Damage Reduction
This page is up to date (v1.1.1). |
- Main article: Combat
Damage Reduction is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or
Leonardo.
Many monsters have Damage Reduction modifiers that affect their defensive stats.
Mechanics
Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage they take is equal to:
[math]\displaystyle{ \text{Damage Taken} = \text{Base Damage} \times \left (1 - \text{Damage Reduction} \right ) }[/math]
Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster.
There is a hard cap of 95% on damage reduction. If a player or monster somehow reaches more than 95% total damage reduction, the excess will be ignored.
Damage Reduction Modifiers
Source | Type | Damage Reduction | Other Modifiers |
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Item | +10% Damage Reduction | |
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Item | +6% Damage Reduction | |
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Item (Amulet, Passive) | +5% Damage Reduction | +10% Attack Interval |
+5% Damage Reduction | |||
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Item | +4% Damage Reduction | |
Prayer | +3% Damage Reduction | ||
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Item | +2% Damage Reduction | |
Agility Obstacle 6 | +1% Damage Reduction | +3% Chance To Preserve Prayer Points +5% Damage To All Monsters | |
Agility Obstacle 8 | +1% Damage Reduction | +2% Damage To All Monsters +20 Maximum Hitpoints | |
+1% Damage Reduction | -20% Ammo Preservation -0.1s Monster Respawn Timer -20% Rune Preservation -3 Prayer Point Cost for Prayers | ||
Item (Summon1, Summon2) | +1% Damage Reduction | ||
Pet | +1% Damage Reduction | ||
Pet | +1% Damage Reduction | ||
Prayer | +1% Damage Reduction | ||
Agility Obstacle 7 | -2% Damage Reduction | -40 Maximum Hitpoints | |
Agility Obstacle 4 | -4% Damage Reduction | +20 Maximum Hitpoints +5% Melee Accuracy Bonus +2% Melee Max Hit | |
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-4% Damage Reduction | -25% Thieving Stun Interval +45 Stealth while Thieving | |
Agility Obstacle 9 | -6% Damage Reduction | -6% Auto Eat Efficiency -6% Global Mastery XP -0.3s Monster Respawn Timer |
Melee Damage Reduction Equipment
Ranged Damage Reduction Equipment
Mage Damage Reduction Equipment
Other Damage Reduction Equipment
Melvor Idle version v1.1.1 (Released: 18th October 2022) | |||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |