Combat Triangle

From Melvor Idle
This page is out of date (v0.16.3).

The Combat Triangle is a modifier applied to your Character when fighting Monsters based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a Damage Reduction Modifier. This is only applied to you, and not the Monster.

Each combat type is strong against one of the other two combat types and weak against the other:

Attack (skill).svg Melee is strong against Ranged (skill).svg Ranged.

Ranged (skill).svg Ranged is strong against Magic (skill).svg Magic.

Magic (skill).svg Magic is strong against Attack (skill).svg Melee.

When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.

When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.

The exact bonuses and penalties depend on which style the player is using and whether they are playing a Hardcore.svg Hardcore character.

Bonuses

Player Style Game Mode VS Attack (skill).svg Melee VS Ranged (skill).svg Ranged VS Magic (skill).svg Magic
DMG DR DMG DR DMG DR
Attack (skill).svg Melee Normal +0% 1.0x +10% 1.25x -10% 0.5x
Hardcore.svg Hardcore +0% 1.0x +10% 1.25x -20% 0.25x
Ranged (skill).svg Ranged Normal -10% 0.95x +0% 1.0x +10% 1.25x
Hardcore.svg Hardcore -20% 0.75x +0% 1.0x +10% 1.25x
Magic (skill).svg Magic Normal +10% 1.25x -10% 0.85x +0% 1.0x
Hardcore.svg Hardcore +10% 1.25x -20% 0.75x +0% 1.0x