Difference between revisions of "Damage Reduction"

From Melvor Idle
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{{#invoke:ModifierTables|getModifierTable|DamageReduction|Damage Reduction}}
 
{{#invoke:ModifierTables|getModifierTable|DamageReduction|Damage Reduction}}
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==Melee Damage Reduction Equipment==
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TO BE CREATED
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==Ranged Damage Reduction Equipment==
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TO BE CREATED
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==Mage Damage Reduction Equipment==
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TO BE CREATED
  
 
==Monsters with Damage Reduction==
 
==Monsters with Damage Reduction==
 
TO BE CREATED
 
TO BE CREATED

Revision as of 03:10, 23 December 2021

This page is out of date (v1.0).

Damage Reduction is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or Leonardo (pet).svg Leonardo.

Many monsters have Damage Reduction modifiers that affect their defensive stats.

Mechanics

Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage the damage they take is equal to:

Damage Taken=Base Damage∗(1−Damage Reduction)

Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster.

Damage Reduction Modifiers

Melee Damage Reduction Equipment

TO BE CREATED

Ranged Damage Reduction Equipment

TO BE CREATED

Mage Damage Reduction Equipment

TO BE CREATED

Monsters with Damage Reduction

TO BE CREATED