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Fishing: Difference between revisions

From Melvor Idle
513 bytes removed ,  16 October 2020
→‎Special: Swapped to auto-generated fishing loot table
m (mastery changes)
(→‎Special: Swapped to auto-generated fishing loot table)
(One intermediate revision by the same user not shown)
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{{FishingFishTable}}
{{FishingFishTable}}


== Mastery Unlocks ==  
== Mastery Unlocks ==
Fishing Mastery XP is based on the number of fish caught, at a rate of 1 Mastery XP per fish.
 
{| class="wikitable sortable"
===Item Mastery Unlocks===
!Mastery
{{MasteryUnlocks}}
!Unlock
 
|-
===Mastery Pool Checkpoints===
| style ="text-align: left;" |1
{{MasteryCheckpoints}}
| style ="text-align: right;" |Each Mastery level increases the chance to receive 2x items by +0.4%
|-
| style ="text-align: left;" |50
| style ="text-align: right;" |+3% chance to receive special items.
|-
| style ="text-align: left;" |65
| style ="text-align: right;" |You no longer catch Junk.
|-
| style ="text-align: left;" |99
| style ="text-align: right;" |Always catch a base minimum quantity of 2 fish (this overrides the usual mastery bonus)
|}


== Skillcape ==
== Skillcape ==
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== Special ==
== Special ==
Special items can be randomly acquired instead of fish while Fishing. They reward the same amount of XP as the fish that was being caught. Treasure is chosen from the following loot table:
Special items can be randomly acquired instead of fish while Fishing. They reward the same amount of XP as the fish that was being caught. Treasure is chosen from the following loot table:
{{FishingTreasureTable}}
{{#invoke:Items|getSpecialFishingTable}}
 
== Junk ==
== Junk ==
Junk items are randomly caught instead of fish. They reward only 1 XP when caught, and are selected from the following table:
Junk items are randomly caught instead of fish. They reward only 1 XP when caught, and are selected from the following table: