Combat Triangle: Difference between revisions

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{{V0.16.3}}
{{V0.17.0}}
 
== Combat Areas ==
The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]].
{| class="wikitable sortable"
 
!Dungeon
Each combat type is strong against one of the other two combat types and weak against the other:
!Name
 
!Monster Difficulty
{{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}.</br>
!Highest Combat Level Monster
 
{{Skill|Ranged}} is strong against {{Skill|Magic}}.</br>
 
{{Skill|Magic}} is strong against {{Skill|Attack|Melee}}.</br>
 
When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.
 
When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.
 
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}} character.
 
==Bonuses==
 
{| class="wikitable"
|-
|-
! rowspan="2" | Player Style !! rowspan="2"|Game Mode !! colspan="2"|VS {{Skill|Attack|Melee}} !! colspan="2"|VS {{Skill|Ranged}} !! colspan="2"|VS {{Skill|Magic}}
| style ="text-align: left;" |[[File:Golbin_Village_(combatArea).svg|50px|middle|link=Golbin Village]]
| style ="text-align: left;" |[[Golbin Village]]
| style ="text-align: right;" |Very Easy
| style ="text-align: right;" |7
|-
|-
! DMG !! DR !! DMG !! DR !! DMG !! DR
| style ="text-align: left;" |[[File:Farmlands_(combatArea).svg|50px|middle|link=Farmlands]]
| style ="text-align: left;" |[[Farmlands]]
| style ="text-align: right;" |Very Easy - Medium
| style ="text-align: right;" |47
|-
|-
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Attack|Melee}} || Normal || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink"| -10% || style="background-color:lightpink" | 0.5x
| style ="text-align: left;" |[[File:Graveyard_(combatArea).svg|50px|middle|link=Graveyard]]
|-style="border-bottom: solid lightgrey"  
| style ="text-align: left;" |[[Graveyard]]
| {{Icon|Hardcore}} || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.25x
| style ="text-align: right;" |Very Easy - Medium
| style ="text-align: right;" |46
|-
|-
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Ranged}} || Normal || style="background-color:lightpink" | -10% || style="background-color:lightpink" | 0.95x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x
| style ="text-align: left;" |[[File:Sandy_Shores_(combatArea).svg|50px|middle|link=Sandy Shores]]
|- style="border-bottom: solid lightgrey"
| style ="text-align: left;" |[[Sandy Shores]]
| {{Icon|Hardcore}} || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.75x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x
| style ="text-align: right;" |Very Easy - Medium
| style ="text-align: right;" |34
|-
|-
|rowspan="2"|{{Skill|Magic}} || Normal || style="background-color:lightgreen" |+10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -10% || style="background-color:lightpink" | 0.85x || +0% || 1.0x
| style ="text-align: left;" |[[File:Wet_Forest_(combatArea).svg|50px|middle|link=Wet Forest]]
| style ="text-align: left;" |[[Wet Forest]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |35
|-
|-
| {{Icon|Hardcore}} || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.75x || +0% || 1.0x
| style ="text-align: left;" |[[File:Bandit_Hideout_(combatArea).svg|50px|middle|link=Bandit Hideout]]
| style ="text-align: left;" |[[Bandit Hideout]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |44
|-
| style ="text-align: left;" |[[File:Giant_Dungeon_(combatArea).svg|50px|middle|link=Giant Dungeon]]
| style ="text-align: left;" |[[Giant Dungeon]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |60
|-
| style ="text-align: left;" |[[File:Icy_Hills_(combatArea).svg|50px|middle|link=Icy Hills]]
| style ="text-align: left;" |[[Icy Hills]]
| style ="text-align: right;" |Easy - Hard
| style ="text-align: right;" |75
|-
| style ="text-align: left;" |[[File:Castle_of_Kings_(combatArea).svg|50px|middle|link=Castle of Kings]]
| style ="text-align: left;" |[[Castle of Kings]]
| style ="text-align: right;" |Easy - Hard
| style ="text-align: right;" |101
|-
| style ="text-align: left;" |[[File:Wizard_Tower_(combatArea).svg|50px|middle|link=Wizard Tower]]
| style ="text-align: left;" |[[Wizard Tower]]
| style ="text-align: right;" |Medium - Very Hard
| style ="text-align: right;" |108
|-
| style ="text-align: left;" |[[File:Dragon_Valley_(combatArea).svg|50px|middle|link=Dragon Valley]]
| style ="text-align: left;" |[[Dragon Valley]]
| style ="text-align: right;" |Hard - Very Hard
| style ="text-align: right;" |120
|}
|}
 
{{Menu}}
<gallery widths="300px" heights="200px">
[[Category:Guides]]
File:Cbtriangle.svg|Combat Triangle (Standard Mode)
File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode)
</gallery>

Revision as of 00:01, 28 November 2020