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Combat Triangle: Difference between revisions

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{{V|0.18.2}}
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The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]].
The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]].
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Each combat type is strong against one of the other two combat types and weak against the other:
Each combat type is strong against one of the other two combat types and weak against the other:


{{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}.</br>
{{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}.


{{Skill|Ranged}} is strong against {{Skill|Magic}}.</br>
{{Skill|Ranged}} is strong against {{Skill|Magic}}.


{{Skill|Magic}} is strong against {{Skill|Attack|Melee}}.</br>
{{Skill|Magic}} is strong against {{Skill|Attack|Melee}}.


When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.  
When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.  
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When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.
When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.


The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}} character.
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}} or {{Icon|Adventure}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.


==Bonuses==
==Bonuses==
 
Note that if your DR is reduced by the Intimidation passive by all {{TotH}} enemies, the combat triangle is applied last.
{| class="wikitable"
{{CombatTriangleAdjustmentTable}}
|-
! rowspan="2" | Player Style !! rowspan="2"|Game Mode !! colspan="2"|VS {{Skill|Attack|Melee}} !! colspan="2"|VS {{Skill|Ranged}} !! colspan="2"|VS {{Skill|Magic}}
|-
! DMG !! DR !! DMG !! DR !! DMG !! DR
|-
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Attack|Melee}} || Normal || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink"| -10% || style="background-color:lightpink" | 0.5x
|-style="border-bottom: solid lightgrey"
| {{Icon|Hardcore}} || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.25x
|-
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Ranged}} || Normal || style="background-color:lightpink" | -10% || style="background-color:lightpink" | 0.95x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x
|- style="border-bottom: solid lightgrey"
| {{Icon|Hardcore}} || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.75x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x
|-
|rowspan="2"|{{Skill|Magic}} || Normal || style="background-color:lightgreen" |+10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -10% || style="background-color:lightpink" | 0.85x || +0% || 1.0x
|-
| {{Icon|Hardcore}} || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.75x || +0% || 1.0x
|}


<gallery widths="300px" heights="200px">
<gallery widths="300px" heights="200px">
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File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode)
File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode)
</gallery>
</gallery>
{{Menu}}
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