Fletching
This page is out of date (v1.0.5). |
Fletching is a skill used to make Ranged weapons and ammunition.
Mechanics
Each Fletching action takes 2 seconds. This time can be reduced by 15%, to 1.7 seconds, by purchasing the Perpetual Haste god upgrade after the
Air God Dungeon has been completed at least once. It can further be reduced by 0.2 seconds by acquiring the pet,
Quill, and then by another 0.2 seconds if the 95% Mastery pool checkpoint has been reached. When all three of these bonuses are active, the time per action will be reduced to 1.3 seconds.
Raising Fletching to Level 99 will unlock the
Fletching Skillcape for purchase from the Shop. The Fletching Skillcape doubles the amount of items created when Fletching. This effect applies at every crafting step, making it possible to quadruple the amount of items made when crafting bows by doubling on both creating unstrung bows and then again when stringing them.
Skilled Fletching Potions provide a 5-25% chance to double the items produced. This effect works alongside the
Fletching Skillcape, making it possible to turn 1 log into 4 unstrung bows, and then 16 strung bows if the player is lucky enough to have the fletching potion trigger for both steps.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
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1 | Each level provides +0.2% chance to preserve resources. |
99 | +5% chance to preserve resources. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 4,950,000 xp | +5% Fletching Mastery XP |
25% | 12,375,000 xp | Produce 1 extra Javelin per Fletch (Applied to base quantity) |
50% | 24,750,000 xp | Produce 1 extra Gem-Tipped Bolt per Fletch (Applied to base quantity) |
95% | 47,025,000 xp | Reduce Fletching Interval by 0.2s |
Total Mastery Pool XP | 49,500,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
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Fletching Skillcape | x2 Items received from Fletching | |
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+1 Bolts produced per action in Fletching +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled x2 Items received from Fletching |
Pet
The pet can be unlocked by doing any Fletching action.
Pet | Name | Effect |
---|---|---|
Quill | -0.2s Fletching Interval |
Arrows
Shortbows
Template:FletchingShortbowTable
Longbows
Template:FletchingLongbowTable
Gem-Tipped Bolts
Crossbows
Template:FletchingCrossbowTable
Javelins
Template:FletchingJavelinTable
Potion
The Skilled Fletching Potion can be used to increase the chance of creating twice as many items while Fletching.
Skilled Fletching Potion | |||
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Potion | Tier | Charges | Effect |
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I | 20 | +5% Chance to Double Items in Fletching |
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II | 30 | +10% Chance to Double Items in Fletching |
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III | 40 | +15% Chance to Double Items in Fletching |
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IV | 50 | +25% Chance to Double Items in Fletching |
Skill Boosts
This table lists most sources of Fletching-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Fletching Boosts | Other Modifiers |
---|---|---|---|
-0.2s Fletching Interval +30% Chance to gain +1 additional resource in Fletching. Cannot be doubled |
-20% Chance to Preserve Resources in Skills -0.2s Smithing Interval -0.2s Crafting Interval +30% Chance to gain +1 additional resource in Smithing. Cannot be doubled +30% Chance to gain +1 additional resource in Crafting. Cannot be doubled +3% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | ||
Constellation | +5% Chance to gain +1 additional resource in Fletching. Cannot be doubled +8% Chance to Double Items in Fletching +8% Fletching Mastery XP +8% Fletching Skill XP |
+5% Ammo Preservation +8% Global Accuracy +5 Hidden Ranged Level +5% Ranged Strength Bonus from Equipment +8% Ranged Skill XP | |
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Item | +5% Chance to Double Items in Fletching | |
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Item | +10% Chance to Double Items in Fletching | |
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Item | +15% Chance to Double Items in Fletching | |
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Item | +25% Chance to Double Items in Fletching | |
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Item (Boots) | +2% Fletching Skill XP | |
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+100% Chance to gain +1 additional resource in Fletching. Cannot be doubled | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+100% Chance to gain +1 additional resource in Fletching. Cannot be doubled | x2 Items received from Fletching +1 Bolts produced per action in Fletching | |
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+100% Chance to gain +1 additional resource in Fletching. Cannot be doubled | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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-5% Fletching Interval +10% Chance to gain +1 additional resource in Fletching. Cannot be doubled |
+10% Ranged Max Hit |
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-0.1s Fletching Interval +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +3% Fletching Mastery XP +10% Fletching Skill XP |
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Item (Helmet) | +2% Fletching Skill XP | |
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Item (Platebody) | +2% Fletching Skill XP | |
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Item (Platelegs) | +2% Fletching Skill XP | |
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+5% Chance to Double Items in Fletching | ||
Pet | -0.2s Fletching Interval | ||
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-0.1s Fletching Interval +10% Chance to gain +1 additional resource in Fletching. Cannot be doubled |
-0.1s Crafting Interval +10% Chance to gain +1 additional resource in Crafting. Cannot be doubled |
Upgrade | -15% Fletching Interval | -15% Crafting Interval |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |