Defence: Difference between revisions

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{{V|0.18.0}}
{{V|1.0.5}}
[[File:Defence (skill).svg|thumb|right|Defence]]
[[File:Defence (skill).svg|thumb|right|Defence]]


'''{{PAGENAME}}''' is one of the seven {{Icon|Combat}} skills in Melvor Idle. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is always used when determining a player or monster's [[Combat Level]] regardless of what combat style they are strongest with.
'''{{PAGENAME}}''' is one of the seven {{Icon|Combat}} skills in Melvor Idle. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is always used when determining a player or monster's [[Combat Level]] regardless of what combat style they are strongest with.
Training Defence increases the player's evasion ratings, which in turn lowers monsters' chance to hit when in combat. However, a higher player Defence level does not reduce the maximum damage dealt by a successful monster attack, instead see: [[Damage Reduction]].


==Mechanics==
==Mechanics==
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XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.
XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.


The {{ItemIcon|Gold Emerald Ring}} increases all combat XP gained by 7%.
The {{ItemIcon|Gold Emerald Ring}} increases all combat XP gained by 4%.


== Armour Materials ==
==Armour Materials ==
Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.
Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.
{| class="wikitable"
{| class="wikitable"
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|-
|-
|{{ItemIcon|Ragnar God Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ragnar+incategory:Armour Ragnar]
|{{ItemIcon|Ragnar God Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ragnar+incategory:Armour Ragnar]
|-
|rowspan="4" | 100
| {{TotH}} {{ItemIcon|Corundum Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Corundum+incategory:Armour Corundum]
|-
| {{TotH}} {{ItemIcon|Slayer Helmet (Legendary)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Legendary) Slayer (Legendary)]
|-
| {{TotH}} {{ItemIcon|Dark Blade Defender}}
|-
| {{TotH}} {{ItemIcon|Heated Fury 2H Hammer}}
|-
| 105
| {{TotH}} {{ItemIcon|Augite Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Augite+incategory:Armour Augite]
|-
| 108
| {{TotH}} {{ItemIcon|Meteorite Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Meteorite+incategory:Armour Meteorite]
|-
|rowspan="7" | 110
| {{TotH}} {{ItemIcon|Divine Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Divine+incategory:Armour Divine]
|-
| {{TotH}} {{ItemIcon|Slayer Helmet (Mythical)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Mythical) Slayer (Mythical)]
|-
| {{TotH}} {{ItemIcon|Freezing Touch Body}}
|-
| {{TotH}} {{ItemIcon|Burning Protection Platelegs}}
|-
| {{TotH}} {{ItemIcon|Lightning Boots}}
|-
| {{TotH}} {{ItemIcon|Frostspark Boots}}
|-
| {{TotH}} {{ItemIcon|Leviathan Shield}}
|-
|rowspan="2" | 112
| {{TotH}} {{ItemIcon|Blazing Helmet}}
|-
| {{TotH}} {{ItemIcon|Mask of Madness}}
|-
| 115
| {{TotH}} {{ItemIcon|Ethereal Greataxe}}
|-
| 120
| {{TotH}} {{ItemIcon|Vorloran Protector Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Vorloran+Protector+incategory:Armour Vorloran Protector]
|}
|}


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The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
{{SkillcapeInfo}}
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || +10 bonus to all defences
|}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that provides Defence XP.
The [[Pets|pet]] can be unlocked by doing any action that provides Defence XP.
{| class="wikitable"
{{PetSkillInfo}}
|-
! Pet !! Name !! Effect
|-
| [[File:Leonardo (pet).svg|60px]] || [[Leonardo]] || +1% Damage Reduction.
|}
[[Category:Skills]]
[[Category:Skills]]



Revision as of 02:37, 14 November 2022

This page was last updated for (v1.0.5).
Defence

Defence is one of the seven Combat skills in Melvor Idle. It is one of three skills (along with Hitpoints and Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with.

Training Defence increases the player's evasion ratings, which in turn lowers monsters' chance to hit when in combat. However, a higher player Defence level does not reduce the maximum damage dealt by a successful monster attack, instead see: Damage Reduction.

Mechanics

The Defence skill increases the player's melee, ranged, and magic evasion rating. For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the Combat page.

Gaining Defence XP

Defence experience can be earned while using any Combat Style by selecting the appropriate Attack Style:

  • While using Melee, select the Block Attack Style
  • While using Ranged, select the Longrange Attack Style
  • While using Magic, select the Defensive Attack Style

XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.

The Gold Emerald Ring increases all combat XP gained by 4%.

Armour Materials

Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.

Level Material
1 Bronze
Iron
Slayer (Basic)
5 Steel
10 Black
20 Mithril
30 Adamant
Slayer (Strong)
40 Rune
Ice
Miolite
60 Dragon
Slayer (Elite)
Sand Treaders
Recoil Shield
70 Ancient
Dragonfire Shield
80 Slayer (Master)
85 Terran
Ragnar
100 Corundum
Slayer (Legendary)
Dark Blade Defender
Heated Fury 2H Hammer
105 Augite
108 Meteorite
110 Divine
Slayer (Mythical)
Freezing Touch Body
Burning Protection Platelegs
Lightning Boots
Frostspark Boots
Leviathan Shield
112 Blazing Helmet
Mask of Madness
115 Ethereal Greataxe
120 Vorloran Protector

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Defence Level 99.

Skillcape Name Requirements Effect
Defence Skillcape Defence Skillcape Defence Level 99 +80 All Defence Bonuses
Superior Defence Skillcape Superior Defence Skillcape Defence Level 120 +5% Reflect Damage

Pet

The pet can be unlocked by doing any action that provides Defence XP.

Pet Name Effect
Leonardo Leonardo +1% Damage Reduction