Defence: Difference between revisions

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[[File:Defence (skill).svg|thumb|right|Defence]]
 
'''{{PAGENAME}}''' is one of the seven {{Icon|Combat}} skills in Melvor Idle. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is always used when determining a player or monster's [[Combat Level]] regardless of what combat style they are strongest with.
 
==Mechanics==
 
The Defence skill increases the player's melee, ranged, and magic evasion rating. For details on how Evasion Rating is calculated, refer to the [[Combat#Evasion Rating|Evasion Rating section]] on the {{Icon|Combat}} page.
 
==Gaining Defence XP==
 
Defence experience can be earned while using any Combat Style by selecting the appropriate Attack Style:


[[File:Defence (skill).svg|thumb|right|Defence]]
* While using {{Icon|Melee}}, select the Block Attack Style
* While using {{Skill|Ranged}}, select the Longrange Attack Style
* While using {{Skill|Magic}}, select the Defensive Attack Style


The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 0.4 XP is then awarded per point of damage done to enemies. It can also be trained using mixed combat styles. Using a mixed style awards 0.2 XP per point of damage done to enemies. Using the [[Gold Emerald Ring]] gives an additional 10% experience. Higher levels of Defence increase your melee and ranged evasion ratings. [[Magic]] evasion rating can be increased by raising your [[Magic]] skill.
XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.


The {{ItemIcon|Gold Emerald Ring}} increases all combat XP gained by 7%.


== Armour Materials ==
== Armour Materials ==
Each armour material requires a certain defence level to be equipped. Below is a table detailing which defence level is required for which armour material.
Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
|-
|-
|1
|rowspan="3" |1
|Bronze
|{{ItemIcon|Bronze Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory:Armour Bronze]
|-
|-
|1
|{{ItemIcon|Iron Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory:Armour Iron]
|Iron
|-
|{{ItemIcon|Slayer Helmet (Basic)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Basic) Slayer (Basic)]
|-
|-
|5
|5
|Steel
|{{ItemIcon|Steel Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Armour Steel]
|-
|-
|10
|10
|Black
|{{ItemIcon|Black Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Armour Black]
|-
|-
|20
|20
|Mithril
|{{ItemIcon|Mithril Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Armour Mithril]
|-
|rowspan="2" |30
|{{ItemIcon|Adamant Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Armour Adamant]
|-
|{{ItemIcon|Slayer Helmet (Strong)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Strong) Slayer (Strong)]
|-
|rowspan="3" |40
|{{ItemIcon|Rune Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Armour Rune]
|-
|{{ItemIcon|Ice Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Armour Ice]
|-
|{{ItemIcon|Miolite Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Miolite+incategory:Armour Miolite]
|-
|rowspan="4" |60
|{{ItemIcon|Dragon Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Armour Dragon]
|-
|{{ItemIcon|Slayer Helmet (Elite)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Elite) Slayer (Elite)]
|-
|{{ItemIcon|Sand Treaders}}
|-
|-
|30
|{{ItemIcon|Recoil Shield}}
|Adamant
|-
|-
|40
|rowspan="2" |70
|Rune
|{{ItemIcon|Ancient Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ancient+incategory:Armour Ancient]
|-
|-
|40
|{{ItemIcon|Dragonfire Shield}}
|Ice
|-
|-
|60
|80
|Dragon
|{{ItemIcon|Slayer Helmet (Master)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Master) Slayer (Master)]
|-
|-
|70
|rowspan="2" |85
|Ancient
|{{ItemIcon|Terran God Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Terran+incategory:Armour Terran]
|-
|{{ItemIcon|Ragnar God Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ragnar+incategory:Armour Ragnar]
|}
|}
== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that provides Defence XP.
{{PetSkillInfo}}
[[Category:Skills]]
[[Category:Skills]]



Revision as of 21:41, 22 January 2021

This page was last updated for (v0.18.2).
Defence

Defence is one of the seven Combat skills in Melvor Idle. It is one of three skills (along with Hitpoints and Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with.

Mechanics

The Defence skill increases the player's melee, ranged, and magic evasion rating. For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the Combat page.

Gaining Defence XP

Defence experience can be earned while using any Combat Style by selecting the appropriate Attack Style:

  • While using Melee, select the Block Attack Style
  • While using Ranged, select the Longrange Attack Style
  • While using Magic, select the Defensive Attack Style

XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.

The Gold Emerald Ring increases all combat XP gained by 7%.

 Armour Materials

Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.

Level Material
1 Bronze
Iron
Slayer (Basic)
5 Steel
10 Black
20 Mithril
30 Adamant
Slayer (Strong)
40 Rune
Ice
Miolite
60 Dragon
Slayer (Elite)
Sand Treaders
Recoil Shield
70 Ancient
Dragonfire Shield
80 Slayer (Master)
85 Terran
Ragnar

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Defence Level 99.

Skillcape Name Requirements Effect
Defence Skillcape Defence Skillcape Defence Level 99 +80 All Defence Bonuses
Superior Defence Skillcape Superior Defence Skillcape Defence Level 120 +5% Reflect Damage

Pet

The pet can be unlocked by doing any action that provides Defence XP.

Pet Name Effect
Leonardo Leonardo +1% Damage Reduction