Cooking
This page is out of date (v1.1). |
Cooking is used to turn raw fish and crops into edible food. Although produce such as Potatoes harvested while
Farming can be used as raw food, cooked food is substantially stronger, with even low level fish such as
Sardines healing more than
Snape Grass, the strongest raw crop. The amount of time taken to cook food varies depending on the item being cooked. Purchasing the
Art of Control god upgrade reduces this time by 15%. Using the
Pig and
Salamander synergy will reduce this by a further 0.1 seconds, and wearing the
Chef's Hat reduces it by another 0.1 seconds.
Mechanics
Cooking Utilities
Cooking utilities can be purchased from the Shop if the player has the required skill levels. Cooking fires increase the amount of Cooking experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items.
Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the Maple Cooking Fire, then the 25% bonus
Cooking experience is granted even when actively cooking with the furnace or pot.
Cooking Fires
Furnaces
Pots
Passive Cooking
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any Mastery or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility.
Perfect Cook
Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the Cooking Skillcape and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.
Perfectly cooked items cannot be used in place of regular cooked food when creating things such as Summoning tablets or Agility obstacles. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.
Failed Cook
There is a base 30% chance for cooking attempts to fail, which can be reduced via Mastery down to 0%. There is also a 25% chance to fail a cooking attempt with the
Pig and
Mole synergy. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each Mastery level provides +0.6% success rate. Success rate is capped at 99%, except with Gloves or Cooking Skillcape. |
10 | +5% Perfect Cook Chance for this Item. |
20 | +5% Perfect Cook Chance for this Item. |
30 | +5% Perfect Cook Chance for this Item. |
40 | +5% Perfect Cook Chance for this Item. |
50 | +5% Perfect Cook Chance for this Item. |
60 | +5% Perfect Cook Chance for this Item. |
70 | +5% Perfect Cook Chance for this Item. |
80 | +5% Perfect Cook Chance for this Item. |
90 | +5% Perfect Cook Chance for this Item. |
99 | +50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten. |
The cap of 100% success is reached at level 50 Mastery.
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 2,700,000 xp | +5% Cooking Mastery XP |
25% | 6,750,000 xp | +5% chance to get double cooked Food |
50% | 13,500,000 xp | +10% chance to preserve raw food in Cooking |
95% | 25,650,000 xp | All Food heals for +10% HP |
Total Mastery Pool XP | 27,000,000 |
The heal bonuses from the per-item Mastery and the 95% Checkpoint bonus stack additively. If a player has 99
Mastery for a given fish and has the 95%
Mastery Checkpoint unlocked, the fish will heal 130% of the normal amount.
The Mastery Checkpoint bonus also applies to uncooked Food such as crops grown via
Farming.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
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Cooking Skillcape | +2% Global Perfect Cook chance. -15% Cooking Interval +100% chance to successfully Cook an item. | |
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+4% Global Perfect Cook chance. +5% chance to Preserve Food when eaten -25% Cooking Interval +100% chance to successfully Cook an item. |
Pet
The pet can be unlocked by doing any active Cooking action. Passive Cooking does not roll for the pet.
Pet | Name | Effect |
---|---|---|
Cris | +5% Chance to Double Items in Cooking |
Cooking Items
Cooking Fire
These items can be cooked using a Cooking Fire.
