Double Loot

From Melvor Idle
Revision as of 21:09, 5 March 2021 by Falterfire (talk | contribs) (→‎Sources: Removed now obsolete note about master slayer items not working)
This page was last updated for (v0.18.2).

There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain monsters or thieving.

Mechanics

By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.

For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.

Combat

Any item received as loot from combat has a chance of being doubled, including bones and chests from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.

There are a few special drops which are not considered normal loot and do not have a chance of being doubled: The Fire Cape from the Volcanic Cave, the Infernal Cape from the Infernal Stronghold, and the Signet Ring Half (b).

Thieving

Any item pickpocketed has a chance of being doubled, including both Bobby's Pocket and Chapeau Noir.

The chance to double loot does not apply to Mastery Tokens, Mysterious Stones, the Circlet of Rhaelyx, and Signet Ring Half (a).

Sources

Items

Other

Source Type Bonus Description
Golden Golbin Golden Golbin Pet 1% +1% chance to double loot acquired through combat