Farming: Difference between revisions

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{{V0.12.2}}
{{V|0.18.0}}


[[File:Farming (skill).svg|thumb|right|Farming]]
[[File:Farming (skill).svg|thumb|right|Farming]]


Farming lets you grow seeds into food, herbs and logs. Raising farming to level 99 will unlock the [[Farming Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will allow you to add [[compost]] to allotments, herbs and trees for free.
Farming is a [[Skill]] used to grow [[Farming#Seeds|seeds]] into [[Food#Harvested Food|food]], [[Farming#Herbs|herbs]] or [[Woodcutting#Logs|logs]].
 
{{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Weird Gloop}} and {{ItemIcon|Generous Harvest Potion IV|Generous Harvest Potions}} can increase the number of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and [[mastery]] experience received.  
 
Raising Farming to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Farming Skillcape}} for purchase from the [[Shop]]. Equipping the skillcape increases the harvest quantity from crops by 20% and allows the player to add {{ItemIcon|Compost}} to allotments, herbs, and trees for free.
 
Equipping {{ItemIcon|Bob's Rake}} provides a 20% chance that {{ItemIcon|Compost}} or {{ItemIcon|Weird Gloop}} is retained in a plot when harvested.
 
==Gaining Experience==
Farming Experience is gained through two actions: Planting seeds and harvesting crops that survive.
* Planting a seed will grant the player that seed's base experience value
* Harvesting trees will grant a fixed amount of experience, while harvesting allotments or herbs will grant experience equal to the base experience value multiplied by the number of items harvested
 
For example, {{ItemIcon|Potato Seeds}} have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests {{ItemIcon|Potatoes|qty=5}}, they will receive 48 total experience: 8 for planting and then 40 for harvesting.
 
Since experience for allotments and herbs is tied to the number of items harvested, anything that increases the number of items harvested will also increase the amount of experience received. Trees give a fixed amount of experience for harvesting regardless of how many logs are acquired.


==Mastery Unlocks==
==Mastery Unlocks==
Farming [[Mastery]] impacts many aspects of farming. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require [[compost]].
 
===Item Mastery Unlocks===
{{MasteryUnlocks}}
 
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}


===Crop Harvest Quantity===
===Crop Harvest Quantity===
The harvest quantity, <math> Q_h </math>, increases with the mastery level, <math> L_m </math>, according to the formula:
The harvest quantity (before any quantity bonuses are applied), <math> Q_h </math>, increases with the mastery level, <math> L_m </math>, according to the formula:
 
<math> Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor </math> after bonuses are applied, the harvest is then multiplied by 3 for allotments and herbs, and 7 for trees
<math> Q_h = \left \lfloor 5 + \frac{4L_m}{10} \right \rfloor </math>


where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
Line 17: Line 36:
{| class="wikitable"
{| class="wikitable"
|-
|-
! Mastery Level !! Harvest Amount
! Mastery Level !! Harvest Amount herbs/allotments !! Harvest Amount trees
|-
|-
| 1 || 5
| 1 || 15 || 35
|-
|-
| 2 || 5
| 2 || 15 || 35
|-
|-
| 3 || 6
| 3 || 18 || 42
|-
|-
| 4 || 6
| 4 || 18 || 42
|-
|-
| 5 || 7
| 5 || 21 || 49
|-
|-
| 10 || 9
| 10 || 27 || 56
|-
|-
| 20 || 13
| 20 || 39 || 84
|-
|-
| 50 || 25
| 50 || 75 || 175
|-
|-
| 75 || 35
| 75 || 105 || 245
|-
|-
| 99 || 44
| 99 (before 20% boost) || 132 || 308
|}
|}
=== Seed Return Chance ===
=== Seed Return Chance ===
Starting at level 11 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots.
Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots.
Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, <math> Q_s </math>, varies with the mastery level, <math> L_m </math> as follows:
Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, <math> Q_s </math>, varies with the mastery level, <math> L_m </math> as follows:


<math> Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right)  </math><br>
<math> Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right)  </math><br>
where:<br>
where:<br>
<math> x = \frac{L_m}{10} </math><br>
<math> x = \frac{L_m}{15} </math><br>
<math> n = \left \lfloor x \right \rfloor </math>
<math> n = \left \lfloor x \right \rfloor </math>


This means that at 50 mastery, two seeds are returned on average, and herbs become self sustainable. At 70 mastery, three seeds are returned on average, and allotments become self sustainable.
 
