Dungeons: Difference between revisions

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{{V0.15.2}}
{{V|1.0.4}}
== Dungeon Mechanics ==
== Dungeon Mechanics ==
Dungeons are fixed battles with the same order and type of monsters every time they are undertaken. For all dungeons, except God Dungeons, there is no reward for killing individual [[monsters]] in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster.
Most dungeons are fixed battles with the same order and type of monsters every time they are undertaken. There are a couple exceptions to this, being {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}, the order in which monsters spawn for these dungeons is explained on the respective dungeon pages. For all dungeons, except God Dungeons, there is no reward for killing individual [[Monsters]] in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster.


== Dungeon Limitations ==
== Dungeon Limitations ==
Whilst in a dungeon the player cannot change [[food]] types, change items, or change [[equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the [[Dungeon Equipment Swapping]] upgrade from the [[shop]] for 30M [[GP]].
Whilst in a dungeon the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the {{UpgradeIcon|Dungeon Equipment Swapping}} upgrade from the [[Shop]] for {{PurchaseStat|Dungeon Equipment Swapping|cost}}.


== Auto Restart Dungeon ==
== Auto Restart Dungeon ==
Once a dungeon is completed the game will cease combat and will not restart the dungeon, this can be changed in the [[settings]] of the game. Set "Auto Restart Dungeon" to enable and the dungeon will be reattempted once completed.
Once a dungeon is completed the game will cease combat and will not restart the dungeon, this can be changed in the [[Settings]] of the game. Set "Auto Restart Dungeon" to enable and the dungeon will be reattempted once completed.


[[File:General Settings.png]]
[[File:General Settings.png]]


