Cooking: Difference between revisions

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[[File:Cooking (skill).svg|thumb|right|Cooking]]
[[File:Cooking (skill).svg|thumb|right|Cooking]]


Cooking makes your inedible raw fish into edible non-raw fish or non-edible non-raw fish... Simple, right?
Cooking is used to turn [[Fishing#Fish|raw fish]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as food, cooked fish are substantially stronger, with even relatively low level fish such as {{ItemIcon|Lobster|Lobsters}} healing more than {{ItemIcon|Carrot|Carrots}}, the strongest crops.
 
==Mechanics==
 
Cooking food normally takes 3 seconds. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 20% to 2.4 seconds.
 
By default, you will receive one cooked fish for each successful cooking action. The chance to double the amount of food cooked starts at 0% and can be increased in several ways:
 
* The [[Generous Cook Potion]] increases the chance to double food by +10-50%, depending on tier.
* {{ItemIcon|Aorpheat's Signet Ring}} increases the chance to double food by +10%.
* {{PetIcon|Cooking}} increases the chance to double food by +5%.
* The 25% Mastery Pool Checkpoint increases the chance to double food by +5%.
 
The bonuses stack additively. For example, a player wearing {{ItemIcon|Aorpheat's Signet Ring}} and using {{ItemIcon|Generous Cook Potion IV}} with {{PetIcon|Cooking}} unlocked while the 25% Mastery Pool Checkpoint is active will have a 70% chance to receive two fish instead of one.
 
===Burning Food===
There are two chances to burn food while cooking: The first is a 30% chance to burn food which can be reduced via Mastery. The second is a 1% chance that can only be removed by the {{ItemIcon|Cooking Skillcape}} or {{ItemIcon|Cooking Gloves}}.
 
If food is burnt during cooking, the player will only receive 1XP. The {{ItemIcon|Crown of Rhaelyx}} can still save materials from being consumed if food is burned, but the amount of burnt food cannot be doubled by {{PetIcon|Cooking}}, {{ItemIcon|Aorpheat's Signet Ring}}, or [[Generous Cook Potion]]s.
 
Burnt food is inedible and can be sold from the [[bank]] for {{GP|1}}. Reaching {{PAGENAME}} {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Cooking Skillcape}} for purchase from the [[Shop]]. Food will never burn when the Cooking Skillcape is equipped.


When you cook fish, there are two chances that it will burn. There is a primary, 30%, chance that can be reduced by mastery and a secondary, 99%, chance that is removed by the [[Cooking Skillcape]] and [[Cooking Gloves]]. If either of these When food burns you only receive 1 XP.
==Mastery Unlocks==
==Mastery Unlocks==
Cooking has a couple of [[Mastery]] unlocks associated with it.


* Level 10: Unlocks x10 cooking.
===Item Mastery Unlocks===
* Level 20: Unlocks x50 cooking.
{{MasteryUnlocks}}
* Level 30: Unlocks xAll cooking.
The cap of 99% success is reached at level 50 Mastery
 
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}
 
The heal bonuses from the per-item Mastery and the 95% Checkpoint bonus stack additively. If a player has 99 Mastery for a given fish and has the 95% Mastery Checkpoint unlocked, the fish will heal 130% of the normal amount.
 
The Mastery Checkpoint bonus also applies to uncooked [[Food]] such as crops grown via {{Skill|Farming}}.
 
== Skillcape ==
 
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}


All of these unlocks give you a bigger cooking queue. So instead of cooking one fish with a click, if you have level 10 mastery, you can cook 10. But they still take the same amount of time clicking the cook 1 button ten times would take.
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Cooking action.
{{PetSkillInfo}}


Additionally each level of mastery reduces the primary burn chance by 0.6%. At level 50 mastery food has a 0% chance to burn.
== Cooking Fires ==
Cooking fires can be purchased from the [[Shop]] if the player has the required {{Skill|Firemaking}} level. Their purpose is to increase the amount of Cooking experience gained.
{{CookingFireUpgradeTable}}


