Difference between revisions of "Damage Reduction"
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Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster. | Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster. | ||
− | ==Modifiers== | + | ==Damage Reduction Modifiers== |
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+ | {{#invoke:ModifierTables|getModifierTable|DamageReduction|Damage Reduction}} | ||
==Monsters with Damage Reduction== | ==Monsters with Damage Reduction== | ||
TO BE CREATED | TO BE CREATED |
Revision as of 03:09, 23 December 2021
This page is out of date (v1.0). |
Damage Reduction is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or Leonardo (pet).svg Leonardo.
Many monsters have Damage Reduction modifiers that affect their defensive stats.
Mechanics
Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage the damage they take is equal to:
Damage Taken=Base Damage∗(1−Damage Reduction)
Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster.
Damage Reduction Modifiers
Source | Type | Damage Reduction | Other Modifiers |
---|---|---|---|
Item | +10% Damage Reduction | ||
Item | +6% Damage Reduction | ||
Item (Amulet, Passive) | +5% Damage Reduction | +10% Attack Interval | |
Item | +4% Damage Reduction | ||
Prayer | +3% Damage Reduction | ||
Item | +2% Damage Reduction | ||
Item (Summon1, Summon2) | +1% Damage Reduction | ||
Prayer | +1% Damage Reduction | ||
Agility Obstacle 6 | +1% Damage Reduction | +3% Damage To All Monsters | |
Pet | +1% Damage Reduction | ||
Pet | +1% Damage Reduction | ||
Agility Obstacle 7 | -2% Damage Reduction | -40 Maximum Hitpoints | |
Agility Obstacle 4 | -4% Damage Reduction | +20 Maximum Hitpoints +5% Melee Accuracy Bonus +2% Melee Max Hit | |
Agility Obstacle 9 | -6% Damage Reduction | -6% Auto Eat Efficiency -6% Global Mastery XP -0.3s Monster Respawn Timer |
Monsters with Damage Reduction
TO BE CREATED