Dragon Valley: Difference between revisions

From Melvor Idle
(Added automatic monster box)
(→‎top: Updating Combat Area template to new lua-powered infobox, replaced: {{V0.16.3}} → {{V}})
 
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{{V0.16.3}}
{{V}}
{{CombatArea|name=Dragon Valley|id=1|monsterList=[[File:Green Dragon (monster).svg|25px|middle|link=Green Dragon]] [[Green Dragon]]<br />[[File:Blue Dragon (monster).svg|25px|middle|link=Blue Dragon]] [[Blue Dragon]]<br />[[File:Red Dragon (monster).svg|25px|middle|link=Red Dragon]] [[Red Dragon]]<br />[[File:Black Dragon (monster).svg|25px|middle|link=Black Dragon]] [[Black Dragon]]}}
{{CombatAreaBox}}
== Monsters ==
== Monsters ==
{{AreaMonsters}}
{{AreaMonsters}}
[[Category:Combat Areas]]
[[Category:Combat Areas]]
{{CombatNav}}{{Menu}}
{{CombatNav}}{{Menu}}

Latest revision as of 18:03, 1 December 2020

This page is up to date (v1.2.2).
Dragon Valley
Dragon Valley
Combat Area ID: melvorD:Dragon_Valley
Difficulty: Normal - Hard
Monsters:

Green Dragon
Blue Dragon
Red Dragon
Black Dragon

Monsters

Name Combat Level Hitpoints Max Hit Combat Style
Green Dragon 79 750 143 Melee
Blue Dragon 90 900 168 Melee
Red Dragon 106 1,000 212 Melee
Black Dragon 120 1,200 268 Melee