Cooked Item | Cook Time (s) | XP | XP/s | Healing | Value | Ingredients | |||||
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Shrimp | 1 | 2 | 5 | 2.5 | 1 ![]() | ||||
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Beef | 1 | 3 | 10 | 3.33 | 1 ![]() | ||||
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Sardine | 5 | 2 | 10 | 5 | 1 ![]() | ||||
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Herring | 10 | 3 | 15 | 5 | 1 ![]() | ||||
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Seahorse | 15 | 4 | 50 | 12.5 | 1 ![]() | ||||
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Trout | 20 | 4 | 33 | 8.25 | 1 ![]() | ||||
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20 | 4 | 36 | 9 | 1 ![]() | ||||
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Salmon | 35 | 4 | 40 | 10 | 1 ![]() | ||||
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40 | 5 | 73 | 14.6 | 1 ![]() | ||||
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Lobster | 40 | 5 | 66 | 13.2 | 1 ![]() | ||||
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Anglerfish | 50 | 6 | 100 | 16.67 | 1 ![]() | ||||
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Swordfish | 50 | 5 | 83 | 16.6 | 1 ![]() | ||||
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Fanfish | 55 | 6 | 120 | 20 | 1 ![]() | ||||
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Crab | 60 | 7 | 140 | 20 | 1 ![]() | ||||
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Carp | 65 | 7 | 150 | 21.43 | 1 ![]() | ||||
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Shark | 70 | 8 | 186 | 23.25 | 1 ![]() | ||||
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75 | 9 | 205 | 22.78 | 1 ![]() | ||||
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Cave Fish | 75 | 9 | 186 | 20.67 | 1 ![]() | ||||
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Manta Ray | 85 | 10 | 291 | 29.1 | 1 ![]() | ||||
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Whale | 95 | 11 | 400 | 36.36 | 1 ![]() | ||||
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100 | 11 | 390 | 35.45 | 1 ![]() | |||||
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102 | 11 | 435 | 39.55 | 1 ![]() | |||||
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105 | 12 | 450 | 37.5 | 1 ![]() | |||||
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108 | 12 | 485 | 40.42 | 1 ![]() | |||||
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110 | 12 | 545 | 45.42 | 1 ![]() | |||||
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112 | 13 | 520 | 40 | 1 ![]() | |||||
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115 | 13 | 690 | 53.08 | 1 ![]() | |||||
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118 | 13 | 810 | 62.31 | 1 ![]() | |||||
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120 | 13 | 885 | 68.08 | 1 ![]() |
Furnace
These items are cooked using a Furnace.
Cooked Item | Cook Time (s) | XP | XP/s | Healing | Value | Ingredients | |||||
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3x Bread | 1 | 8 | 13 | 1.62 | 1 ![]() | ||||
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Chicken | 4 | 8 | 44 | 5.5 | 1 ![]() | ||||
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8x Plain Pizza Slice | 9 | 8 | 72 | 9 | 1 ![]() ![]() ![]() | ||||
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Beef Pie | 17 | 8 | 117 | 14.62 | 1 ![]() ![]() | ||||
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8x Meat Pizza Slice | 25 | 8 | 161 | 20.12 | 2 ![]() ![]() ![]() ![]() | ||||
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2x Strawberry Cupcake | 41 | 8 | 214 | 26.75 | 1 ![]() ![]() ![]() | ||||
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2x Cherry Cupcake | 57 | 8 | 252 | 31.5 | 1 ![]() ![]() ![]() | ||||
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Apple Pie | 73 | 8 | 424 | 53 | 2 ![]() ![]() | ||||
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Strawberry Cake | 89 | 8 | 490 | 61.25 | 3 ![]() ![]() ![]() | ||||
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Carrot Cake | 97 | 8 | 603 | 75.38 | 3 ![]() ![]() ![]() | ||||
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4x |
100 | 8 | 815 | 101.88 | 1 ![]() ![]() | ||||
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8x |
103 | 8 | 1,695 | 211.88 | 1 ![]() ![]() ![]() | ||||
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2x |
106 | 8 | 1,480 | 185 | 1 ![]() ![]() ![]() ![]() | ||||
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8x |
113 | 8 | 1,885 | 235.62 | 1 ![]() ![]() ![]() | ||||
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117 | 8 | 710 | 88.75 | 3 ![]() ![]() ![]() |
Pot
These items are cooked using a Pot.
Cooked Item | Cook Time (s) | XP | XP/s | Healing | Value | Ingredients | |||||
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4x Basic Soup | 33 | 7 | 126 | 18 | 2 ![]() | ||||
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4x Hearty Soup | 49 | 7 | 223 | 31.86 | 1 ![]() ![]() | ||||
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4x Cream Corn Soup | 65 | 7 | 274 | 39.14 | 2 ![]() ![]() ![]() | ||||
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4x Chicken Soup | 81 | 7 | 617 | 88.14 | 1 ![]() ![]() ![]() ![]() | ||||
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4x |
101 | 7 | 275 | 39.29 | 2 ![]() ![]() | ||||
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4x |
104 | 7 | 1,105 | 157.86 | 2 ![]() ![]() | ||||
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4x |
106 | 7 | 710 | 101.43 | 1 ![]() ![]() ![]() | ||||
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4x |
111 | 7 | 1,005 | 143.57 | 4 ![]() ![]() ![]() | ||||
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4x |
114 | 7 | 1,200 | 171.43 | 1 ![]() ![]() ![]() | ||||
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4x |
116 | 7 | 1,045 | 149.29 | 2 ![]() ![]() |
Potion
The Generous Cook Potion has a chance to double food created.
