# Damage Reduction

- Main article: Combat

Damage Reduction is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a or .

Many monsters have Damage Reduction modifiers that affect their defensive stats.

## Mechanics

Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage they take is equal to:

$\displaystyle{ \text{Damage Taken} = \text{Base Damage} \times \left (1 - \text{Damage Reduction} \right ) }$

Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster.

There is a hard cap of 95% on damage reduction. If a player or monster somehow reaches more than 95% total damage reduction, the excess will be ignored.

## Ranged Damage Reduction Equipment

DR% Helmet Platebody Platelegs Boots Gloves Weapon Shield
1%
2%
3%

4%
5%
6%
8%
9%
10%
11%
12%
13%
14%

## Other Damage Reduction Equipment

DR% Helmet Platelegs Gloves Shield Cape Amulet Ring
1%

2%

3%

4%
5%
10%