This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery <math> L_m </math> is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable.
 
== Skillcape ==
 
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
 
== Pet ==
Chance to get [[Pets|pet]] is rolled once for each quantity of a crop you harvest.
 
The bonus from {{PetIcon|Farming}} is applied after other bonuses to harvest quantity, including the double harvest from [[Generous Harvest Potion]]s.
{{PetSkillInfo}}


== Farming Plots ==
== Farming Plots ==
At the start, you only have access to a single allotment plot. Additional plots are unlocked as you level up farming that must be purchased with [[GP]]. Below are tables outlining the level requirements and costs for the plots:
The player will originally only have access to a single allotment plot. Additional plots are unlocked by leveling up Farming and must be purchased with [[GP]]. Below are tables outlining the level requirements and costs for the plots:
=== Allotments ===
=== Allotments ===
{| class="wikitable sortable"
{{FarmingAllotmentPlotTable}}
!Farming Level
!Plot Cost
|-
| style ="text-align: left;" |1
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 0
|-
| style ="text-align: left;" |1
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 500
|-
| style ="text-align: left;" |1
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 5000
|-
| style ="text-align: left;" |10
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 15000
|-
| style ="text-align: left;" |20
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 25000
|-
| style ="text-align: left;" |30
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 40000
|-
| style ="text-align: left;" |40
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 65000
|-
| style ="text-align: left;" |50
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 80000
|-
| style ="text-align: left;" |60
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100000
|-
| style ="text-align: left;" |70
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 120000
|-
| style ="text-align: left;" |80
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 150000
|-
| style ="text-align: left;" |90
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 200000
|}
=== Herbs ===
=== Herbs ===
{| class="wikitable sortable"
{{FarmingHerbPlotTable}}
!Farming Level
!Plot Cost
|-
| style ="text-align: left;" |5
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 10000
|-
| style ="text-align: left;" |5
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 20000
|-
| style ="text-align: left;" |15
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 35000
|-
| style ="text-align: left;" |35
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 50000
|-
| style ="text-align: left;" |45
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 80000
|-
| style ="text-align: left;" |55
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100000
|-
| style ="text-align: left;" |65
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 125000
|-
| style ="text-align: left;" |75
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 150000
|-
| style ="text-align: left;" |85
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 200000
|}
=== Trees ===
=== Trees ===
{| class="wikitable sortable"
{{FarmingTreePlotTable}}
!Farming Level
!Plot Cost
|-
| style ="text-align: left;" |15
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 50000
|-
| style ="text-align: left;" |30
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100000
|-
| style ="text-align: left;" |60
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 250000
|-
| style ="text-align: left;" |80
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 400000
|}
== Seeds ==
== Seeds ==
Seeds are required to farm and can be acquired from several sources. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilise the seeds using [[Compost]]. Each [[Compost]] used on a seed will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. [[Compost]] must be used every time a seed is planted to have an effect.
Seeds are required to start Farming and can be acquired from several sources, such as {{Icon|type=thieving|Farmer|Thieving}}, {{Icon|Combat}}, or {{ItemIcon|Bird Nest|Woodcutting}}. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing, unless mastery level 50 has been reached. To increase the chance above 50% seeds must be fertilised using {{ItemIcon|Compost}}. Each [[Compost]] used on a seed will increase its survival chance by 10%, raising the [[Compost]] Level to 5 will guarantee the crops survive.  
 
As an alternative to compost players may use {{ItemIcon|Weird Gloop}}. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of 10% to harvest quantity.
=== Allotments ===
=== Allotments ===
{| class="wikitable sortable"
{{FarmingAllotmentTable}}
!Seeds
!Name
!Farming Level
!Experience
!Time to Grow (S)
!Seed Value
!Crop
!Crop Name
!Crop Healing
!Crop Value
!Seed Sources
|-
| style ="text-align: left;" |[[File:Potato Seeds (item).svg|50px|middle|link=Potato Seeds]]
| style ="text-align: left;" |[[Potato Seeds]]
| style ="text-align: right;" |1
| style ="text-align: right;" |8
| style ="text-align: right;" |2400
| style ="text-align: right;" |1
| style ="text-align: left;" |[[File:Potatoes (item).svg|50px|middle|link=Potatoes]]
| style ="text-align: left;" |[[Potatoes]]
| style ="text-align: right;" |10
| style ="text-align: right;" |1
| style ="text-align: right;" |Killing: [[File:Junior Farmer (monster).svg|25px|middle|link=Junior Farmer]], [[File:Fierce Devil (monster).svg|25px|middle|link=Fierce Devil]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]], [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Onion Seeds (item).svg|50px|middle|link=Onion Seeds]]
| style ="text-align: left;" |[[Onion Seeds]]
| style ="text-align: right;" |5
| style ="text-align: right;" |10
| style ="text-align: right;" |2400
| style ="text-align: right;" |5
| style ="text-align: left;" |[[File:Onions (item).svg|50px|middle|link=Onions]]
| style ="text-align: left;" |[[Onions]]
| style ="text-align: right;" |20
| style ="text-align: right;" |2
| style ="text-align: right;" |Killing: [[File:Junior Farmer (monster).svg|25px|middle|link=Junior Farmer]], [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Hill Giant (monster).svg|25px|middle|link=Hill Giant]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]], [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Cabbage Seeds (item).svg|50px|middle|link=Cabbage Seeds]]
| style ="text-align: left;" |[[Cabbage Seeds]]
| style ="text-align: right;" |7
| style ="text-align: right;" |11
| style ="text-align: right;" |2400
| style ="text-align: right;" |10
| style ="text-align: left;" |[[File:Cabbage (item).svg|50px|middle|link=Cabbage]]
| style ="text-align: left;" |[[Cabbage]]
| style ="text-align: right;" |30
| style ="text-align: right;" |5
| style ="text-align: right;" |Killing: [[File:Junior Farmer (monster).svg|25px|middle|link=Junior Farmer]], [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Hill Giant (monster).svg|25px|middle|link=Hill Giant]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]], [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Tomato Seeds (item).svg|50px|middle|link=Tomato Seeds]]
| style ="text-align: left;" |[[Tomato Seeds]]
| style ="text-align: right;" |12
| style ="text-align: right;" |14
| style ="text-align: right;" |2400
| style ="text-align: right;" |20
| style ="text-align: left;" |[[File:Tomatoes (item).svg|50px|middle|link=Tomatoes]]
| style ="text-align: left;" |[[Tomatoes]]
| style ="text-align: right;" |40
| style ="text-align: right;" |1
