Cursed Forest/Guide: Difference between revisions

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==Why Idle This?==
==Why Idle This?==
* {{ZoneIcon|Cursed Forest}} is mainly cleared for the {{ItemIcon|Mask of Madness|notext=true}}{{ItemIcon|Mask of Torment|notext=true}}{{ItemIcon|Mask of Despair|Curse Masks}}. These have 1% dr over the previous BIS gear and apply a curse when the enemy spawns.
* {{ZoneIcon|Cursed Forest}} is mainly cleared for the {{ItemIcon|Mask of Madness|notext=true}}{{ItemIcon|Mask of Torment|notext=true}}{{ItemIcon|Mask of Despair|Curse Masks}}. These have 1% dr over the previous BIS gear and apply a curse when the enemy spawns.
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Revision as of 22:15, 20 March 2023

This page was last updated for (v1.1.1).

Why Idle This?

  • Cursed Forest is mainly cleared for the Curse Masks. These have 1% dr over the previous BIS gear and apply a curse when the enemy spawns.
  • Voodoo Trinket is obtained during this dungeon and is required for a smooth Throne of the Herald fight.
  • Once cleared 100 times, the Despair Curse is unlocked and will be used against enemies with high health, as it does percentage based damage.

Dungeon Mechanics

  • This dungeon's gimmick is that all enemies are immune to curses and attack styles other than magic. As such, you will need to use the Magic to clear this dungeon
  • Cursed Forests's final enemy, Lady Darkheart has a passive effect which gives them +500% curse lifesteal. Additionally, they have 3 attacks which will apply curses to you, and another attack which deals double damage if you are cursed. The lifesteal by iteself already makes this boss incredibly annoying, and the double damage requires you to balance survivability and damage output.

Stats and Buffs

Minimum Recommended Levels

Suggestion Benefit
Hitpoints Level 120 Less need for DR
Agility Level 120 Pillar of Combat and Elite Pillar of Expertise
Prayer Level 120 Battleborn

Astrology

As many combat bonuses from Astrology constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:

Agility

# Obstacle Reason
1 X
2 X
3 Pipe Climb No particular reason beyond being the only obstacle that grants any combat benefits.
4 Coal Stones No negative modifiers, technically saves some food.
5 Cliff Balance +20 HP.
6 Rocky Waters +50 HP. Lake Swim can be used instead if the player gets more damage reduction.
7 Boulder Trap No negative combat modifiers.
8 Raft Building Gives a bit more survivability which is rather important.
9 Water Jump More damage. The 20 HP from Ice Jump is not needed.
10 Ocean Rafting Free damage!
P Pillar of Combat Lots of beneficial combat bonuses.
11 Frozen Maze More damage reduction and faster monster respawns.
12 Boulder Balance Lower attack interval and more damage for the low price of lower accuracy.
13 Rope Trap More damage.
14 Freezing Climb More evasion, accuracy and damage.
15 Waterfall Crossing Is the equivalent of a permanent Diamond Luck Potion IV, which frees up the potion slot for Damage Reduction Potion IV It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
EP Elite Pillar of Expertise Provides 8% doubling, which helps a lot with chests.

Idle Gear

Slot Better to Worse
Head Mask of Despair Blazing Helmet
Body Freezing Touch Body Slayer Wizard Robes (Mythical)
Leggings Lightning Mythical Wizard Bottoms Lightning Legendary Wizard Bottoms
Boots Frostspark Boots Lightning Boots
Hands (U) Carrion Vambraces
Cape Superior Max Skillcape Skull Cape
Neck Fury of the Elemental Zodiacs Allure Amulet
Ring Ring of Power Ring of Wealth
Passive Chapeau Noir Elder Crown
Weapon Archaic Wand Ocean Song
Offhand Shield of Magic Power Leviathan Shield
Prayer Battleborn and Divination Battleheart and Augury
Summons Spectre and Occultist Fox and Dragon