Defence: Difference between revisions

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[[File:Defence (skill).svg|thumb|right|Defence]]
 
'''{{PAGENAME}}''' is one of the seven {{Icon|Combat}} skills in Melvor Idle. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is always used when determining a player or monster's [[Combat Level]] regardless of what combat style they are strongest with.
 
==Mechanics==
 
The Defence skill increases the player's melee, ranged, and magic evasion rating. For details on how Evasion Rating is calculated, refer to the [[Combat#Evasion Rating|Evasion Rating section]] on the {{Icon|Combat}} page.
 
==Gaining Defence XP==
 
Defence experience can be earned while using any Combat Style by selecting the appropriate Attack Style:
 
* While using {{Icon|Melee}}, select the Block Attack Style
* While using {{Skill|Ranged}}, select the Longrange Attack Style
* While using {{Skill|Magic}}, select the Defensive Attack Style


[[File:Defence (skill).svg|thumb|right|Defence]]
XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.


The Defence skill increases the player's melee, ranged, and magic evasion rating. Defence experience is primarily earned by using the Block Attack Style during [[Combat]]. 0.4 XP is awarded per point of damage done to enemies when using the Block Attack Style. Using a mixed attack style will award 0.2 XP per point of damage done to enemies. Using the [[Gold Emerald Ring]] will increase Defence experience earned by 7%. Raising defence to level 99 will unlock the [[Defence Skillcape]] for purchase from the [[Shop]]. Equipping the [[Defence Skillcape]] will increase the player's defence bonus by 19.
The {{ItemIcon|Gold Emerald Ring}} increases all combat XP gained by 7%.


== Armour Materials ==
== Armour Materials ==

Revision as of 21:26, 12 December 2020

This page was last updated for (v0.17.0).
Defence

Defence is one of the seven Combat skills in Melvor Idle. It is one of three skills (along with Hitpoints and Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with.

Mechanics

The Defence skill increases the player's melee, ranged, and magic evasion rating. For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the Combat page.

Gaining Defence XP

Defence experience can be earned while using any Combat Style by selecting the appropriate Attack Style:

  • While using Melee, select the Block Attack Style
  • While using Ranged, select the Longrange Attack Style
  • While using Magic, select the Defensive Attack Style

XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.

The Gold Emerald Ring increases all combat XP gained by 7%.

 Armour Materials

Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.

Level Requirement Material
1 Bronze, Iron, Slayer (Basic)
5 Steel
10 Black
20 Mithril
30 Adamant, Slayer (Strong)
40 Rune, Ice
60 Dragon, Slayer (Elite)
70 Ancient
85 Terran God, Ragnar God

Skillcape

The skillcape can be purchased from the store for 1,000,000 GP after the player reaches Defence Level 99.

Skillcape Name Effect
Defence Skillcape (item).svg Defence Skillcape +10 bonus to all defences

Pet

The pet can be unlocked by doing any action that provides Defence XP.

Pet Name Effect
Leonardo (pet).svg Leonardo +1% Damage Reduction.