Combat Passive Slot

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This page is up to date (v1.2.2).

The Combat Passive Slot is an equipment slot which is unlocked after beating Into the Mist.

After completing the dungeon you will upgrade all your equipment sets, where you can equip most Combat Items with passives, and gain their passive benefit. While an item is required to have some passive effect useful in combat to equip, other passive effects that are beneficial outside of combat will still work, such as Aorpheat's Signet Ring giving a 10% chance to double resources

You cannot equip Weapons, Skillcapes, Skilling Items, or items which you already have equipped in the same loadout to this slot.

List of compatible items

Item Passive
Gold Topaz Ring Gold Topaz Ring if equipped, something special might drop while training Skills.
+15% GP From Monsters
Ranger Hat Ranger Hat +5% Ammo Preservation
Ranger Boots Ranger Boots +5% Ammo Preservation
Amulet of Looting Amulet of Looting Passive: Auto-loots when equipped
Ancient Wizard Hat Ancient Wizard Hat Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
Ancient Wizard Robes Ancient Wizard Robes Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
Ancient Wizard Bottoms Ancient Wizard Bottoms Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
Ancient Wizard Boots Ancient Wizard Boots Passive: +5 Minimum Damage when using Air, Water, Earth or Fire Spells; +6% Accuracy Rating and Maximum Hit when using Surge Spells.
Aorpheat's Signet Ring Aorpheat's Signet Ring Created by Patreon (Aorpheat)
Passive: When equipped - +100% GP granted from all sources except Alt. Magic, Township and Item Sales, +5% chance to obtain double loot from slain monsters or Thieving, +10% chance to gain double resources from any skill.
Bone Necklace Bone Necklace Passive: Bones are automatically buried for 200% of their Prayer Point value
Red Party Hat Red Party Hat +1 Bragging Rights
Dragonfire Shield Dragonfire Shield Created by Patreon (Michael7050)
+30 Maximum Hitpoints and -30% damage taken from dragonbreath
Purple Party Hat Purple Party Hat Happy 1st Birthday to Melvor Idle!
Santa Hat Santa Hat +2 Bragging Rights
Christmas Event 2020.
Friendship Bracelet Friendship Bracelet There is nothing more important than those around you. Be kind to each other.
Christmas Event 2020.
Christmas Coal Christmas Coal One of the most beautiful looking rings you will ever find. Small chance to gain coal when killing an enemy.
Christmas Event 2020.
Christmas Sweater Christmas Sweater Hmmm... -1 style points?
Christmas Event 2020.
Christmas Wreath Christmas Wreath Wearing this around your neck is not recommended. But for some reason it gives you Damage Reduction.
Christmas Event 2020.
Yellow Party Hat Yellow Party Hat +1 Bragging Rights
Gold Sapphire Ring Gold Sapphire Ring Passive: +0-30 Reflect Damage (Reflect dmg cannot activate more than once every 2 seconds. Reflect dmg cannot kill an enemy nor provide XP).
Gold Ruby Ring Gold Ruby Ring +3 Flat Hitpoints Regeneration
Gold Emerald Ring Gold Emerald Ring Passive: +4% Combat XP. Does not work with Slayer or Alt. Magic.
Gold Diamond Ring Gold Diamond Ring Passive: The Protect Item Prayer costs nothing
Silver Topaz Necklace Silver Topaz Necklace +12 Hidden Attack Level
Silver Sapphire Necklace Silver Sapphire Necklace +3% Magic lifesteal
Silver Ruby Necklace Silver Ruby Necklace +8 Hidden Strength Level
Silver Emerald Necklace Silver Emerald Necklace +5% Ammo Preservation
+6 Hidden Ranged Level
Silver Diamond Necklace Silver Diamond Necklace Passive: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon
Gold Topaz Necklace Gold Topaz Necklace +50 GP From Monsters
+10% GP From Monsters
Gold Sapphire Necklace Gold Sapphire Necklace Passive: +1% Damage Reduction when fighting Ranged enemies with Melee
Gold Ruby Necklace Gold Ruby Necklace -2s Hitpoint Regeneration interval
+20% Hitpoint Regeneration
Gold Emerald Necklace Gold Emerald Necklace Passive: +1% Damage Reduction when fighting Magic enemies with Ranged
Slayer Helmet (Basic) Slayer Helmet (Basic) +5% Flat Slayer Area Effect Negation
+5% Slayer Skill XP
+2% Damage To Slayer Tasks
+2% Slayer Coins
Slayer Platebody (Basic) Slayer Platebody (Basic) +5% Flat Slayer Area Effect Negation
+5% Slayer Skill XP
+2% Damage To Slayer Tasks
+2% Slayer Coins
Slayer Helmet (Strong) Slayer Helmet (Strong) +10% Flat Slayer Area Effect Negation
+15% Slayer Skill XP
+3% Damage To Slayer Tasks
+3% Slayer Coins
Slayer Platebody (Strong) Slayer Platebody (Strong) +10% Flat Slayer Area Effect Negation
+15% Slayer Skill XP
+3% Damage To Slayer Tasks
+3% Slayer Coins
Slayer Helmet (Elite) Slayer Helmet (Elite) +15% Flat Slayer Area Effect Negation
+30% Slayer Skill XP
+4% Damage To Slayer Tasks
+4% Slayer Coins
Slayer Platebody (Elite) Slayer Platebody (Elite) +15% Flat Slayer Area Effect Negation
+30% Slayer Skill XP
+4% Damage To Slayer Tasks
+4% Slayer Coins
Mirror Shield Mirror Shield Passive: Grants access to Strange Cave.
Magical Ring Magical Ring Passive: Grants access to High Lands.
Slayer Wizard Hat (Basic) Slayer Wizard Hat (Basic) +5% Flat Slayer Area Effect Negation
+5% Slayer Skill XP
+2% Damage To Slayer Tasks
+2% Slayer Coins
Slayer Wizard Robes (Basic) Slayer Wizard Robes (Basic) +5% Flat Slayer Area Effect Negation
+5% Slayer Skill XP
+2% Damage To Slayer Tasks
+2% Slayer Coins
Slayer Wizard Hat (Strong) Slayer Wizard Hat (Strong) +10% Flat Slayer Area Effect Negation
+15% Slayer Skill XP
+3% Damage To Slayer Tasks
+3% Slayer Coins
Slayer Wizard Robes (Strong) Slayer Wizard Robes (Strong) +10% Flat Slayer Area Effect Negation
+15% Slayer Skill XP
+3% Damage To Slayer Tasks
+3% Slayer Coins
Slayer Wizard Hat (Elite) Slayer Wizard Hat (Elite) +15% Flat Slayer Area Effect Negation
+30% Slayer Skill XP
+4% Damage To Slayer Tasks
+4% Slayer Coins
Slayer Wizard Robes (Elite) Slayer Wizard Robes (Elite) +15% Flat Slayer Area Effect Negation
+30% Slayer Skill XP
+4% Damage To Slayer Tasks
+4% Slayer Coins
Slayer Cowl (Basic) Slayer Cowl (Basic) +5% Flat Slayer Area Effect Negation
+5% Slayer Skill XP
+2% Damage To Slayer Tasks
+2% Slayer Coins
Slayer Leather Body (Basic) Slayer Leather Body (Basic) +5% Flat Slayer Area Effect Negation
+5% Slayer Skill XP
+2% Damage To Slayer Tasks
+2% Slayer Coins
Slayer Cowl (Strong) Slayer Cowl (Strong) +10% Flat Slayer Area Effect Negation
+15% Slayer Skill XP
+3% Damage To Slayer Tasks
+3% Slayer Coins
Slayer Leather Body (Strong) Slayer Leather Body (Strong) +10% Flat Slayer Area Effect Negation
+15% Slayer Skill XP
+3% Damage To Slayer Tasks
+3% Slayer Coins
Slayer Cowl (Elite) Slayer Cowl (Elite) +15% Flat Slayer Area Effect Negation
+30% Slayer Skill XP
+4% Damage To Slayer Tasks
+4% Slayer Coins
Slayer Leather Body (Elite) Slayer Leather Body (Elite) +15% Flat Slayer Area Effect Negation
+30% Slayer Skill XP
+4% Damage To Slayer Tasks
+4% Slayer Coins
Chapeau Noir Chapeau Noir Created by Patreon (ChapeauNoir)
Passive: +10% Chance To Double Loot in Combat and +10% Chance to Double Items in Thieving
Glacia God Helmet Glacia God Helmet Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
Glacia God Platelegs Glacia God Platelegs Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
Glacia God Platebody Glacia God Platebody Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
Glacia God Boots Glacia God Boots Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
Glacia God Gloves Glacia God Gloves Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells.
