Deep Sea Ship/Guide: Difference between revisions

From Melvor Idle
m (→‎Gear: reword)
m (Updated page version to v1.0.2)
(17 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{V|1.0}}
{{V|1.0.2}}


===Why farm Deep Sea Ship?===
===Why clear Deep Sea Ship?===
The [[Deep Sea Ship]] dungeon is usually farmed for the {{ItemIcon|Sunset Rapier}}, which is an upgrade after the {{ItemIcon|Dragon Sword}}.
The [[Deep Sea Ship]] dungeon is usually farmed for the {{ItemIcon|Sunset Rapier}}, which is an upgrade after the {{ItemIcon|Dragon Sword}}.


The dungeon has two other notable uses.
The dungeon has two other notable uses.


The first one is farming {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} if you don't want to wait until you're able to farm {{MonsterIcon|Fierce Devil}}.
The first one is farming {{ItemIcon|Amulet of Torture|Amulets of Torture}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} if you don't want farm {{MonsterIcon|Fierce Devil|Fierce Devils}}.


The second one is getting the {{ItemIcon|Ancient Sword}} if you want to save on food. Due to its low drop chance, it's usually done only if you really need it, for instance if you play [[HCCO]].
The second one is getting the {{ItemIcon|Ancient Sword}} if you want to save on food. Due to its low drop chance, it's usually done only if you really need it, for instance if you play [[HCCO]].
Line 12: Line 12:
===Gear===
===Gear===


Although you can beat the dungeon with any combat style, it is advised to use {{Skill|Magic}} because the final boss {{MonsterIcon|The Kraken|Kraken}} has high evasion against {{Skill|Attack}} and {{Skill|Ranged}}.  
Although you can beat the dungeon with any combat style, it is advised to use {{Skill|Magic}} because the final boss {{MonsterIcon|The Kraken|Kraken}} has high evasion against {{Icon|Melee}} and {{Skill|Ranged}}.  


For instance, your {{Skill|Hitpoints|HP}} expenditure per hour with {{Skill|Attack}} can be a quarter of what {{Skill|Magic}} spends, but the number of clears with {{Skill|Attack}} would be half of {{Skill|Magic}}. Usually, the difference in food is negligible in terms of time needed to produce it, so Magic is recommended.
For instance, your {{Skill|Hitpoints|HP}} expenditure per hour with Melee can be a quarter of what Magic spends, but the number of clears with Melee  would be half of Magic. Usually for this dungeon, the difference in food is negligible in terms of time needed to produce it, so Magic is recommended.


Check your build with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to see if you can idle the dungeon.
Check your build with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to see if you can idle the dungeon.


As an example for [[Hardcore]], you need 680 HP with {{UpgradeIcon|Auto Eat - Tier II}} to idle this dungeon without any Damage Resistance.
As an example, you need 680 HP with {{UpgradeIcon|Auto Eat - Tier II}} to idle this dungeon without any Damage Resistance.


===Clear Statistics===
This section will give you the approximate numbers when clearing the dungeon with the following build:
{| class="wikitable"
|-
! Item
! Slot
! DR%
|-
| {{ItemIcon|Fire Expert Wizard Hat}}
| Head
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Robes}}
| Body
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Bottoms}}
| Leggings
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Boots}}
| Boots
| 5%
|-
| {{ItemIcon|Paladin Gloves}}
| Hands
| 4%
|-
| {{ItemIcon|Amulet of Magic}}
| Neck
| 0%
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| Ring
| 0%
|-
| {{ItemIcon|Miolite Shield}}
| Off-hand
| 2%
|-
! scope="row" colspan="2" | Total
| 26%
|}
The [[Combat Simulator|simulation]] was done for 77 in all relevant stats and {{UpgradeIcon|Auto Eat - Tier II}}.
No 99 cooking mastery or 95% mastery pool.
{{Icon|Fire Surge|type=spell}} without Combination Runes was used as a spell of choice.
{| class="wikitable"
|-
! Stat
! Per Hour
|-
| Runes
| 20.1k
|-
| {{ItemIcon|Crab|Crabs}}
| 191
|-
| Clears
| 23.5
|-
| GP
| 123k
|-
| {{ItemIcon|Sunset Rapier}}
| 0.1931
|}
For the Standard game mode, the only difference is that you spend {{ItemIcon|Crab|qty=172|Crabs}} instead of 191.
With the clear speed of 23.5 dungeons per hour, you will need around 4 hours to have a 50% chance of getting {{ItemIcon|Sunset Rapier}}.
To have a 95% chance, you will need <math>( log_{1-5/641}0.05 ) / 23.5 = 16.2 \text{ hours}</math>.
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 05:23, 2 February 2022

This page was last updated for (v1.0.2).

Why clear Deep Sea Ship?

The Deep Sea Ship dungeon is usually farmed for the Sunset Rapier, which is an upgrade after the Dragon Sword.

The dungeon has two other notable uses.

The first one is farming Amulets of Torture for FEZ if you don't want farm Fierce Devils.

The second one is getting the Ancient Sword if you want to save on food. Due to its low drop chance, it's usually done only if you really need it, for instance if you play HCCO.

Gear

Although you can beat the dungeon with any combat style, it is advised to use Magic because the final boss Kraken has high evasion against Melee and Ranged.

For instance, your HP expenditure per hour with Melee can be a quarter of what Magic spends, but the number of clears with Melee would be half of Magic. Usually for this dungeon, the difference in food is negligible in terms of time needed to produce it, so Magic is recommended.

Check your build with Can I Idle to see if you can idle the dungeon.

As an example, you need 680 HP with Auto Eat - Tier II to idle this dungeon without any Damage Resistance.

Clear Statistics

This section will give you the approximate numbers when clearing the dungeon with the following build:

Item Slot DR%
Fire Expert Wizard Hat Head 5%
Fire Expert Wizard Robes Body 5%
Fire Expert Wizard Bottoms Leggings 5%
Fire Expert Wizard Boots Boots 5%
Paladin Gloves Hands 4%
Amulet of Magic Neck 0%
Aorpheat's Signet Ring Ring 0%
Miolite Shield Off-hand 2%
Total 26%

The simulation was done for 77 in all relevant stats and Auto Eat - Tier II.

No 99 cooking mastery or 95% mastery pool.

Fire Surge without Combination Runes was used as a spell of choice.

Stat Per Hour
Runes 20.1k
Crabs 191
Clears 23.5
GP 123k
Sunset Rapier 0.1931

For the Standard game mode, the only difference is that you spend 172 Crabs instead of 191.


With the clear speed of 23.5 dungeons per hour, you will need around 4 hours to have a 50% chance of getting Sunset Rapier.

To have a 95% chance, you will need [math]\displaystyle{ ( log_{1-5/641}0.05 ) / 23.5 = 16.2 \text{ hours} }[/math].