Earth God Dungeon/Guide: Difference between revisions

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{{V|1.0.3}}
{{V|1.0.4}}


===Gear===
===Gear===
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  


Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} at this point of progression.
Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} at this point of progression.


The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped.
The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped.
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Worth noting that using {{ItemIcon|Cloudburst Staff}}, even with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary.
Worth noting that using {{ItemIcon|Cloudburst Staff}}, even with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary.


Owning {{PetIcon|Otto}} or wearing {{ItemIcon|Elder Crown}} or {{ItemIcon|Sand Treaders}} in the [[Passive Slot]] will reduce your interval sufficiently enough to avoid the need to spend {{ItemIcon|Air Rune|Air Runes}} on Surge Auroras, making this particular method effectively foolproof. You can use the {{Icon|Fury II|type=aurora}} Aurora instead for better adjusted clear times if you meet one or more of these requirements.
The following methods will reduce your interval sufficiently enough to avoid the need to spend {{ItemIcon|Air Rune|Air Runes}} on Surge Auroras, making this particular method effectively foolproof. You can use the {{Icon|Fury II|type=aurora}} Aurora instead for better adjusted clear times if you meet one or more of these requirements.
 
*Owning {{PetIcon|Otto}}
*Wearing {{ItemIcon|Elder Crown}} or {{ItemIcon|Sand Treaders}} in the [[Passive Slot]]
* {{TotH}} Purchasing all 5 Mastery 20 upgrades for Ashtar in Astrology


Any setup you use needs to be checked with the [[Combat Simulator]] to be sure of its efficacy for ''you''.
Any setup you use needs to be checked with the [[Combat Simulator]] to be sure of its efficacy for ''you''.


{| class="wikitable"
{{Equipment/Recommended
|- class="headerRow-0"
|style=Magic
! Item
|showDR=true
! DR%
|helm1=Glacia God Helmet
|-
|neck1=Elite Amulet of Magic
| {{ItemIcon|Glacia God Helmet}}
|cape1=Skull Cape
| 8%
|body1=Glacia God Platebody
|-
|legs1=Glacia God Platelegs
| {{ItemIcon|Glacia God Platebody}}
|weapon1=Magic Wand (Powerful)
| 8%
|shield1=Scaled Shield
|-
|gloves1=Glacia God Gloves
| {{ItemIcon|Glacia God Platelegs}}
|boots1=Glacia God Boots
| 8%
|ring1=Warlock Ring
|-
}}
| {{ItemIcon|Glacia God Boots}}
| 8%
|-
| {{ItemIcon|Glacia God Gloves}}
| 8%
|-
| {{ItemIcon|Skull Cape}}
| 3%
|-
| {{ItemIcon|Elite Amulet of Magic}}
| 2%
|-
| {{ItemIcon|Warlock Ring}}
| 0%
|-
| {{ItemIcon|Scaled Shield}}
| 8%
|-
| {{ItemIcon|Magic Wand (Powerful)}}
| 0%
|-
! scope="row" | Total
| 53%
|}


It may be helpful to check if you can idle the dungeon with the [[Combat Simulator]]. [https://silberdrachi.github.io/CanIIdle/ Can I Idle] may be misleading in the amount of DR you need. 'If' your attack interval is 2.9 or lower with a staff, or if you are using a wand, you can uncheck the Status Damage checkbox as you will not be taking stun damage from any of these enemies.
It may be helpful to check if you can idle the dungeon with the [[Combat Simulator]]. [https://silberdrachi.github.io/CanIIdle/ Can I Idle] may be misleading in the amount of DR you need. 'If' your attack interval is 2.9 or lower with a staff, or if you are using a wand, you can uncheck the Status Damage checkbox as you will not be taking stun damage from any of these enemies.
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To use this method, you need to have an attack interval of 2.9 or lower. This is achieved the easiest in the end game with {{PetIcon|Otto}}, or alternatively with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}.
To use this method, you need to have an attack interval of 2.9 or lower. This is achieved the easiest in the end game with {{PetIcon|Otto}}, or alternatively with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}.