Deadeye Amulet Deadeye Amulet Passive: 25% chance for Ranged attacks to deal 150% dmg
Warlock Amulet Warlock Amulet +10% Magic lifesteal
Guardian Amulet Guardian Amulet Passive: +5% Damage Reduction and +10% Attack Interval. Both are doubled if you are below 50% Hitpoints
Fighter Amulet Fighter Amulet Passive: (MELEE ONLY) Apply stun to the Target for 1 turn when you hit for at least 70% of your max hit.
Air Acolyte Wizard Hat Air Acolyte Wizard Hat Passive: +5 Minimum Air Spell Dmg
Air Acolyte Wizard Robes Air Acolyte Wizard Robes Passive: +5 Minimum Air Spell Dmg
Air Acolyte Wizard Bottoms Air Acolyte Wizard Bottoms Passive: +5 Minimum Air Spell Dmg
Air Acolyte Wizard Boots Air Acolyte Wizard Boots Passive: +5 Minimum Air Spell Dmg
Water Acolyte Wizard Hat Water Acolyte Wizard Hat Passive: +5 Minimum Water Spell Dmg
Water Acolyte Wizard Robes Water Acolyte Wizard Robes Passive: +5 Minimum Water Spell Dmg
Water Acolyte Wizard Bottoms Water Acolyte Wizard Bottoms Passive: +5 Minimum Water Spell Dmg
Water Acolyte Wizard Boots Water Acolyte Wizard Boots Passive: +5 Minimum Water Spell Dmg
Earth Acolyte Wizard Hat Earth Acolyte Wizard Hat Passive: +5 Minimum Earth Spell Dmg
Earth Acolyte Wizard Robes Earth Acolyte Wizard Robes Passive: +5 Minimum Earth Spell Dmg
Earth Acolyte Wizard Bottoms Earth Acolyte Wizard Bottoms Passive: +5 Minimum Earth Spell Dmg
Earth Acolyte Wizard Boots Earth Acolyte Wizard Boots Passive: +5 Minimum Earth Spell Dmg
Fire Acolyte Wizard Hat Fire Acolyte Wizard Hat Passive: +5 Minimum Fire Spell Dmg
Fire Acolyte Wizard Robes Fire Acolyte Wizard Robes Passive: +5 Minimum Fire Spell Dmg
Fire Acolyte Wizard Bottoms Fire Acolyte Wizard Bottoms Passive: +5 Minimum Fire Spell Dmg
Fire Acolyte Wizard Boots Fire Acolyte Wizard Boots Passive: +5 Minimum Fire Spell Dmg
Air Adept Wizard Hat Air Adept Wizard Hat Passive: +15 Minimum Air Spell Dmg
Air Adept Wizard Robes Air Adept Wizard Robes Passive: +15 Minimum Air Spell Dmg
Air Adept Wizard Bottoms Air Adept Wizard Bottoms Passive: +15 Minimum Air Spell Dmg
Air Adept Wizard Boots Air Adept Wizard Boots Passive: +15 Minimum Air Spell Dmg
Water Adept Wizard Hat Water Adept Wizard Hat Passive: +15 Minimum Water Spell Dmg
Water Adept Wizard Robes Water Adept Wizard Robes Passive: +15 Minimum Water Spell Dmg
Water Adept Wizard Bottoms Water Adept Wizard Bottoms Passive: +15 Minimum Water Spell Dmg
Water Adept Wizard Boots Water Adept Wizard Boots Passive: +15 Minimum Water Spell Dmg
Earth Adept Wizard Hat Earth Adept Wizard Hat Passive: +15 Minimum Earth Spell Dmg
Earth Adept Wizard Robes Earth Adept Wizard Robes Passive: +15 Minimum Earth Spell Dmg
Earth Adept Wizard Bottoms Earth Adept Wizard Bottoms Passive: +15 Minimum Earth Spell Dmg
Earth Adept Wizard Boots Earth Adept Wizard Boots Passive: +15 Minimum Earth Spell Dmg
Fire Adept Wizard Hat Fire Adept Wizard Hat Passive: +15 Minimum Fire Spell Dmg
Fire Adept Wizard Robes Fire Adept Wizard Robes Passive: +15 Minimum Fire Spell Dmg
Fire Adept Wizard Bottoms Fire Adept Wizard Bottoms Passive: +15 Minimum Fire Spell Dmg
Fire Adept Wizard Boots Fire Adept Wizard Boots Passive: +15 Minimum Fire Spell Dmg
Air Expert Wizard Hat Air Expert Wizard Hat Passive: +20 Minimum Air Spell Dmg