== Cooking Items ==
== Cooking Items ==
{| class="wikitable sortable"
Below is a table of all the items that can currently be cooked.
!Item
{{CookingTable}}
!Name
!Cooking Level
!Experience
!Healing
!Price
!Ingredients
|-
| style ="text-align: left;" |[[File:Shrimp (item).svg|50px|center]]
| style ="text-align: left;" |[[Shrimp]]
| style ="text-align: right;" |1
| style ="text-align: right;" |5
| style ="text-align: right;" |30
| style ="text-align: right;" |2
| style ="text-align: right;" |1 [[File:Raw Shrimp (item).svg|25px|middle|link=Raw Shrimp]]
|-
| style ="text-align: left;" |[[File:Sardine (item).svg|50px|center]]
| style ="text-align: left;" |[[Sardine]]
| style ="text-align: right;" |5
| style ="text-align: right;" |10
| style ="text-align: right;" |40
| style ="text-align: right;" |5
| style ="text-align: right;" |1 [[File:Raw Sardine (item).svg|25px|middle|link=Raw Sardine]]
|-
| style ="text-align: left;" |[[File:Herring (item).svg|50px|center]]
| style ="text-align: left;" |[[Herring]]
| style ="text-align: right;" |10
| style ="text-align: right;" |15
| style ="text-align: right;" |50
| style ="text-align: right;" |10
| style ="text-align: right;" |1 [[File:Raw Herring (item).svg|25px|middle|link=Raw Herring]]
|-
| style ="text-align: left;" |[[File:Trout (item).svg|50px|center]]
| style ="text-align: left;" |[[Trout]]
| style ="text-align: right;" |20
| style ="text-align: right;" |25
| style ="text-align: right;" |70
| style ="text-align: right;" |20
| style ="text-align: right;" |1 [[File:Raw Trout (item).svg|25px|middle|link=Raw Trout]]
|-
| style ="text-align: left;" |[[File:Salmon (item).svg|50px|center]]
| style ="text-align: left;" |[[Salmon]]
| style ="text-align: right;" |35
| style ="text-align: right;" |30
| style ="text-align: right;" |90
| style ="text-align: right;" |30
| style ="text-align: right;" |1 [[File:Raw Salmon (item).svg|25px|middle|link=Raw Salmon]]
|-
| style ="text-align: left;" |[[File:Lobster (item).svg|50px|center]]
| style ="text-align: left;" |[[Lobster]]
| style ="text-align: right;" |40
| style ="text-align: right;" |40
| style ="text-align: right;" |120
| style ="text-align: right;" |50
| style ="text-align: right;" |1 [[File:Raw Lobster (item).svg|25px|middle|link=Raw Lobster]]
|-
| style ="text-align: left;" |[[File:Swordfish (item).svg|50px|center]]
| style ="text-align: left;" |[[Swordfish]]
| style ="text-align: right;" |50
| style ="text-align: right;" |50
| style ="text-align: right;" |140
| style ="text-align: right;" |55
| style ="text-align: right;" |1 [[File:Raw Swordfish (item).svg|25px|middle|link=Raw Swordfish]]
|-
| style ="text-align: left;" |[[File:Crab (item).svg|50px|center]]
| style ="text-align: left;" |[[Crab]]
| style ="text-align: right;" |60
| style ="text-align: right;" |70
| style ="text-align: right;" |160
| style ="text-align: right;" |70
| style ="text-align: right;" |1 [[File:Raw Crab (item).svg|25px|middle|link=Raw Crab]]
|-
| style ="text-align: left;" |[[File:Shark (item).svg|50px|center]]
| style ="text-align: left;" |[[Shark]]
| style ="text-align: right;" |70
| style ="text-align: right;" |80
| style ="text-align: right;" |200
| style ="text-align: right;" |140
| style ="text-align: right;" |1 [[File:Raw Shark (item).svg|25px|middle|link=Raw Shark]]
|-
| style ="text-align: left;" |[[File:Cave Fish (item).svg|50px|center]]
| style ="text-align: left;" |[[Cave Fish]]
| style ="text-align: right;" |75
| style ="text-align: right;" |100
| style ="text-align: right;" |220
| style ="text-align: right;" |180
| style ="text-align: right;" |1 [[File:Raw Cave Fish (item).svg|25px|middle|link=Raw Cave Fish]]
|-
| style ="text-align: left;" |[[File:Manta Ray (item).svg|50px|center]]
| style ="text-align: left;" |[[Manta Ray]]
| style ="text-align: right;" |85
| style ="text-align: right;" |125
| style ="text-align: right;" |240
| style ="text-align: right;" |225
| style ="text-align: right;" |1 [[File:Raw Manta Ray (item).svg|25px|middle|link=Raw Manta Ray]]
|-
| style ="text-align: left;" |[[File:Whale (item).svg|50px|center]]
| style ="text-align: left;" |[[Whale]]
| style ="text-align: right;" |95
| style ="text-align: right;" |150
| style ="text-align: right;" |260
| style ="text-align: right;" |300
| style ="text-align: right;" |1 [[File:Raw Whale (item).svg|25px|middle|link=Raw Whale]]
|}
[[Category:Skills]]
 


== Potion ==
The [[Generous Cook Potion]] has a chance to double food created. Charges are not used when burning food.
{{PotionTable|Generous Cook Potion}}


[[Category:Skills]]
{{Menu}}
{{Menu}}

Revision as of 21:41, 22 January 2021

This page was last updated for (v0.18.2).
Cooking

Cooking is used to turn raw fish into edible food. Although produce such as Potatoes harvested while Farming can be used as food, cooked fish are substantially stronger, with even relatively low level fish such as Lobsters healing more than Carrots, the strongest crops.

