Cooking

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This article is about the Cooking skill. For training the skill, see Cooking/Training.
Cooking

Cooking is used to turn raw fish and crops into edible food. Although produce such as Potatoes (item).svg Potatoes harvested while Farming (skill).svg Farming can be used as raw food, cooked food is substantially stronger, with even low level fish such as Sardine (item).svg Sardines healing more than Snape Grass (item).svg Snape Grass, the strongest raw crop. The amount of time taken to cook food varies depending on the item being cooked. Purchasing the Art of Control (upgrade).svg Art of Control god upgrade reduces this time by 15%. Using the Pig (item).svg Pig and Salamander (item).svg Salamander synergy will reduce this by a further 0.1 seconds, and wearing the Chef's Hat (item).png Chef's Hat reduces it by another 0.1 seconds.

Mechanics

Cooking Utilities

Cooking utilities can be purchased from the Shop if the player has the required skill levels. Cooking fires increase the amount of Cooking (skill).svg Cooking experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items.

Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the Maple Cooking Fire (upgrade).svg Maple Cooking Fire, then the 25% bonus Cooking (skill).svg Cooking experience is granted even when actively cooking with the furnace or pot.

Cooking Fires

Furnaces

Pots

Passive Cooking

While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any Mastery.svg Mastery or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility.

Perfect Cook

Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the Cooking Skillcape (item).svg Cooking Skillcape and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.

Perfectly cooked items cannot be used in place of regular cooked food when creating things such as Summoning tablets or Agility obstacles. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.

Failed Cook

There is a base 30% chance for cooking attempts to fail, which can be reduced via Mastery.svg Mastery down to 0%. There is also a 25% chance to fail a cooking attempt with the Pig (item).svg Pig and Mole (item).svg Mole synergy. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery level provides +0.6% success rate. Success rate is capped at 99%, except with Gloves or Cooking Skillcape.
10 +5% Perfect Cook Chance for this Item.
20 +5% Perfect Cook Chance for this Item.
30 +5% Perfect Cook Chance for this Item.
40 +5% Perfect Cook Chance for this Item.
50 +5% Perfect Cook Chance for this Item.
60 +5% Perfect Cook Chance for this Item.
70 +5% Perfect Cook Chance for this Item.
80 +5% Perfect Cook Chance for this Item.
90 +5% Perfect Cook Chance for this Item.
99 +50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten.

The cap of 100% success is reached at level 50 Mastery.

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 1,550,000 xp +5% increased Cooking Mastery XP
25% 3,875,000 xp +5% increased chance to get double cooked Food
50% 7,750,000 xp +10% chance to preserve raw food in Cooking
95% 14,725,000 xp All Food heals for +10% HP
Total Mastery Pool XP 15,500,000

The heal bonuses from the per-item Mastery.svg Mastery and the 95% Checkpoint bonus stack additively. If a player has 99 Mastery.svg Mastery for a given fish and has the 95% Mastery.svg Mastery Checkpoint unlocked, the fish will heal 130% of the normal amount.

The Mastery.svg Mastery Checkpoint bonus also applies to uncooked Food such as crops grown via Farming (skill).svg Farming.

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Cooking Level 99.

Skillcape Name Effect
Cooking Skillcape (item).svg Cooking Skillcape +100% chance to successfully Cook an item, +2% Global Perfect Cook chance, and -15% Cooking Interval

Pet

The pet can be unlocked by doing any active Cooking action. Passive Cooking does not roll for the pet.

Pet Name Effect
Cris (pet).svg Cris +5% Chance to Double Items in Cooking

Cooking Items

Cooking Fire

These items can be cooked using a Cooking Fire.

Furnace

These items are cooked using a Furnace.

Pot

These items are cooked using a Pot.

Potion

The Generous Cook Potion has a chance to double food created. Charges are not used when burning food.

Potion Tier Charges Effect
Generous Cook Potion I (item).svg I 15 +10% Chance to Double Items in Cooking
Generous Cook Potion II (item).svg II 30 +20% Chance to Double Items in Cooking
Generous Cook Potion III (item).svg III 40 +30% Chance to Double Items in Cooking
Generous Cook Potion IV (item).svg IV 60 +50% Chance to Double Items in Cooking

Summoning Boosts

This table shows all the Summoning (skill).svg Summoning Familiars and Synergies that provide a bonus to Cooking.

Skill Boosts

This table lists most sources of Cooking-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery.svg Mastery rewards.