Cooking: Difference between revisions

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{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}


[[File:Cooking (skill).svg|thumb|right|Cooking]]
[[File:Cooking (skill).svg|thumb|right|Cooking]]


Cooking is used to turn [[Fishing#Fish|raw fish]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as food, cooked fish are substantially stronger, with even relatively low level fish such as {{ItemIcon|Lobster|Lobsters}} healing more than {{ItemIcon|Carrot|Carrots}}, the strongest crops.
'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] and [[Farming#Allotments_2|crops]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as raw food, cooked food is substantially stronger, with even low level fish such as {{ItemIcon|Sardine|Sardines}} healing more than {{ItemIcon|Snape Grass}}, the strongest raw crop in the base game.


==Mechanics==
==Mechanics==
===Action Time===
The amount of time taken to cook food varies depending on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%, as does wearing the {{ItemIcon|Cooking Skillcape}}. Up to a 5% reduction can be obtained from {{ConstellationIcon|Vale}} ({{MasteryReq|Vale|20|type=constellation}}). The {{AgilityIcon|Burning Coals}} and {{AgilityIcon|Sweltering Pools}} obstacles both reduce cooking time by 3%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.3 seconds, and wearing the {{ItemIcon|Chef's Hat}} reduces it by another 0.1 seconds. The maximum interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction).


Cooking food normally takes 3 seconds. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 20% to 2.4 seconds.
The [[Throne of the Herald Expansion]] introduces further reductions to the cooking time: The {{ItemIcon|Superior Cooking Skillcape}} reduces the cooking interval by 25% - a 10% advantage over the {{ItemIcon|Cooking Skillcape}}. The {{ItemIcon|Pig}} and {{ItemIcon|Eagle}} [[Summoning#Synergies|synergy]] provides a 10% reduction, which is a greater reduction than {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} for any food with a base cooking time of over 3 seconds. Agility has a number of reductions, with {{AgilityIcon|Freezing Rafting}}, {{AgilityIcon|Monkey Trail}}, and {{AgilityIcon|Elite Pillar of Expertise}} providing reductions of 10%, 5%, and 3% respectively. A 5% reduction is granted while the {{ItemIcon|Mortar and Pestle}} is equipped. Purchasing the {{UpgradeIcon|Augite Furnace}} and {{UpgradeIcon|Palladium Pot}} each provide a 2% reduction, while the {{UpgradeIcon|Carrion Cooking Fire}} provides 3%. Finally, {{PetIcon|Harold}} provides a 2% reduction when unlocked. Therefore, the maximum interval reduction possible with the expansion is 93% plus 0.1 seconds.


By default, you will receive one cooked fish for each successful cooking action. The chance to double the amount of food cooked starts at 0% and can be increased in several ways:
The passive cooking interval may also be reduced by up to 40% when the {{ItemIcon|Multicooker Potion}} is used (depending on the tier of potion used), and by 15% while the {{ItemIcon|Pig}} and {{ItemIcon|Beaver}} [[Summoning#Synergies|synergy]] is in use. Bonuses reducing the active cooking time also reduce the passive cooking time, where active reductions are applied before bonuses specifically reducing the passive cooking time. The passive cooking time of a recipe is determined as follows:


* The [[Generous Cook Potion]] increases the chance to double food by +10-50%, depending on tier.
<math>\left ( \text{Base Action Time} \times \frac{100 - \text{Active Reduction %}}{100} - \text{Flat Active Reduction} \right ) \times 5 \times \frac{100 - \text{Passive Reduction %}}{100}</math>
* {{ItemIcon|Aorpheat's Signet Ring}} increases the chance to double food by +10%.
* {{PetIcon|Cooking}} increases the chance to double food by +5%.
* The 25% Mastery Pool Checkpoint increases the chance to double food by +5%.