| style ="text-align: right;" |Killing: [[File:Junior Farmer (monster).svg|25px|middle|link=Junior Farmer]], [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]], [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Sweetcorn Seeds (item).svg|50px|middle|link=Sweetcorn Seeds]]
| style ="text-align: left;" |[[Sweetcorn Seeds]]
| style ="text-align: right;" |20
| style ="text-align: right;" |21
| style ="text-align: right;" |3600
| style ="text-align: right;" |30
| style ="text-align: left;" |[[File:Sweetcorn (item).svg|50px|middle|link=Sweetcorn]]
| style ="text-align: left;" |[[Sweetcorn]]
| style ="text-align: right;" |50
| style ="text-align: right;" |8
| style ="text-align: right;" |Killing: [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Strawberry Seeds (item).svg|50px|middle|link=Strawberry Seeds]]
| style ="text-align: left;" |[[Strawberry Seeds]]
| style ="text-align: right;" |31
| style ="text-align: right;" |39
| style ="text-align: right;" |3600
| style ="text-align: right;" |40
| style ="text-align: left;" |[[File:Strawberries (item).svg|50px|middle|link=Strawberries]]
| style ="text-align: left;" |[[Strawberries]]
| style ="text-align: right;" |60
| style ="text-align: right;" |10
| style ="text-align: right;" |Killing: [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]], [[File:Moss Giant (monster).svg|25px|middle|link=Moss Giant]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Watermelon Seeds (item).svg|50px|middle|link=Watermelon Seeds]]
| style ="text-align: left;" |[[Watermelon Seeds]]
| style ="text-align: right;" |47
| style ="text-align: right;" |78
| style ="text-align: right;" |4800
| style ="text-align: right;" |50
| style ="text-align: left;" |[[File:Watermelons (item).svg|50px|middle|link=Watermelons]]
| style ="text-align: left;" |[[Watermelons]]
| style ="text-align: right;" |70
| style ="text-align: right;" |15
| style ="text-align: right;" |Killing: [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]], [[File:Hill Giant (monster).svg|25px|middle|link=Hill Giant]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Snape Grass Seeds (item).svg|50px|middle|link=Snape Grass Seeds]]
| style ="text-align: left;" |[[Snape Grass Seeds]]
| style ="text-align: right;" |61
| style ="text-align: right;" |92
| style ="text-align: right;" |4200
| style ="text-align: right;" |75
| style ="text-align: left;" |[[File:Snape Grass (item).svg|50px|middle|link=Snape Grass]]
| style ="text-align: left;" |[[Snape Grass]]
| style ="text-align: right;" |80
| style ="text-align: right;" |23
| style ="text-align: right;" |Killing: [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]], [[File:Moss Giant (monster).svg|25px|middle|link=Moss Giant]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Carrot Seeds (item).svg|50px|middle|link=Carrot Seeds]]
| style ="text-align: left;" |[[Carrot Seeds]]
| style ="text-align: right;" |69
| style ="text-align: right;" |118
| style ="text-align: right;" |4200
| style ="text-align: right;" |85
| style ="text-align: left;" |[[File:Carrot (item).svg|50px|middle|link=Carrot]]
| style ="text-align: left;" |[[Carrot]]
| style ="text-align: right;" |90
| style ="text-align: right;" |28
| style ="text-align: right;" |Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|}
 
