Dust Rune

From Melvor Idle
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Dust Rune
Dust Rune
Combination Rune: Air & Earth
Item ID: melvorD:Dust_Rune
Category: Runecrafting
Type: Rune
Sells For: 9
Item Sources:
  • Pickpocketing: Acolyte
  • Runecrafting Level 20
  • Cartography Level 1
  • Tasks
Item Uses:
Part of 100% Completion: Yes


Item Sources

Creation

Item Production
Requirements Runecrafting Level 20
Materials 1 Rune Essence
2 Air Rune
2 Earth Rune
Base Quantity 1
Base Experience 28 XP
Base Creation Time 2s

Loot

Uses

Magic

Spell Requirements Type Description Runes
Earth Strike Earth Strike Magic Level 6 Standard Combat spell with a max hit of 70 1 Air Rune, 1 Mind Rune, 1 Earth Rune
OR
1 Dust Rune, 1 Mind Rune
Earth Bolt Earth Bolt Magic Level 19 Standard Combat spell with a max hit of 120 2 Air Rune, 1 Chaos Rune, 3 Earth Rune
OR
2 Dust Rune, 1 Chaos Rune
Earth Blast Earth Blast Magic Level 33 Standard Combat spell with a max hit of 160 3 Air Rune, 1 Death Rune, 4 Earth Rune
OR
3 Dust Rune, 1 Death Rune
Nature's Call Nature's Call Magic Level 40
Nature's Call Staff Equipped
Standard Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. 2 Air Rune, 2 Water Rune, 2 Earth Rune, 2 Fire Rune, 2 Nature Rune
OR
2 Steam Rune, 2 Dust Rune, 2 Nature Rune
Earth Wave Earth Wave Magic Level 48 Standard Combat spell with a max hit of 200 5 Air Rune, 1 Blood Rune, 7 Earth Rune
OR
5 Dust Rune, 1 Blood Rune
Earth Surge Earth Surge Magic Level 64 Standard Combat spell with a max hit of 240 7 Air Rune, 1 Ancient Rune, 10 Earth Rune
OR
7 Dust Rune, 1 Ancient Rune
Nature's Wrath Nature's Wrath Magic Level 65
Nature's Wrath Staff Equipped
Standard Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. 4 Air Rune, 4 Water Rune, 4 Earth Rune, 4 Fire Rune, 4 Nature Rune
OR
4 Steam Rune, 4 Dust Rune, 4 Nature Rune
Giant Fireball Giant Fireball Magic Level 102
Complete Underground Lava Lake
Archaic You fire an enormous fireball at the enemy dealing damage equal to 100% of your max hit. On a hit, has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. 10 Infernal Rune, 5 Archaic Rune
OR
5 Dust Rune, 5 Lava Rune, 5 Archaic Rune
Meteor Shower Meteor Shower Magic Level 106
Meteorite Staff Equipped
Archaic You summon a swarm of small meteors in the sky which shower down upon the enemy, dealing damage equal to 100% of your max hit 6 times over 2s. On a hit, has a 30% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. 10 Infernal Rune, 5 Archaic Rune, 5 Calamity Rune
OR
5 Dust Rune, 5 Lava Rune, 5 Archaic Rune, 5 Calamity Rune
Infernal Power Infernal Power Magic Level 112
Complete Underground Lava Lake 100 times
Archaic You create fractures in the earth that pursue the enemy and unleash lava from below. Deals damage equal to 100% + 100% if the enemy is burning of your max hit 4 times over 1.2s. On a hit, has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. 16 Infernal Rune, 5 Archaic Rune, 5 Calamity Rune
OR
8 Dust Rune, 8 Lava Rune, 5 Archaic Rune, 5 Calamity Rune