The bonuses stack additively. For example, a player wearing {{ItemIcon|Aorpheat's Signet Ring}} and using {{ItemIcon|Generous Cook Potion IV}} with {{PetIcon|Cooking}} unlocked while the 25% Mastery Pool Checkpoint is active will have a 70% chance to receive two fish instead of one.
===Cooking Utilities===
Cooking utilities can be purchased from the [[Shop]] if the player has the required skill levels. Cooking fires increase the amount of {{Skill|Cooking|nolink=true}} experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items.  


===Burning Food===
Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the {{UpgradeIcon|Maple Cooking Fire}}, then the 25% bonus {{Skill|Cooking|nolink=true}} experience is granted even when actively cooking with the furnace or pot.
There are two chances to burn food while cooking: The first is a 30% chance to burn food which can be reduced via Mastery. The second is a 1% chance that can only be removed by the {{ItemIcon|Cooking Skillcape}} or {{ItemIcon|Cooking Gloves}}.


If food is burnt during cooking, the player will only receive 1XP. The {{ItemIcon|Crown of Rhaelyx}} can still save materials from being consumed if food is burned, but the amount of burnt food cannot be doubled by {{PetIcon|Cooking}}, {{ItemIcon|Aorpheat's Signet Ring}}, or [[Generous Cook Potion]]s.
==== Cooking Fires ====
{{CookingUtilityTable|Cooking Fire}}


Burnt food is inedible and can be sold from the [[bank]] for {{GP|1}}. Reaching {{PAGENAME}} {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Cooking Skillcape}} for purchase from the [[Shop]]. Food will never burn when the Cooking Skillcape is equipped.
==== Furnaces ====
{{CookingUtilityTable|Furnace}}
 
==== Pots ====
{{CookingUtilityTable|Pot}}
 
===Passive Cooking===
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the {{ItemIcon|Pig}} + {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]] is active.
 
===Perfect Cook===
Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the {{ItemIcon|Cooking Skillcape}} and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.
 
Perfectly cooked items cannot be used in place of regular cooked food when creating things such as [[Summoning#Summoning Tablets|Summoning tablets]] or [[Agility#Obstacles|Agility obstacles]]. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.
 
===Failed Cook===
There is a base 30% chance for cooking attempts to fail, which can be reduced via {{Icon|Mastery}} down to 0%. There is also a 25% chance to fail a cooking attempt with the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]]. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.


==Mastery Unlocks==
==Mastery Unlocks==
===Item Mastery Unlocks===
===Item Mastery Unlocks===
{{MasteryUnlocks}}
{{MasteryUnlocks}}
The cap of 99% success is reached at level 50 Mastery
The cap of 100% success is reached at level 50 Mastery.


===Mastery Pool Checkpoints===
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}
{{MasteryCheckpoints}}


The heal bonuses from the per-item Mastery and the 95% Checkpoint bonus stack additively. If a player has 99 Mastery for a given fish and has the 95% Mastery Checkpoint unlocked, the fish will heal 130% of the normal amount.
The heal bonuses from the per-item {{Icon|Mastery}} and the 95% Checkpoint bonus stack additively. If a player has 99 {{Icon|Mastery}} for a given fish and has the 95% {{Icon|Mastery}} Checkpoint unlocked, the fish will heal 130% of the normal amount.


The Mastery Checkpoint bonus also applies to uncooked [[Food]] such as crops grown via {{Skill|Farming}}.
The {{Icon|Mastery}} Checkpoint bonus also applies to uncooked [[Food]] such as crops grown via {{Skill|Farming}}.