=== Herbs ===
=== Herbs ===
{| class="wikitable sortable"
{{FarmingHerbTable}}
!Seeds
!Name
!Farming Level
!Experience
!Time to Grow (S)
!Seed Value
!Herb
!Herb Name
!Herb Value
!Seed Sources
|-
| style ="text-align: left;" |[[File:Garum Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Garum Seeds]]
| style ="text-align: right;" |5
| style ="text-align: right;" |9
| style ="text-align: right;" |1800
| style ="text-align: right;" |3
| style ="text-align: left;" |[[File:Garum Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Garum Herb]]
| style ="text-align: right;" |1
| style ="text-align: right;" |Killing: [[File:Junior Farmer (monster).svg|25px|middle|link=Junior Farmer]], [[File:Leech (monster).svg|25px|middle|link=Leech]], [[File:Mummy (monster).svg|25px|middle|link=Mummy]], [[File:Fairy (monster).svg|25px|middle|link=Fairy]], [[File:Goo Monster (monster).svg|25px|middle|link=Goo Monster]], [[File:Goblin (monster).svg|25px|middle|link=Goblin]], [[File:Ranged Goblin (monster).svg|25px|middle|link=Ranged Goblin]], [[File:Zombie (monster).svg|25px|middle|link=Zombie]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|-
| style ="text-align: left;" |[[File:Sourweed Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Sourweed Seeds]]
| style ="text-align: right;" |15
| style ="text-align: right;" |12
| style ="text-align: right;" |1800
| style ="text-align: right;" |20
| style ="text-align: left;" |[[File:Sourweed Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Sourweed Herb]]
| style ="text-align: right;" |9
| style ="text-align: right;" |Killing: [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Mummy (monster).svg|25px|middle|link=Mummy]], [[File:Goo Monster (monster).svg|25px|middle|link=Goo Monster]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|-
| style ="text-align: left;" |[[File:Mantalyme Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Mantalyme Seeds]]
| style ="text-align: right;" |25
| style ="text-align: right;" |16
| style ="text-align: right;" |2400
| style ="text-align: right;" |62
| style ="text-align: left;" |[[File:Mantalyme Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Mantalyme Herb]]
| style ="text-align: right;" |20
| style ="text-align: right;" |Killing: [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Wet Monster (monster).svg|25px|middle|link=Wet Monster]], [[File:Hill Giant (monster).svg|25px|middle|link=Hill Giant]], [[File:Stone Snake (monster).svg|25px|middle|link=Stone Snake]], [[File:Many Eyed Monster (monster).svg|25px|middle|link=Many Eyed Monster]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|-
| style ="text-align: left;" |[[File:Lemontyle Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Lemontyle Seeds]]
| style ="text-align: right;" |35
| style ="text-align: right;" |28
| style ="text-align: right;" |3200
| style ="text-align: right;" |88
| style ="text-align: left;" |[[File:Lemontyle Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Lemontyle Herb]]
| style ="text-align: right;" |40
| style ="text-align: right;" |Killing: [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]], [[File:Moist Monster (monster).svg|25px|middle|link=Moist Monster]], [[File:Bandit Trainee (monster).svg|25px|middle|link=Bandit Trainee]], [[File:Moss Giant (monster).svg|25px|middle|link=Moss Giant]], [[File:Vampire (monster).svg|25px|middle|link=Vampire]], [[File:Lots of Eyes (monster).svg|25px|middle|link=Lots of Eyes]], [[File:Purple Goo Monster (monster).svg|25px|middle|link=Purple Goo Monster]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|-
| style ="text-align: left;" |[[File:Oxilyme Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Oxilyme Seeds]]
| style ="text-align: right;" |50
| style ="text-align: right;" |35
| style ="text-align: right;" |3600
| style ="text-align: right;" |140
| style ="text-align: left;" |[[File:Oxilyme Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Oxilyme Herb]]
| style ="text-align: right;" |80
| style ="text-align: right;" |Killing: [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]], [[File:Sweaty Monster (monster).svg|25px|middle|link=Sweaty Monster]], [[File:Bandit (monster).svg|25px|middle|link=Bandit]], [[File:Moss Giant (monster).svg|25px|middle|link=Moss Giant]], [[File:Strange Eyed Monster (monster).svg|25px|middle|link=Strange Eyed Monster]], [[File:Fairy (monster).svg|25px|middle|link=Fairy]], [[File:Ghost (monster).svg|25px|middle|link=Ghost]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|-
| style ="text-align: left;" |[[File:Poraxx Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Poraxx Seeds]]
| style ="text-align: right;" |60
| style ="text-align: right;" |48
| style ="text-align: right;" |4200
| style ="text-align: right;" |190
| style ="text-align: left;" |[[File:Poraxx Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Poraxx Herb]]
| style ="text-align: right;" |150
| style ="text-align: right;" |Killing: [[File:Fierce Devil (monster).svg|25px|middle|link=Fierce Devil]], [[File:Eyes (monster).svg|25px|middle|link=Eyes]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|-
| style ="text-align: left;" |[[File:Pigtayle Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Pigtayle Seeds]]
| style ="text-align: right;" |70
| style ="text-align: right;" |69
| style ="text-align: right;" |4200
| style ="text-align: right;" |222
| style ="text-align: left;" |[[File:Pigtayle Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Pigtayle Herb]]
| style ="text-align: right;" |210
| style ="text-align: right;" |Killing: [[File:Holy Archer (monster).svg|25px|middle|link=Holy Archer]], [[File:Seething Horned Elite (monster).svg|25px|middle|link=Seething Horned Elite]], [[File:Dark Horned Elite (monster).svg|25px|middle|link=Dark Horned Elite]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|-
| style ="text-align: left;" |[[File:Barrentoe Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Barrentoe Seeds]]
| style ="text-align: right;" |80
| style ="text-align: right;" |92
| style ="text-align: right;" |4800
| style ="text-align: right;" |450
| style ="text-align: left;" |[[File:Barrentoe Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Barrentoe Herb]]
| style ="text-align: right;" |330
| style ="text-align: right;" |Killing: [[File:Seething Horned Elite (monster).svg|25px|middle|link=Seething Horned Elite]], [[File:Dark Horned Elite (monster).svg|25px|middle|link=Dark Horned Elite]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|}
=== Trees ===
=== Trees ===
{| class="wikitable sortable"
{{FarmingTreeTable}}
!Seeds
 
!Name
== Potion ==
!Farming Level
The [[Generous Harvest Potion]] has a chance to double crops/herbs/logs harvested.
!Experience
{{PotionTable|Generous Harvest Potion}}
!Time to Grow (S)
!Seed Value
!Logs
!Log Name
!Log Value
!Seed Sources
|-
| style ="text-align: left;" |[[File:Oak Tree Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Oak Tree Seeds]]
| style ="text-align: right;" |15
| style ="text-align: right;" |467
| style ="text-align: right;" |12000
| style ="text-align: right;" |400
| style ="text-align: left;" |[[File:Oak Logs (item).svg|50px|center]]
| style ="text-align: left;" |[[Oak Logs]]
| style ="text-align: right;" |5
| style ="text-align: right;" |Killing: [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]], [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Willow Tree Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Willow Tree Seeds]]
| style ="text-align: right;" |30
| style ="text-align: right;" |1455
| style ="text-align: right;" |16800
| style ="text-align: right;" |750
| style ="text-align: left;" |[[File:Willow Logs (item).svg|50px|center]]
| style ="text-align: left;" |[[Willow Logs]]
| style ="text-align: right;" |10
| style ="text-align: right;" |Killing: [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Maple Tree Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Maple Tree Seeds]]
| style ="text-align: right;" |45
| style ="text-align: right;" |3403
| style ="text-align: right;" |19200
| style ="text-align: right;" |1250
| style ="text-align: left;" |[[File:Maple Logs (item).svg|50px|center]]
| style ="text-align: left;" |[[Maple Logs]]
| style ="text-align: right;" |35
| style ="text-align: right;" |Killing: [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]], [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Yew Tree Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Yew Tree Seeds]]
| style ="text-align: right;" |60
| style ="text-align: right;" |7069
| style ="text-align: right;" |24000
| style ="text-align: right;" |2500
| style ="text-align: left;" |[[File:Yew Logs (item).svg|50px|center]]
| style ="text-align: left;" |[[Yew Logs]]
| style ="text-align: right;" |75
| style ="text-align: right;" |Killing: [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]], [[File:Moss Giant (monster).svg|25px|middle|link=Moss Giant]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]], [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Magic Tree Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Magic Tree Seeds]]
| style ="text-align: right;" |75
| style ="text-align: right;" |13780
| style ="text-align: right;" |28800
| style ="text-align: right;" |10000
| style ="text-align: left;" |[[File:Magic Logs (item).svg|50px|center]]
| style ="text-align: left;" |[[Magic Logs]]
| style ="text-align: right;" |300
| style ="text-align: right;" |Killing: [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|}