== Dungeon List ==
== Dungeon List ==
{| class="wikitable sortable"
{{DungeonTable}}
!Dungeon
!Name
!Dungeon Difficulty
!Monsters
!Highest Combat Level Monster
!Reward(s)
|-
| style ="text-align: center;" |[[File:Mumma_Chicken_(monster).svg|50px|middle|link=Chicken Coop]]
| style ="text-align: left;" |[[Chicken Coop]]
| style ="text-align: center;" |Easy
| style ="text-align: right;" |6
| style ="text-align: right;" |39
| style ="text-align: left;" | [[File:Egg Chest (item).svg|25px|middle|link=Egg Chest]] [[Egg Chest]]
|-
| style ="text-align: center;" |[[File:Undead_Graveyard_(dungeon).svg|50px|middle|link=Undead Graveyard]]
| style ="text-align: left;" |[[Undead Graveyard]]
| style ="text-align: center;" |Medium
| style ="text-align: right;" |8
| style ="text-align: right;" |71
| style ="text-align: left;" | [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]] [[Standard Chest]]
|-
| style ="text-align: center;" |[[File:Bandit_Base_(dungeon).svg|50px|middle|link=Bandit Base]]
| style ="text-align: left;" |[[Bandit Base]]
| style ="text-align: center;" |Medium
| style ="text-align: right;" |7
| style ="text-align: right;" |115
| style ="text-align: left;" | [[File:Bandit Chest (item).svg|25px|middle|link=Bandit Chest]] [[Bandit Chest]]
|-
| style ="text-align: center;" |[[File:Hall_of_Wizards_(dungeon).svg|50px|middle|link=Hall of Wizards]]
| style ="text-align: left;" |[[Hall of Wizards]]
| style ="text-align: center;" |Hard
| style ="text-align: right;" |9
| style ="text-align: right;" |121
| style ="text-align: left;" | [[File:Magic Chest (item).svg|25px|middle|link=Magic Chest]] [[Magic Chest]]
|-
| style ="text-align: center;" |[[File:Spider_Forest_(dungeon).svg|50px|middle|link=Spider Forest]]
| style ="text-align: left;" |[[Spider Forest]]
| style ="text-align: center;" |Hard
| style ="text-align: right;" |8
| style ="text-align: right;" |158
| style ="text-align: left;" | [[File:Spider Chest (item).svg|25px|middle|link=Spider Chest]] [[Spider Chest]]
|-
| style ="text-align: center;" |[[File:Deep_Sea_Ship_(dungeon).svg|50px|middle|link=Deep Sea Ship]]
| style ="text-align: left;" |[[Deep Sea Ship]]
| style ="text-align: center;" |Very Hard
| style ="text-align: right;" |10
| style ="text-align: right;" |177
| style ="text-align: left;" | [[File:Pirate Booty (item).svg|25px|middle|link=Pirate Booty]] [[Pirate Booty]]
|-
| style ="text-align: center;" |[[File:Frozen_Cove_(dungeon).svg|50px|middle|link=Frozen Cove]]
| style ="text-align: left;" |[[Frozen Cove]]
| style ="text-align: center;" |Very Hard
| style ="text-align: right;" |8
| style ="text-align: right;" |191
| style ="text-align: left;" | [[File:Frozen Chest (item).svg|25px|middle|link=Frozen Chest]] [[Frozen Chest]]
|-
| style ="text-align: center;" |[[File:Dragons_Den_(dungeon).svg|50px|middle|link=Dragons Den]]
| style ="text-align: left;" |[[Dragons Den]]
| style ="text-align: center;" |Very Hard
| style ="text-align: right;" |9
| style ="text-align: right;" |272
| style ="text-align: left;" | [[File:Coins.svg|25px|middle|link=GP]] 3000-10000<br> [[File:Elder Chest (item).svg|25px|middle|link=Elder Chest]] [[Elder Chest]]
|-
| style ="text-align: center;" |[[File:Volcanic_Cave_(dungeon).svg|50px|middle|link=Volcanic Cave]]
| style ="text-align: left;" |[[Volcanic Cave]]
| style ="text-align: center;" |Elite
| style ="text-align: right;" |8
| style ="text-align: right;" |677
| style ="text-align: left;" | [[File:Elite Chest (item).svg|25px|middle|link=Elite Chest]] [[Elite Chest]]<br> [[File:Fire Cape (item).svg|25px|middle|link=Fire Cape]] [[Fire Cape]]
|-
| style ="text-align: center;" |[[File:Air_God_Dungeon_(dungeon).svg|50px|middle|link=Air God Dungeon]]
| style ="text-align: left;" |[[Air God Dungeon]]
| style ="text-align: center;" |Elite
| style ="text-align: right;" |21
| style ="text-align: right;" |752
| style ="text-align: left;" | [[File:Coins.svg|25px|middle|link=GP]] 100000-150000<br> [[File:Scroll of Aeris (item).svg|25px|middle|link=Scroll of Aeris]] [[Scroll of Aeris]]
|-
| style ="text-align: center;" |[[File:Water_God_Dungeon_(dungeon).svg|50px|middle|link=Water God Dungeon]]
| style ="text-align: left;" |[[Water God Dungeon]]
| style ="text-align: center;" |Elite
| style ="text-align: right;" |21
| style ="text-align: right;" |790
| style ="text-align: left;" | [[File:Coins.svg|25px|middle|link=GP]] 100000-150000<br> [[File:Scroll of Glacia (item).svg|25px|middle|link=Scroll of Glacia]] [[Scroll of Glacia]]
|-
| style ="text-align: center;" |[[File:Earth_God_Dungeon_(dungeon).svg|50px|middle|link=Earth God Dungeon]]
| style ="text-align: left;" |[[Earth God Dungeon]]
| style ="text-align: center;" |Elite
| style ="text-align: right;" |21
| style ="text-align: right;" |813
| style ="text-align: left;" | [[File:Coins.svg|25px|middle|link=GP]] 100000-150000<br> [[File:Scroll of Terran (item).svg|25px|middle|link=Scroll of Terran]] 1 [[Scroll of Terran]]
|-
| style ="text-align: center;" |[[File:Fire_God_Dungeon_(dungeon).svg|50px|middle|link=Fire God Dungeon]]
| style ="text-align: left;" |[[Fire God Dungeon]]
| style ="text-align: center;" |Elite
| style ="text-align: right;" |21
| style ="text-align: right;" |815
| style ="text-align: left;" | [[File:Coins.svg|25px|middle|link=GP]] 100000-150000<br> [[File:Scroll of Ragnar (item).svg|25px|middle|link=Scroll of Ragnar]] 1 [[Scroll of Ragnar]]
|}


{{Menu}}
{{Menu}}
[[Category:Guides]][[Category:Released in v0.15]]
[[Category:Released in v0.15]]

Revision as of 14:44, 5 June 2022

This page was last updated for (v1.0.4).

Dungeon Mechanics

Most dungeons are fixed battles with the same order and type of monsters every time they are undertaken. There are a couple exceptions to this, being Into the Mist and Impending Darkness Event, the order in which monsters spawn for these dungeons is explained on the respective dungeon pages. For all dungeons, except God Dungeons, there is no reward for killing individual Monsters in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster.

Dungeon Limitations

Whilst in a dungeon the player cannot change Food types, change items, or change Equipment sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the Dungeon Equipment Swapping upgrade from the Shop for GP 30,000,000.

Auto Restart Dungeon

Once a dungeon is completed the game will cease combat and will not restart the dungeon, this can be changed in the Settings of the game. Set "Auto Restart Dungeon" to enable and the dungeon will be reattempted once completed.

General Settings.png

Dungeon List