== Skillcape ==
== Skillcape ==


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Superior Skillcapes|superior skillcape]] can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|120}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Cooking action.
The [[Pets|pet]] can be unlocked by doing any active Cooking action. [[#Passive Cooking|Passive Cooking]] does not roll for the pet.
{{PetSkillInfo}}
{{PetSkillInfo}}
== Cooking Fires ==
Cooking fires can be purchased from the [[Shop]] if the player has the required {{Skill|Firemaking}} level. Their purpose is to increase the amount of Cooking experience gained.
{{CookingFireUpgradeTable}}


== Cooking Items ==
== Cooking Items ==
Below is a table of all the items that can currently be cooked.
===Cooking Fire===
{{CookingTable}}
These items can be cooked using a Cooking Fire.
{{CookingTable|Cooking Fire}}
===Furnace===
These items are cooked using a Furnace.
{{CookingTable|Furnace}}
===Pot===
These items are cooked using a Pot.
{{CookingTable|Pot}}


== Potion ==
== Potion ==
The [[Generous Cook Potion]] has a chance to double food created. Charges are not used when burning food.
The [[Generous Cook Potion]] has a chance to double food created.
{{PotionTable|Generous Cook Potion}}
{{PotionTable|Generous Cook Potion}}
The [[Multicooker Potion]] reduces the interval for passive cooking.
{{PotionTable|Multicooker Potion}}


==Summoning Boosts==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedChancePerfectCookFire,increasedChancePerfectCookFurnace,increasedChancePerfectCookGlobal,increasedChancePerfectCookPot,increasedChanceSuccessfulCook,decreasedFoodBurnChance,coalGainedOnCookingFailure,increasedCookingSuccessCap,increasedGenerousCookPotionCharges,decreasedPassiveCookInterval,decreasedSecondaryFoodBurnChance,increasedChanceAdditionalPerfectItem,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}

Revision as of 09:08, 16 May 2023

This page was last updated for (v1.1.2).
This article is about the Cooking skill. For training the skill, see Cooking/Training.
Cooking

Cooking is used to turn raw fish and crops into edible food. Although produce such as Potatoes harvested while Farming can be used as raw food, cooked food is substantially stronger, with even low level fish such as Sardines healing more than Snape Grass, the strongest raw crop in the base game.

Mechanics

Action Time

The amount of time taken to cook food varies depending on the item being cooked. Purchasing the Art of Control god upgrade reduces this time by 15%, as does wearing the Cooking Skillcape. Up to a 5% reduction can be obtained from Vale ( Level 20). The Burning Coals and Sweltering Pools obstacles both reduce cooking time by 3%. Using the Pig and Salamander synergy will reduce this by a further 0.3 seconds, and wearing the Chef's Hat reduces it by another 0.1 seconds. The maximum interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction).

The Throne of the Herald Expansion introduces further reductions to the cooking time: The Superior Cooking Skillcape reduces the cooking interval by 25% - a 10% advantage over the Cooking Skillcape. The Pig and Eagle synergy provides a 10% reduction, which is a greater reduction than Pig and Salamander for any food with a base cooking time of over 3 seconds. Agility has a number of reductions, with Freezing Rafting, Monkey Trail, and Elite Pillar of Expertise providing reductions of 10%, 5%, and 3% respectively. A 5% reduction is granted while the Mortar and Pestle is equipped. Purchasing the Augite Furnace and Palladium Pot each provide a 2% reduction, while the Carrion Cooking Fire provides 3%. Finally, Harold provides a 2% reduction when unlocked. Therefore, the maximum interval reduction possible with the expansion is 93% plus 0.1 seconds.

The passive cooking interval may also be reduced by up to 40% when the Multicooker Potion is used (depending on the tier of potion used), and by 15% while the Pig and Beaver synergy is in use. Bonuses reducing the active cooking time also reduce the passive cooking time, where active reductions are applied before bonuses specifically reducing the passive cooking time. The passive cooking time of a recipe is determined as follows:

[math]\displaystyle{ \left ( \text{Base Action Time} \times \frac{100 - \text{Active Reduction %}}{100} - \text{Flat Active Reduction} \right ) \times 5 \times \frac{100 - \text{Passive Reduction %}}{100} }[/math]

Cooking Utilities

Cooking utilities can be purchased from the Shop if the player has the required skill levels. Cooking fires increase the amount of Cooking experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items.

Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the Maple Cooking Fire, then the 25% bonus Cooking experience is granted even when actively cooking with the furnace or pot.

Cooking Fires

Furnaces

Pots

Passive Cooking

While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any Mastery or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the Pig + Mole synergy is active.

Perfect Cook

Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the Cooking Skillcape and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.

Perfectly cooked items cannot be used in place of regular cooked food when creating things such as Summoning tablets or Agility obstacles. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.

Failed Cook

There is a base 30% chance for cooking attempts to fail, which can be reduced via Mastery down to 0%. There is also a 25% chance to fail a cooking attempt with the Pig and Mole synergy. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery level provides +0.6% success rate. Success rate is capped at 99%, except with Gloves or Cooking Skillcape.
10 +5% Perfect Cook Chance for this Item.
20 +5% Perfect Cook Chance for this Item.
30 +5% Perfect Cook Chance for this Item.
40 +5% Perfect Cook Chance for this Item.
50 +5% Perfect Cook Chance for this Item.
60 +5% Perfect Cook Chance for this Item.
70 +5% Perfect Cook Chance for this Item.
80 +5% Perfect Cook Chance for this Item.
90 +5% Perfect Cook Chance for this Item.
99 +50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten.

The cap of 100% success is reached at level 50 Mastery.

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,700,000 xp +5% Cooking Mastery XP
25% 6,750,000 xp +5% chance to get double cooked Food
50% 13,500,000 xp +10% chance to preserve raw food in Cooking
95% 25,650,000 xp All Food heals for +10% HP
Total Mastery Pool XP 27,000,000

The heal bonuses from the per-item Mastery and the 95% Checkpoint bonus stack additively. If a player has 99 Mastery for a given fish and has the 95% Mastery Checkpoint unlocked, the fish will heal 130% of the normal amount.

The Mastery Checkpoint bonus also applies to uncooked Food such as crops grown via Farming.

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Cooking Level 99.

The superior skillcape can be purchased from the store for Coins.svg 10,000,000 after the player reaches Cooking Level 120.

Skillcape Name Requirements Effect
Cooking Skillcape Cooking Skillcape Cooking Level 99 +2% Global Perfect Cook chance
-15% Cooking Interval
+100% chance to successfully Cook an item
Superior Cooking Skillcape Superior Cooking Skillcape Cooking Level 120 +4% Global Perfect Cook chance
+5% Chance to Preserve Food when eaten
-25% Cooking Interval
+100% chance to successfully Cook an item

Pet

The pet can be unlocked by doing any active Cooking action. Passive Cooking does not roll for the pet.

Pet Name Effect
Cris Cris +5% Chance to Double Items in Cooking

Cooking Items

Cooking Fire

These items can be cooked using a Cooking Fire.

Furnace

These items are cooked using a Furnace.

Pot

These items are cooked using a Pot.

Potion

The Generous Cook Potion has a chance to double food created.

Generous Cook Potion
Potion Tier Charges Effect
Generous Cook Potion I I 15 +10% Chance to Double Items in Cooking
Generous Cook Potion II II 30 +20% Chance to Double Items in Cooking
Generous Cook Potion III III 40 +30% Chance to Double Items in Cooking
Generous Cook Potion IV IV 60 +50% Chance to Double Items in Cooking

The Multicooker Potion reduces the interval for passive cooking.

Multicooker Potion
Potion Tier Charges Effect
Multicooker Potion I I 10 -10% Passive Cook Interval
Multicooker Potion II II 20 -15% Passive Cook Interval
Multicooker Potion III III 30 -25% Passive Cook Interval
Multicooker Potion IV IV 50 -40% Passive Cook Interval

Summoning Boosts

This table shows all the Summoning Familiars and Synergies that provide a bonus to Cooking.

Skill Boosts

This table lists most sources of Cooking-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.