Fishermans Estate: Difference between revisions

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The '''Fishermans Estate''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has no biome-specific production penalties, unlike the downgraded versions of this building.
The '''{{PAGENAME}}''' is a [[Township]] building that produces Food, and is notably the only building that can be built within the {{Icon|Water|type=biome|nolink=true}} [[Biome]].
 
The competing food buildings are the {{BuildingIcon|Farmland}}, the {{BuildingIcon|Orchard}} and the {{BuildingIcon|Farmers Market}}.
 
This building and its upgrades have 6.67% more production than the equivalent {{BuildingIcon|Farmland}}-type buildings. However, {{BuildingIcon|Farmland}}-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the {{BuildingIcon|Fishermans Estate}} always produces more than the {{BuildingIcon|Farming Estate}}.
 
The {{BuildingIcon|Fishermans Estate}} produces as much food as the {{BuildingIcon|Orchard}}, but the Orchard will benefit from a 10% production bonus in the Jungle biome.
 
The {{BuildingIcon|Farmers Market}} is generally only optimal with a very large {{Icon|Population|type=township}} in the order of 30,000.


{{TownshipBuildingUpgrades}}
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{{Menu}}
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Revision as of 23:24, 26 April 2023

This page was last updated for (v1.1.2).


Fishermans Estate
Fishermans Estate
Building ID: melvorTotH:Fishermans_Estate
Requirements:
Township Level 110
Population 175,000
Base Cost:
Fishermans Port
Water 43,000 GP, 15,000 Planks, 22,000 Stone, 8,000 Bar, 18,000 Rune Essence
Swamp 43,000 GP, 15,000 Planks, 30,000 Stone, 8,000 Bar, 18,000 Rune Essence
Maximum Built:
25 per biome, 50 total
Provides:
Water: Food +240
Swamp: Food +360
Biomes:
Water
Swamp

The Fishermans Estate is a Township building that produces Food, and is notably the only building that can be built within the Water Biome.


Upgrade Chart

Name Fishermans Dock Fishermans Pier Fishermans Port Fishermans Estate
Requirements Township Level 1 Township Level 35
Population 2,500
Township Level 60
Population 15,000
Township Level 110
Population 175,000
Cost Water 1,300 GP, 150 Wood, 113 Stone 4,500 GP, 450 Planks, 450 Stone 13,000 GP, 900 Planks, 2,800 Stone, 500 Bar 43,000 GP, 15,000 Planks, 22,000 Stone, 8,000 Bar, 18,000 Rune Essence
Swamp 1,300 GP, 150 Wood, 113 Stone 4,500 GP, 450 Planks, 450 Stone 13,000 GP, 900 Planks, 2,800 Stone, 500 Bar 43,000 GP, 15,000 Planks, 30,000 Stone, 8,000 Bar, 18,000 Rune Essence
Benefits Water Food +15 Food +60 Food +120 Food +240
Swamp Food +22.5 Food +90 Food +180 Food +360
Township
Population

Basic Shelter Wooden Hut House Cottage Large Cottage Manor Estate

Storage

Storehouse Warehouse Repository Large Repository

Happiness

Tavern Gardens

Education

School Large School Academy Large Academy
Library

Worship

Chapel Statue of Worship

Trading

Trading Post Prats Hats Malcs Cats Cool Rocks

Food

Farmland Plantation Mill Farming Estate
Fishermans Dock Fishermans Pier Fishermans Port Fishermans Estate
Orchard Market

Wood

Woodcutter Camp Logging Camp Forestry Camp Forestry Estate

Planks

Carpenters Workshop Carpenters Factory Carpenters Foundry Carpenters Estate

Stone, Ore & Coal

Miners Pit Miners Field Miners Quarry Miners Estate

Bar

Blacksmiths Smithy Blacksmiths Workshop Blacksmiths Forge Blacksmiths Estate

Rune Essence

Magic Emporium

Herbs

Gatherers Hut Gatherers Lodge Gatherers Villa Gatherers Estate

Potions

Herbalist Infirmary Healing Centre Hospital

Leather

Hunters Cabin Hunters Lodge Hunters Villa Hunters Estate

Clothing

Tailor Clothier Outfitter Clothiers Estate

Other

Cemetery Town Hall Lemvor Lemon Stall