Combat Triangle: Difference between revisions

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Included Ancient Relics in the HC combat triangle list
 
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[[File:Cb_triangle.svg|thumb|right|Combat Triangle (Standard Mode)]]
 
[[File:Cb_triangle_hc.svg|thumb|right|Combat Triangle (Standard Mode)]]
The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]].
 
Each combat type is strong against one of the other two combat types and weak against the other:
 
{{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}.
 
{{Skill|Ranged}} is strong against {{Skill|Magic}}.
 
{{Skill|Magic}} is strong against {{Skill|Attack|Melee}}.
 
When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.
 
When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.
 
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}}, {{Icon|Adventure}} or {{Icon|Ancient Relics}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.
 
==Bonuses==
Note that if your DR is reduced by the Intimidation passive by all {{TotH}} enemies, the combat triangle is applied last.
{{CombatTriangleAdjustmentTable}}
 
<gallery widths="300px" heights="200px">
File:Cbtriangle.svg|Combat Triangle (Standard Mode)
File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode)
</gallery>
 
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