This achieves around 26 to 27 scrolls per hour, depending slightly on your {{Skill|Astrology}} bonuses. Worth noting that Master Slayer armour provides a very minor increase in the amount of scrolls obtained. For simplicity's sake and cross-compatibility with the other Gods, they are not added to the table.
This achieves around 26 to 27 scrolls per hour, depending slightly on your {{Skill|Astrology}} bonuses.
 
'''Consumables''':
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}}
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}
* {{ItemIcon|Dragon}} and {{ItemIcon|Witch}}
* {{ItemIcon|Wizard's Scroll}}
* {{Icon|Water Surge|type=spell}}, {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}
 
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Slayer Wizard Hat (Master)
|neck1=Fury of the Elemental Zodiacs
|cape1=Skull Cape
|body1=Glacia God Platebody
|legs1=Glacia God Platelegs
|weapon1=Cloudburst Staff
|gloves1=Glacia God Gloves
|boots1=Glacia God Boots
|ring1=Ring of Wealth
|passive1=Chapeau Noir
}}


{| class="wikitable"
|- class="headerRow-0"
! Item
! Slot
! DR%
|-
| {{ItemIcon|Glacia God Helmet}}
| Head
| 8%
|-
| {{ItemIcon|Glacia God Platebody}}
| Body
| 8%
|-
| {{ItemIcon|Glacia God Platelegs}}
| Leggings
| 8%
|-
| {{ItemIcon|Glacia God Boots}}
| Boots
| 8%
|-
| {{ItemIcon|Glacia God Gloves}}
| Hands
| 8%
|-
| {{ItemIcon|Skull Cape}}
| Cape
| 3%
|-
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}
| Neck
| 3%
|-
| {{ItemIcon|Ring of Wealth}}
| Ring
| 0%
|-
| {{ItemIcon|Chapeau Noir}}
| Passive
| 0%
|-
| {{ItemIcon|Cloudburst Staff}}
| Weapon
| 0%
|-
! scope="row" colspan="2" | Total
| 46%
|}


{{CombatNav|Guide}}
{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 22:08, 20 March 2023

This page was last updated for (v1.0.4).

Gear

Due to the Combat Triangle, it is recommended to clear the Earth God Dungeon with Magic because the enemies here are mostly Melee, including the final boss Terran.

Being stunned when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of Terran faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use Cloudburst Staff while using Surge I or Surge II at this point of progression.

The safest spell to use while maintaining a decent adjusted clear time is likely the 20k-accuracy Gust, with a wand and a shield equipped.

Worth noting that using Cloudburst Staff, even with Surge I or Surge II, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary.

The following methods will reduce your interval sufficiently enough to avoid the need to spend Air Runes on Surge Auroras, making this particular method effectively foolproof. You can use the Fury II Aurora instead for better adjusted clear times if you meet one or more of these requirements.

Any setup you use needs to be checked with the Combat Simulator to be sure of its efficacy for you.

It may be helpful to check if you can idle the dungeon with the Combat Simulator. Can I Idle may be misleading in the amount of DR you need. 'If' your attack interval is 2.9 or lower with a staff, or if you are using a wand, you can uncheck the Status Damage checkbox as you will not be taking stun damage from any of these enemies.

Use Silver Diamond Ring, Infernal Cape, and Dragonfire Shield if you don't have enough DR.

Ring of Wealth or Aorpheat's Signet Ring can be used if you don't have the Warlock Ring, but the adjusted drop time is worse with them.

FEZ is good but not mandatory.

If you have unused Water Chests, you might want to open them for the Magic Wand (Elite).

Maximized Farming

The rest of this guide is NOT for your first clear, your average clear, or even your first 100 clears. This is purely to maximize scrolls for any missing items. This will assume 99 in all skills, access to nearly all weapons and items in the game, and access to all DR and HP pets. This assumes you are (unless otherwise noted) using an optimal Agility setup, are using your best dps prayers, your best summoning synergy, and are using Diamond Luck Potions

Magic

This build uses Water Surge or Water Wave (slightly reduced rune cost), Anguish III, and Fury II.

To use this method, you need to have an attack interval of 2.9 or lower. This is achieved the easiest in the end game with Otto, or alternatively with Surge I or Surge II.

This achieves around 26 to 27 scrolls per hour, depending slightly on your Astrology bonuses.

Consumables: