Earth God Dungeon/Guide: Difference between revisions

From Melvor Idle
m (Updated page version to v1.0.2)
(Correct statement suggesting safe use of Cloudburst was not possible)
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===Gear===
===Gear===


Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{Icon|Terran|type=monster}}.  
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  


The idea is to get out of stun faster than {{Icon|Terran|type=monster}} can attack if you're under his slow.<br>
The idea is to get out of stun faster than {{MonsterIcon|Terran}} can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}}, {{Icon|Surge II|type=aurora}}, or {{ItemIcon|Sand Treaders}} at this point of progression.
2.6s weapons will get away in time, 3.0s will not.<br>
Therefore, {{ItemIcon|Cloudburst Staff}} is impossible to use at least at this point of progression.


The spell with the best [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, but it needs to be checked with the [[Combat Simulator]].
The spell with the best [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, but it needs to be checked with the [[Combat Simulator]].

Revision as of 11:17, 3 March 2022

This page was last updated for (v1.0.2).

Gear

Due to the Combat Triangle, it is recommended to clear the Earth God Dungeon with Magic because the enemies here are mostly Melee, including the final boss Terran.

The idea is to get out of stun faster than Terran can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses. Therefore, it is only safe to use Cloudburst Staff while using Surge I, Surge II, or Sand Treaders at this point of progression.

The spell with the best adjusted clear time is likely the 20k-accuracy Gust, but it needs to be checked with the Combat Simulator.

Item DR%
Glacia God Helmet 8%
Glacia God Platebody 8%
Glacia God Platelegs 8%
Glacia God Boots 8%
Glacia God Gloves 8%
Skull Cape 3%
Elite Amulet of Defence 2%
Warlock Ring 0%
Scaled Shield 8%
Magic Wand (Powerful) 0%
Total 53%

Check if you can idle the dungeon with the Combat Simulator. You can get away from the stun of some creatures in time, so it's hard to use Can I Idle correctly in this case.

Use Silver Diamond Ring, Infernal Cape, and Dragonfire Shield if you don't have enough DR.

Ring of Wealth or Aorpheat's Signet Ring can be used if you don't have the Warlock Ring, but the adjusted drop time is worse with them.

FEZ is good but not mandatory.

If you have unused Water Chests, you might want to open them for the Magic Wand (Elite).