Generous Cook Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
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I | 15 | +10% Chance to Double Items in Cooking |
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II | 30 | +20% Chance to Double Items in Cooking |
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III | 40 | +30% Chance to Double Items in Cooking |
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IV | 60 | +50% Chance to Double Items in Cooking |
The Multicooker Potion reduces the interval for passive cooking.
Multicooker Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
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10 | -10% Passive Cook Interval | |
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20 | -15% Passive Cook Interval | |
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30 | -25% Passive Cook Interval | |
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50 | -40% Passive Cook Interval |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Cooking.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Pig | +10% Chance to Preserve Resources in Cooking | |||
Ent | Pig | +30% Chance to gain +1 additional resource in Cooking. Cannot be doubled | ||
Mole | Pig | Cooking Success Rate is capped at 75%. Grants 100 Coal Ore when failing to Cook Food. | ||
Octopus | Devil | +5% Cooking Mastery XP -10% Cooking Skill XP | ||
Pig | Crow | +15% Chance to Preserve Resources in Cooking +15% chance to preserve resources when Runecrafting runes | ||
Pig | Salamander | -0.3s Cooking Interval -0.3s Smithing Interval | ||
Pig | Bear | +200% Generous Cook Potion charges | ||
Pig | Devil | +8% Firemaking & Cooking Mastery XP. -10% Firemaking & Cooking Preservation Chance. | ||
Pig | ![]() |
-10% Cooking Interval | ||
Pig | ![]() |
+1.5% Cooking Mastery XP per maxed Star in Vale constellation in Astrology | ||
Pig | ![]() |
-15% Passive Cook Interval |
Skill Boosts
This table lists most sources of Cooking-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Cooking Boosts | Other Modifiers |
---|---|---|---|
Agility Obstacle 3 | -3% Cooking Interval +5% chance to successfully Cook an item. +3% Cooking Skill XP |
-6% Damage To All Monsters | |
Agility Obstacle 8 | -3% Cooking Interval +3% Cooking Mastery XP |
-20% Chance to Preserve Resources in Skills +10% Auto Eat Efficiency +10% Food Healing Value | |
-5% Cooking Interval | -10% Chance to Preserve Resources in Skills -6% Agility Skill XP +15% Farming Yield +10% Food Healing Value | ||
-10% Cooking Interval | -20% Farming Yield +15% Auto Eat Efficiency +3% Auto Eat Threshold | ||
-3% Interval for all Non-Combat Skills | +8% Chance to Double Items Globally +40% GP from all sources (Except Item Selling) +8% Global Mastery XP | ||
Constellation | -5% Cooking Interval +8% Chance to Double Items in Cooking +8% Cooking Mastery XP +8% Cooking Skill XP |
+5% chance to Preserve Food when eaten +5% Food Healing Value +8% Global Accuracy +5% Lifesteal +8% Hitpoints Skill XP | |
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Item | +10% Chance to Double Items in Cooking | |
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Item | +20% Chance to Double Items in Cooking | |
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Item | +30% Chance to Double Items in Cooking | |
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Item | +50% Chance to Double Items in Cooking | |
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-10% Passive Cook Interval | ||
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-15% Passive Cook Interval | ||
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-25% Passive Cook Interval | ||
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-40% Passive Cook Interval | ||
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Item (Boots) | +2% Non-Combat Skill XP | |
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Item (Cape) | -15% Cooking Interval +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +25% Mastery Pool XP Cap |
Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | -15% Cooking Interval +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. |
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Item (Cape) | -15% Cooking Interval +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. |
Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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-25% Cooking Interval +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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-25% Cooking Interval +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. |
+5% chance to Preserve Food when eaten | |
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-25% Cooking Interval +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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Item (Consumable) | +5% Chance to gain +1 additional resource in Cooking. Cannot be doubled | |
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Item (Consumable) | +10 Coal Ore when failing to Cook Food | -10% Cooking success chance cap |
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-3% Interval for all Non-Combat Skills +4% Non-Combat Skill XP |
