Farming Estate

From Melvor Idle
Revision as of 19:19, 1 November 2022 by Gau Cho (talk | contribs)
This page was last updated for (v1.1).


Farming Estate
Farming Estate
Building ID: melvorTotH:Farming_Estate
Requirements:
Township Level 100
Population 80,000
Base Cost:
Mill
Grasslands 35,000 GP, 9,000 Planks, 18,000 Stone, 1,200 Bar, 8,000 Rune Essence
Arid Plains 47,000 GP, 9,000 Planks, 20,000 Stone, 1,200 Bar, 8,000 Rune Essence, 12,000 Clothing
Maximum Built:
25 per biome, 50 total
Provides:
Grasslands: Food +120
Arid Plains: Food +180
Biomes:
Grasslands
Arid Plains

The Farming Estate is a Township building that produces Food. It is mainly used for initial food production, before the player eventually switches to using Fishermans Dock-type buildings and Orchards. This building has no biome-specific production penalties, unlike the downgraded versions of this building.

The competing food buildings are the Fishermans Estate, the Orchard and the Farmers Market.

This building and its upgrades have 6.67% less production than the equivalent Fishermans Dock-type buildings. However, Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.

The Farming Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome, whereas the Farming Estate does not benefit from any bonuses.

The Farmers Market is generally only optimal with a very large Population on the order of 30,000.


Upgrade Chart

Name Farmland Plantation Mill Farming Estate
Requirements Township Level 1 Township Level 15 Township Level 60
Population 15,000
Township Level 100
Population 80,000
Cost Grasslands 440 GP, 50 Wood, 38 Stone 1,000 GP, 125 Planks, 125 Stone 12,000 GP, 600 Planks, 2,800 Stone, 300 Bar, 200 Rune Essence 35,000 GP, 9,000 Planks, 18,000 Stone, 1,200 Bar, 8,000 Rune Essence
Arid Plains 650 GP, 50 Wood, 38 Stone, 50 Clothing 1,250 GP, 125 Planks, 125 Stone, 150 Clothing 16,000 GP, 600 Planks, 2,800 Stone, 300 Bar, 200 Rune Essence, 800 Clothing 47,000 GP, 9,000 Planks, 20,000 Stone, 1,200 Bar, 8,000 Rune Essence, 12,000 Clothing
Benefits Grasslands Food +7.5 Food +15 Food +60 Food +120
Arid Plains Food +11.25 Food +22.5 Food +90 Food +180
Township
Population

Basic Shelter Wooden Hut House Cottage Large Cottage Manor Estate

Storage

Storehouse Warehouse Repository Large Repository

Happiness

Tavern Gardens

Education

School Large School Academy Large Academy
Library

Worship

Chapel Statue of Worship

Trading

Trading Post Prats Hats Malcs Cats Cool Rocks

Food

Farmland Plantation Mill Farming Estate
Fishermans Dock Fishermans Pier Fishermans Port Fishermans Estate
Orchard Market

Wood

Woodcutter Camp Logging Camp Forestry Camp Forestry Estate

Planks

Carpenters Workshop Carpenters Factory Carpenters Foundry Carpenters Estate

Stone, Ore & Coal

Miners Pit Miners Field Miners Quarry Miners Estate

Bar

Blacksmiths Smithy Blacksmiths Workshop Blacksmiths Forge Blacksmiths Estate

Rune Essence

Magic Emporium

Herbs

Gatherers Hut Gatherers Lodge Gatherers Villa Gatherers Estate

Potions

Herbalist Infirmary Healing Centre Hospital

Leather

Hunters Cabin Hunters Lodge Hunters Villa Hunters Estate

Clothing

Tailor Clothier Outfitter Clothiers Estate

Other

Cemetery Town Hall Lemvor Lemon Stall