Mechanics

Cooking food normally takes 3 seconds. Purchasing the Art of Control god upgrade reduces this time by 20% to 2.4 seconds.

By default, you will receive one cooked fish for each successful cooking action. The chance to double the amount of food cooked starts at 0% and can be increased in several ways:

  • The Generous Cook Potion increases the chance to double food by +10-50%, depending on tier.
  • Aorpheat's Signet Ring increases the chance to double food by +10%.
  • Cris increases the chance to double food by +5%.
  • The 25% Mastery Pool Checkpoint increases the chance to double food by +5%.

The bonuses stack additively. For example, a player wearing Aorpheat's Signet Ring and using Generous Cook Potion IV with Cris unlocked while the 25% Mastery Pool Checkpoint is active will have a 70% chance to receive two fish instead of one.

Burning Food

There are two chances to burn food while cooking: The first is a 30% chance to burn food which can be reduced via Mastery. The second is a 1% chance that can only be removed by the Cooking Skillcape or Cooking Gloves.

If food is burnt during cooking, the player will only receive 1XP. The Crown of Rhaelyx can still save materials from being consumed if food is burned, but the amount of burnt food cannot be doubled by Cris, Aorpheat's Signet Ring, or Generous Cook Potions.

Burnt food is inedible and can be sold from the bank for Coins.svg 1. Reaching Cooking Cooking Level 99 will unlock the Cooking Skillcape for purchase from the Shop. Food will never burn when the Cooking Skillcape is equipped.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery level provides +0.6% success rate. Success rate is capped at 99%, except with Gloves or Cooking Skillcape.
10 +5% Perfect Cook Chance for this Item.
20 +5% Perfect Cook Chance for this Item.
30 +5% Perfect Cook Chance for this Item.
40 +5% Perfect Cook Chance for this Item.
50 +5% Perfect Cook Chance for this Item.
60 +5% Perfect Cook Chance for this Item.
70 +5% Perfect Cook Chance for this Item.
80 +5% Perfect Cook Chance for this Item.
90 +5% Perfect Cook Chance for this Item.
99 +50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten.

The cap of 99% success is reached at level 50 Mastery

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,700,000 xp +5% Cooking Mastery XP
25% 6,750,000 xp +5% chance to get double cooked Food
50% 13,500,000 xp +10% chance to preserve raw food in Cooking
95% 25,650,000 xp All Food heals for +10% HP
Total Mastery Pool XP 27,000,000

The heal bonuses from the per-item Mastery and the 95% Checkpoint bonus stack additively. If a player has 99 Mastery for a given fish and has the 95% Mastery Checkpoint unlocked, the fish will heal 130% of the normal amount.

The Mastery Checkpoint bonus also applies to uncooked Food such as crops grown via Farming.

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Cooking Level 99.

Skillcape Name Requirements Effect
Cooking Skillcape Cooking Skillcape Cooking Level 99 +2% Global Perfect Cook chance
-15% Cooking Interval
+100% chance to successfully Cook an item
Superior Cooking Skillcape Superior Cooking Skillcape Cooking Level 120 +4% Global Perfect Cook chance
+5% Chance to Preserve Food when eaten
-25% Cooking Interval
+100% chance to successfully Cook an item

Pet

The pet can be unlocked by doing any Cooking action.

Pet Name Effect
Cris Cris +5% Chance to Double Items in Cooking

Cooking Fires

Cooking fires can be purchased from the Shop if the player has the required Firemaking level. Their purpose is to increase the amount of Cooking experience gained.


Cooking Items

Below is a table of all the items that can currently be cooked.

Potion

The Generous Cook Potion has a chance to double food created. Charges are not used when burning food.

Generous Cook Potion
Potion Tier Charges Effect
Generous Cook Potion I I 15 +10% Chance to Double Items in Cooking
Generous Cook Potion II II 30 +20% Chance to Double Items in Cooking
Generous Cook Potion III III 40 +30% Chance to Double Items in Cooking
Generous Cook Potion IV IV 60 +50% Chance to Double Items in Cooking