{{Menu}}
{{Menu}}
[[Category:Skills]]
[[Category:Skills]]

Revision as of 21:55, 13 January 2021

This page was last updated for (v0.18.0).
Farming

Farming is a Skill used to grow seeds into food, herbs or logs.

Aorpheat's Signet Ring, Weird Gloop and Generous Harvest Potions can increase the number of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and mastery experience received.

Raising Farming to Farming Level 99 will unlock the Farming Skillcape for purchase from the Shop. Equipping the skillcape increases the harvest quantity from crops by 20% and allows the player to add Compost to allotments, herbs, and trees for free.

Equipping Bob's Rake provides a 20% chance that Compost or Weird Gloop is retained in a plot when harvested.

Gaining Experience

Farming Experience is gained through two actions: Planting seeds and harvesting crops that survive.

  • Planting a seed will grant the player that seed's base experience value
  • Harvesting trees will grant a fixed amount of experience, while harvesting allotments or herbs will grant experience equal to the base experience value multiplied by the number of items harvested

For example, Potato Seeds have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests 5 Potatoes, they will receive 48 total experience: 8 for planting and then 40 for harvesting.

Since experience for allotments and herbs is tied to the number of items harvested, anything that increases the number of items harvested will also increase the amount of experience received. Trees give a fixed amount of experience for harvesting regardless of how many logs are acquired.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each level provides increased Farming Yield.
16 Receive up to 1 Allotment or Herb seed back from harvesting.
31 Receive up to 2 Allotment or Herb seeds back from harvesting.
46 Receive up to 3 Allotment or Herb seeds back from harvesting.
50 No compost required to successfully grow.
61 Receive up to 4 Allotment or Herb seeds back from harvesting.
76 Receive up to 5 Allotment or Herb seeds back from harvesting.
91 Receive up to 6 Allotment or Herb seeds back from harvesting.
99 +20% Farming Yield. 10% reduced grow time for this Crop. Receive up to 8 Allotment or Herb seeds back from harvesting.

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 1,950,000 xp +5% Farming Mastery XP
25% 4,875,000 xp Crops cannot die (Bonus applied when crop grows).
50% 9,750,000 xp +5% Crop harvest
95% 18,525,000 xp Reduced crop grow time by 10% (Bonus applied when crop is planted)
Total Mastery Pool XP 19,500,000

Crop Harvest Quantity

The harvest quantity (before any quantity bonuses are applied), [math]\displaystyle{ Q_h }[/math], increases with the mastery level, [math]\displaystyle{ L_m }[/math], according to the formula: [math]\displaystyle{ Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor }[/math] after bonuses are applied, the harvest is then multiplied by 3 for allotments and herbs, and 7 for trees

where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.

Mastery Level Harvest Amount herbs/allotments Harvest Amount trees
1 15 35
2 15 35
3 18 42
4 18 42
5 21 49
10 27 56
20 39 84
50 75 175
75 105 245
99 (before 20% boost) 132 308

Seed Return Chance

Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots. Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, [math]\displaystyle{ Q_s }[/math], varies with the mastery level, [math]\displaystyle{ L_m }[/math] as follows:

[math]\displaystyle{ Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right) }[/math]
where:
[math]\displaystyle{ x = \frac{L_m}{15} }[/math]
[math]\displaystyle{ n = \left \lfloor x \right \rfloor }[/math]


This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery [math]\displaystyle{ L_m }[/math] is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable.

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Farming Level 99.

Skillcape Name Requirements Effect
Farming Skillcape Farming Skillcape Farming Level 99 +25% Farming Yield
Superior Farming Skillcape Superior Farming Skillcape Farming Level 120 +20% Chance to Double Farming Yield
+40% Farming Yield

Pet

Chance to get pet is rolled once for each quantity of a crop you harvest.

The bonus from Larry, the Lonely Lizard is applied after other bonuses to harvest quantity, including the double harvest from Generous Harvest Potions.

Pet Name Effect
Larry, the Lonely Lizard Larry, the Lonely Lizard +15 harvest quantity from Farming (Cannot be doubled or multiplied)

Farming Plots

The player will originally only have access to a single allotment plot. Additional plots are unlocked by leveling up Farming and must be purchased with GP. Below are tables outlining the level requirements and costs for the plots:

Allotments

Herbs

Trees

Seeds

Seeds are required to start Farming and can be acquired from several sources, such as Thieving, Combat, or Woodcutting. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without fertiliser have a 50% chance to yield crops after growing, unless mastery level 50 has been reached. To increase the chance above 50% seeds must be fertilised using Compost. Each Compost used on a seed will increase its survival chance by 10%, raising the Compost Level to 5 will guarantee the crops survive.

As an alternative to compost players may use Weird Gloop. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of 10% to harvest quantity.

Allotments

Herbs

Trees

Potion

The Generous Harvest Potion has a chance to double crops/herbs/logs harvested.

Generous Harvest Potion
Potion Tier Charges Effect
Generous Harvest Potion I I 10 +10% Chance to Double Farming Yield
Generous Harvest Potion II II 10 +15% Chance to Double Farming Yield
Generous Harvest Potion III III 10 +20% Chance to Double Farming Yield
Generous Harvest Potion IV IV 10 +30% Chance to Double Farming Yield