked Fish|cooked food]], and up to 30% for [[#Uncooked Fish|uncooked fish]] and [[#Harvested food|harvested food]].


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!Value
!Value
|-
|-
| style ="text-align: left;" |[[File:Raw Magic Fish (item).svg|50px|center]]
| style ="text-align: left;" |{{ItemIcon|Raw Magic Fish|notext=true|size=50}}
| style ="text-align: left;" |[[Raw Magic Fish]]
| style ="text-align: left;" |[[Raw Magic Fish]]
| style ="text-align: right;" |170
| style ="text-align: right;" |{{Skill|Hitpoints|notext=true}}170
| style ="text-align: right;" |600
| style ="text-align: right;" |{{GP|960}}
|}
|}


== Harvested Food ==
== Harvested Food ==
{{Main|Reference=Farming}}
{{Main|Reference=Farming}}
{| class="wikitable sortable"
{{FarmingFoodTable}}
!Crop
 
!Crop Name
== Manual Eating ==
!Crop Healing
A Player's attack will completely reset if food is eaten manually. If a Special Attack was about to hit, this will also prevent this from occurring and the next attack may not necessarily be another special attack.
!Crop Value
|-
| style ="text-align: left;" |[[File:Potatoes (item).svg|50px|center]]
| style ="text-align: left;" |[[Potatoes]]
| style ="text-align: right;" |10
| style ="text-align: right;" |1
|-
| style ="text-align: left;" |[[File:Onions (item).svg|50px|center]]
| style ="text-align: left;" |[[Onions]]
| style ="text-align: right;" |20
| style ="text-align: right;" |2
|-
| style ="text-align: left;" |[[File:Cabbage (item).svg|50px|center]]
| style ="text-align: left;" |[[Cabbage]]
| style ="text-align: right;" |30
| style ="text-align: right;" |5
|-
| style ="text-align: left;" |[[File:Tomatoes (item).svg|50px|center]]
| style ="text-align: left;" |[[Tomatoes]]
| style ="text-align: right;" |40
| style ="text-align: right;" |1
|-
| style ="text-align: left;" |[[File:Sweetcorn (item).svg|50px|center]]
| style ="text-align: left;" |[[Sweetcorn]]
| style ="text-align: right;" |50
| style ="text-align: right;" |8
|-
| style ="text-align: left;" |[[File:Strawberries (item).svg|50px|center]]
| style ="text-align: left;" |[[Strawberries]]
| style ="text-align: right;" |60
| style ="text-align: right;" |10
|-
| style ="text-align: left;" |[[File:Watermelon (item).svg|50px|center]]
| style ="text-align: left;" |[[Watermelons]]
| style ="text-align: right;" |70
| style ="text-align: right;" |15
|-
| style ="text-align: left;" |[[File:Snape Grass (item).svg|50px|center]]
| style ="text-align: left;" |[[Snape Grass]]
| style ="text-align: right;" |80
| style ="text-align: right;" |23
|-
| style ="text-align: left;" |[[File:Carrot (item).svg|50px|center]]
| style ="text-align: left;" |[[Carrot]]
| style ="text-align: right;" |90
| style ="text-align: right;" |28
|}


== Auto Eat ==
== Auto Eat ==
Auto Eat is an upgrade purchasable from the [[Shop]], which will use food automatically when the players health reaches a certain threshold. The minimum threshold listed is the percent of [[Hitpoints]] you must have before Auto Eat will be begin eating and Max Healing is what percent of [[Hitpoints]] must be reached before Auto Eat will stop eating. Efficiency affects how many [[Hitpoints]] an individual piece of food will replenish, if a [[Potatoes|Potato]] would ordinarily heal 10 [[Hitpoints]], a [[Potatoes|Potato]] consumed with Auto Eat - Tier I will only restore 6 [[Hitpoints]]. Auto eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, another food type must be manually selected for Auto Eat to continue functioning.
Auto Eat is an upgrade purchasable from the [[Shop]], which will use food automatically when the players health reaches a certain threshold.
* The minimum threshold listed is the percent of [[Hitpoints]] you must have before Auto Eat will be begin eating. This threshold may be increased if the {{ItemIcon|Wasteful Ring}} is equipped. The absolute [[Hitpoints]] threshold for Auto Eat can be seen in-game when hovering over the {{Icon|type=upgrade|Auto Eat - Tier I|notext=true}} Auto Eat icon near the player's health bar on both the {{Icon|Combat}} and {{Skill|Thieving}} pages.
* Max Healing is what percent of [[Hitpoints]] must be reached before Auto Eat will stop eating.
* Efficiency affects how many [[Hitpoints]] an individual piece of food will replenish. For example: if a {{ItemIcon|Potatoes|Potato}} would ordinarily heal 10 [[Hitpoints]], a {{ItemIcon|Potatoes|Potato}} consumed with Auto Eat - Tier I will only restore 6 [[Hitpoints]]. Efficiency can be improved further by building [[Agility#Obstacles|Agility obstacles]] that provide an increase to Auto Eat efficiency.
 
Auto eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, another food type must be manually selected for Auto Eat to continue functioning. Your attack does not reset if Auto Eating kicks in.
{{AutoEatUpgradeTable}}
{{AutoEatUpgradeTable}}




{{Menu}}
{{Menu}}

Revision as of 23:54, 20 March 2021

This page was last updated for (v0.19.1).
Food

Food is used to replenish Hitpoints during Combat or Thieving. Up to 3 types of food can be equipped for use from the Bank. Food can be unequipped through the Combat or Thieving page, by using the food drop-down menu and selecting Unequip.

To consume food, it must first be equipped through the Bank and then selected using the food drop-down menu on the Combat or Thieving page. After the food has been equipped and selected, it can be clicked for consumption provided the player is not at full health. When food is consumed manually, the player will be healed immediately for the amount listed in the description of the food and their attack will reset.

The amount healed by all foods can be increased by 10% by reaching the 95% Mastery pool checkpoint for Cooking, plus an additional 10% for each of the Coal Stones and Ice Jump Agility obstacles that are built (for a total of up to 20% from Agility). In addition, the amount healed by cooked food can be increased by a further 20% if the food is at Mastery level 99 in Cooking. These bonuses are additive, providing up to a 50% increase to the amount healed by cooked food, and up to 30% for uncooked fish and harvested food.

Cooked Fish

- Main article: Cooking

Uncooked Fish

Item Name Healing Value
Raw Magic Fish 170 Coins.svg 960

Harvested Food

- Main article: Farming


Manual Eating

A Player's attack will completely reset if food is eaten manually. If a Special Attack was about to hit, this will also prevent this from occurring and the next attack may not necessarily be another special attack.

Auto Eat

Auto Eat is an upgrade purchasable from the Shop, which will use food automatically when the players health reaches a certain threshold.

  • The minimum threshold listed is the percent of Hitpoints you must have before Auto Eat will be begin eating. This threshold may be increased if the Wasteful Ring is equipped. The absolute Hitpoints threshold for Auto Eat can be seen in-game when hovering over the Auto Eat icon near the player's health bar on both the Combat and Thieving pages.
  • Max Healing is what percent of Hitpoints must be reached before Auto Eat will stop eating.
  • Efficiency affects how many Hitpoints an individual piece of food will replenish. For example: if a Potato would ordinarily heal 10 Hitpoints, a Potato consumed with Auto Eat - Tier I will only restore 6 Hitpoints. Efficiency can be improved further by building Agility obstacles that provide an increase to Auto Eat efficiency.

Auto eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, another food type must be manually selected for Auto Eat to continue functioning. Your attack does not reset if Auto Eating kicks in.