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Defence: Difference between revisions

From Melvor Idle
71 bytes removed ,  12 May 2023
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'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]], regardless of what combat style they are strongest with.
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]], regardless of what combat style they are strongest with.


A higher Defence level increases the player's {{Icon|Melee}} and {{Skill|Ranged}} evasion ratings in combat, which lowers a monster's chance to hit if it is using those combat styles. Defence does ''not'' affect the damage dealt by a successful attack, which is mostly a factor of [[Damage Reduction]]. As it results in fewer hits against the player, however, a higher Defence level can help reduce [[food]] usage in combat. Defence has no effect in {{Skill|Thieving}}.
A higher Defence level increases the player's evasion ratings in combat, which lowers a monster's chance to hit. Defence does ''not'' affect the damage dealt by a successful attack, which is mostly a factor of [[Damage Reduction]]. As it results in fewer hits against the player, however, a higher Defence level can help reduce [[food]] usage in combat. Defence has no effect in {{Skill|Thieving}}.


Most Melee-focused armor requires a certain Defence level to be equipped.
Most Melee-focused armor requires a certain Defence level to be equipped.
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