Defence: Difference between revisions

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[[File:Defence (skill).svg|thumb|right|Defence]]
[[File:Defence (skill).svg|thumb|right|Defence]]


'''{{PAGENAME}}''' is one of the seven {{Icon|Combat}} skills in Melvor Idle. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is always used when determining a player or monster's [[Combat Level]] regardless of what combat style they are strongest with.
'''{{PAGENAME}}''' is one of the seven {{Icon|Combat}} skills in Melvor Idle. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is always used when determining a player or monster's [[Combat Level]] regardless of what combat style they are strongest with.
Training Defence increases the player's evasion ratings, which in turn lowers monsters' chance to hit when in combat. However, a higher player Defence level does not reduce the maximum damage dealt by a successful monster attack, instead see: [[Combat#Damage Reduction|Damage Reduction]].


==Mechanics==
==Mechanics==
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XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.
XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.


The {{ItemIcon|Gold Emerald Ring}} increases all combat XP gained by 7%.
The {{ItemIcon|Gold Emerald Ring}} increases all combat XP gained by 4%.


== Armour Materials ==
==Armour Materials ==
Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.
Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.
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Revision as of 22:08, 17 March 2022

This page was last updated for (v1.0.3).
Defence

Defence is one of the seven Combat skills in Melvor Idle. It is one of three skills (along with Hitpoints and Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with.

Training Defence increases the player's evasion ratings, which in turn lowers monsters' chance to hit when in combat. However, a higher player Defence level does not reduce the maximum damage dealt by a successful monster attack, instead see: Damage Reduction.

Mechanics

The Defence skill increases the player's melee, ranged, and magic evasion rating. For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the Combat page.

Gaining Defence XP

Defence experience can be earned while using any Combat Style by selecting the appropriate Attack Style:

  • While using Melee, select the Block Attack Style
  • While using Ranged, select the Longrange Attack Style
  • While using Magic, select the Defensive Attack Style

XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.

The Gold Emerald Ring increases all combat XP gained by 4%.

Armour Materials

Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.

Level Material
1 Bronze
Iron
Slayer (Basic)
5 Steel
10 Black
20 Mithril
30 Adamant
Slayer (Strong)
40 Rune
Ice
Miolite
60 Dragon
Slayer (Elite)
Sand Treaders
Recoil Shield
70 Ancient
Dragonfire Shield
80 Slayer (Master)
85 Terran
Ragnar

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Defence Level 99.

Skillcape Name Requirements Effect
Defence Skillcape Defence Skillcape Defence Level 99 +80 All Defence Bonuses
Superior Defence Skillcape Superior Defence Skillcape Defence Level 120 +5% Reflect Damage

Pet

The pet can be unlocked by doing any action that provides Defence XP.

Pet Name Effect
Leonardo Leonardo +1% Damage Reduction