+4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
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+20% Chance to Double Items in Cooking +10% Chance to Preserve Resources in Cooking |
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-5% Cooking Interval +30% Chance to gain +1 additional resource in Cooking. Cannot be doubled |
+10% Lifesteal |
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+30% Chance to gain +1 additional resource in Cooking. Cannot be doubled | -5% Runecrafting Interval |
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+20% chance to receive an additional Perfect Item from Cooking (Cannot be doubled) | |
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Item (Helmet) | -0.1s Cooking Interval +1% Cooking Mastery XP +1% Cooking Skill XP |
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Item (Helmet) | +2% Non-Combat Skill XP | |
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+3% Non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
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Item (Platebody) | +1% Cooking Mastery XP +1% Cooking Skill XP |
+20% Food Healing Value |
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Item (Platebody) | +2% Non-Combat Skill XP | |
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Item (Platelegs) | +2% Non-Combat Skill XP | |
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Item (Ring) | +8% Non-Combat Skill XP | |
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-5% Cooking Interval +10% chance to receive an additional Perfect Item from Cooking (Cannot be doubled) +3% Cooking Mastery XP |
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Item (Summon1, Summon2) | +10% Chance to Preserve Resources in Cooking | ||
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Item (Weapon) | +2% chance to successfully Cook an item. +1% Cooking Mastery XP +1% Cooking Skill XP |
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Pet | +5% Chance to Double Items in Cooking | ||
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-2% Interval for all Non-Combat Skills +50% Mastery Pool XP Cap |
-0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
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-0.1s Cooking Interval +10% Chance to gain +1 additional resource in Cooking. Cannot be doubled |
-0.1s Firemaking Interval -0.1s Smithing Interval +10% Chance to gain +1 additional resource in Firemaking. Cannot be doubled +10% Chance to gain +1 additional resource in Smithing. Cannot be doubled |
Upgrade | -15% Cooking Interval | -15% Firemaking Interval -15% Smithing Interval | |
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-2% Cooking Interval +2% Chance to Double Items in Cooking |
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Upgrade | +1% Perfect Cook chance for items cooked in Furnace | ||
Upgrade | +1% Perfect Cook chance for items cooked in Pot | ||
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-3% Cooking Interval +3% Perfect Cook chance for items cooked on Cooking Fire +2% Chance to Double Items in Cooking |
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-5% Passive Cook Interval | ||
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+10% Chance to gain +1 additional resource in Cooking. Cannot be doubled | ||
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+10% Chance to gain +1 additional resource in Cooking. Cannot be doubled | ||
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+2% Perfect Cook chance for items cooked on Cooking Fire +2% Chance to Double Items in Cooking |
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-5% Passive Cook Interval | ||
Upgrade | +10% Cooking Skill XP | ||
Upgrade | +1% Perfect Cook chance for items cooked in Furnace +1% Chance to Double Items in Cooking |
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Upgrade | +1% Perfect Cook chance for items cooked in Pot +1% Chance to Double Items in Cooking |
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Upgrade | +5% Cooking Skill XP | ||
Upgrade | +5% Cooking Skill XP | ||
Upgrade | +5% Cooking Skill XP | ||
Upgrade | +5% Cooking Skill XP | ||
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-2% Cooking Interval +2% Chance to Double Items in Cooking |
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Upgrade | +3% Perfect Cook chance for items cooked on Cooking Fire +20% Cooking Skill XP |
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-5% Passive Cook Interval +2% Perfect Cook chance for items cooked on Cooking Fire |
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Upgrade | +1% Perfect Cook chance for items cooked in Furnace +1% Chance to Double Items in Cooking |
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Upgrade | +1% Perfect Cook chance for items cooked in Pot +1% Chance to Double Items in Cooking |
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-10% Passive Cook Interval +3% Cooking Mastery XP |
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Upgrade | +5% Cooking Skill XP | ||
Upgrade | +5% Cooking Skill XP | ||
Upgrade | +10% Cooking Skill XP |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |