# Damage Reduction

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**Damage Reduction** is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or Leonardo (pet).svg Leonardo.

Many monsters have Damage Reduction modifiers that affect their defensive stats.

## Mechanics

Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage the damage they take is equal to:

Damage Taken=Base Damage∗(1−Damage Reduction)

Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster.

## Modifiers

Source | Type | Other Modifiers | |
---|---|---|---|

Damage Reduction Potion IV | Item | +10% Damage Reduction | |

Damage Reduction Potion III | Item | +6% Damage Reduction | |

Guardian Amulet | Item (Amulet, Passive) | +5% Damage Reduction | +10% Attack Interval |

Damage Reduction Potion II | Item | +4% Damage Reduction | |

Stone Skin | Prayer | +3% Damage Reduction | |

Damage Reduction Potion I | Item | +2% Damage Reduction | |

Yak | Item (Summon1, Summon2) | +1% Damage Reduction | |

Safeguard | Prayer | +1% Damage Reduction | |

Lake Swim | Agility Obstacle 6 | +1% Damage Reduction | +3% Damage To All Monsters |

Erran | Pet | +1% Damage Reduction | |

Leonardo | Pet | +1% Damage Reduction | |

Spike Trap | Agility Obstacle 7 | -2% Damage Reduction | -40 Maximum Hitpoints |

Mud Dive | Agility Obstacle 4 | -4% Damage Reduction | +20 Maximum Hitpoints +5% Melee Accuracy Bonus +2% Melee Max Hit |

Lava Jump | Agility Obstacle 9 | -6% Damage Reduction | -6% Auto Eat Efficiency -6% Global Mastery XP -0.3s Monster Respawn Timer |

## Monsters with Damage Reduction

TO BE CREATED