Deep Sea Ship/Guide: Difference between revisions

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{{V|1.0.4}}
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{{Otheruses|the suggested way to complete Deep Sea Ship|the dungeon itself|Deep Sea Ship}}


===Why clear Deep Sea Ship?===
=Deep Sea Ship (Level 30)=
The [[Deep Sea Ship]] dungeon is usually farmed for the {{ItemIcon|Sunset Rapier}}, which is an upgrade after the {{ItemIcon|Dragon Sword}}.


The dungeon has two other notable uses.
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode.  


The first one is farming {{ItemIcon|Amulet of Torture|Amulets of Torture}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} if you don't want farm {{MonsterIcon|Fierce Devil|Fierce Devils}}.
The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of '''30''', and the guide will assume all non-combat skills are of a similar level.


The second one is getting the {{ItemIcon|Ancient Sword}} if you want to save on food. Due to its low drop chance, it's usually done only if you really need it, for instance if you play [[HCCO]].
Regardless of combat style or game mode, the following {{Skill|Hitpoints}} amounts are the maximum amount needed to idle the {{ZoneIcon|Deep Sea Ship}}, but these numbers will go down dramatically with [[Damage Reduction]].
* {{Skill|Hitpoints|1020}} with {{Icon|Auto Eat - Tier I|type=upgrade}}
* {{Skill|Hitpoints|680}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.
* {{Skill|Hitpoints|510}} with {{Icon|Auto Eat - Tier III|type=upgrade}}.


===Gear===
==Equipment==
Although you can beat the dungeon with any combat style, it is advised to use {{Skill|Magic}} because the final boss {{MonsterIcon|The Kraken|Kraken}} has high evasion against {{Icon|Melee}} and {{Skill|Ranged}}.  
With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.


For instance, your {{Skill|Hitpoints|HP}} expenditure per hour with Melee can be a quarter of what Magic spends, but the number of clears with Melee  would be half of Magic. Usually for this dungeon, the difference in food is negligible in terms of time needed to produce it, so Magic is recommended.
* {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, and the appropriate one of {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.


Check your build with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to see if you can idle the dungeon.
===Melee===
{{Equipment/Recommended
|style=Melee
|showDR=false
|helm1=(G) Adamant Helmet
|body1=(G) Adamant Platebody
|legs1=(G) Adamant Platelegs
|boots1=(G) Adamant Boots
|gloves1=
|shield1=(G) Adamant Shield
|weapon1=Adamant Scimitar
|neck1=Silver Ruby Necklace
|ring1=Silver Topaz Ring
}}


As an example, you need 680 HP with {{UpgradeIcon|Auto Eat - Tier II}} to idle this dungeon without any Damage Resistance.
* {{ItemIcon|(G) Adamant Helmet|(G) Adamant Armor}} is created with the items obtained from {{MonsterIcon|Adamant Knight}} and {{ItemIcon|Silver Bar|Silver}} and {{ItemIcon|Gold Bar|Gold}} found with either {{MonsterIcon|Statue|Statues}} or {{Skill|Smithing}}.
** ''{{MonsterIcon|Adamant Knight}}, unlilke its predecessor the {{MonsterIcon|Mithril Knight}}, is not as difficult, and is MUCH more generous with handing out the required equipment.''
** {{ItemIcon|Adamant Scimitar}} can also be acquired from {{Skill|Township}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.


===Clear Statistics===
===Magic===
This section will give you the approximate numbers when clearing the dungeon with the following build:
{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style=Magic
|showDR=true
|showDR=false
|helm1=Fire Expert Wizard Hat
|helm1=Air Acolyte Wizard Hat
|neck1=Amulet of Magic
|body1=Air Acolyte Wizard Robes
|body1=Fire Expert Wizard Robes
|legs1=Air Acolyte Wizard Bottoms
|legs1=Fire Expert Wizard Bottoms
|boots1=Air Acolyte Wizard Boots
|shield1=Miolite Shield
|gloves1=
|gloves1=Paladin Gloves
|shield1=
|boots1=Fire Expert Wizard Boots
|weapon1=Air Battlestaff
|ring1=Aorpheat's Signet Ring
|neck1=Silver Sapphire Necklace
|ring1=Gold Sapphire Ring
}}
}}


The [[Combat Simulator|simulation]] was done for 78 in all relevant stats and {{UpgradeIcon|Auto Eat - Tier II}}.
* {{SpellIcon|Wind Blast}} or {{SpellIcon|Fire Bolt}}
 
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Blast|notext=true}}{{SpellIcon|Water Blast|notext=true}}{{SpellIcon|Earth Blast|notext=true}}{{SpellIcon|Fire Blast|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
No 99 cooking mastery or 95% mastery pool.
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Air Acolyte Wizard Robes|notext=true}}{{ItemIcon|Air Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Air Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Air Battlestaff}} are all made in {{Skill|Runecrafting}}.
 
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
{{Icon|Fire Surge|type=spell}} without Combination Runes was used as the spell of choice.
 
{| class="wikitable"
|-
! Stat
! Per Hour
|-
| Runes
| 20.1k
|-
| {{ItemIcon|Crab|Crabs}}
| 191
|-
| Clears
| 23.5
|-
| GP
| 123k
|-
| {{ItemIcon|Sunset Rapier}}
| 0.1931
|}
 
For the Standard game mode, the only difference is that you spend {{ItemIcon|Crab|qty=172|Crabs}} instead of 191.
 
 
With the clear speed of 23.5 dungeons per hour, you will need around 4 hours to have a 50% chance of getting {{ItemIcon|Sunset Rapier}}.


To have a 95% chance, you will need <math>( log_{1-5/641}0.05 ) / 23.5 = 16.2 \text{ hours}</math>.


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Latest revision as of 04:19, 7 March 2024

This page is up to date (v1.2.2).
This article is about the suggested way to complete Deep Sea Ship. For the dungeon itself, see Deep Sea Ship.

Deep Sea Ship (Level 30)

This guide is written around the restrictions of the Ancient Relics game mode, but intended to serve for players playing in Standard Mode.

The Ancient Relics game mode restricts the players maximum Levels for Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 30, and the guide will assume all non-combat skills are of a similar level.

Regardless of combat style or game mode, the following Hitpoints amounts are the maximum amount needed to idle the Deep Sea Ship, but these numbers will go down dramatically with Damage Reduction.

Equipment

With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.

Melee

Magic