Air Expert Wizard Robes Air Expert Wizard Robes Passive: +20 Minimum Air Spell Dmg
Air Expert Wizard Bottoms Air Expert Wizard Bottoms Passive: +20 Minimum Air Spell Dmg
Air Expert Wizard Boots Air Expert Wizard Boots Passive: +20 Minimum Air Spell Dmg
Water Expert Wizard Hat Water Expert Wizard Hat Passive: +20 Minimum Water Spell Dmg
Water Expert Wizard Robes Water Expert Wizard Robes Passive: +20 Minimum Water Spell Dmg
Water Expert Wizard Bottoms Water Expert Wizard Bottoms Passive: +20 Minimum Water Spell Dmg
Water Expert Wizard Boots Water Expert Wizard Boots Passive: +20 Minimum Water Spell Dmg
Earth Expert Wizard Hat Earth Expert Wizard Hat Passive: +20 Minimum Earth Spell Dmg
Earth Expert Wizard Robes Earth Expert Wizard Robes Passive: +20 Minimum Earth Spell Dmg
Earth Expert Wizard Bottoms Earth Expert Wizard Bottoms Passive: +20 Minimum Earth Spell Dmg
Earth Expert Wizard Boots Earth Expert Wizard Boots Passive: +20 Minimum Earth Spell Dmg
Fire Expert Wizard Hat Fire Expert Wizard Hat Passive: +20 Minimum Fire Spell Dmg
Fire Expert Wizard Robes Fire Expert Wizard Robes Passive: +20 Minimum Fire Spell Dmg
Fire Expert Wizard Bottoms Fire Expert Wizard Bottoms Passive: +20 Minimum Fire Spell Dmg
Fire Expert Wizard Boots Fire Expert Wizard Boots Passive: +20 Minimum Fire Spell Dmg
Desert Hat Desert Hat Passive: Grants access to Arid Plains.
Blazing Lantern Blazing Lantern Passive: Grants access to Shrouded Badlands.
Climbing Boots Climbing Boots Passive: Grants access to Perilous Peaks.
Gloves of Silence Gloves of Silence +150 GP From Thieving
+150 GP From Monsters
-0.1s Thieving Interval
+50 Stealth while Thieving
Shaman Ring Shaman Ring +3% Magic Damage Bonus.
Passive: +6 Flat Hitpoints Regeneration
Sand Treaders Sand Treaders -0.1s Attack Interval
Elder Crown Elder Crown +100% Bleed lifesteal
+10% Lifesteal
-0.1s Attack Interval
Recoil Shield Recoil Shield Passive: Reflects up to 25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. Reflect dmg cannot kill an enemy nor provide XP).
Wasteful Ring Wasteful Ring +5% Auto Eat Threshold
-25% Auto Eat Efficiency
Priest Hat Priest Hat -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1)
+10% Chance To Preserve Prayer Points
Slayer Helmet (Master) Slayer Helmet (Master) +3% Chance To Double Loot in Combat
+40% Slayer Skill XP
+3% Chance to Double Items in Thieving
+20% Flat Slayer Area Effect Negation
+5% Damage To Slayer Tasks
+5% Slayer Coins
Slayer Platebody (Master) Slayer Platebody (Master) +3% Chance To Double Loot in Combat
+40% Slayer Skill XP
+3% Chance to Double Items in Thieving
+20% Flat Slayer Area Effect Negation
+5% Damage To Slayer Tasks
+5% Slayer Coins
Slayer Cowl (Master) Slayer Cowl (Master) +3% Chance To Double Loot in Combat
+40% Slayer Skill XP
+3% Chance to Double Items in Thieving
+20% Flat Slayer Area Effect Negation
+5% Damage To Slayer Tasks
+5% Slayer Coins
Slayer Leather Body (Master) Slayer Leather Body (Master) +3% Chance To Double Loot in Combat
+40% Slayer Skill XP
+3% Chance to Double Items in Thieving
+20% Flat Slayer Area Effect Negation
+5% Damage To Slayer Tasks
+5% Slayer Coins
Slayer Wizard Hat (Master) Slayer Wizard Hat (Master) +3% Chance To Double Loot in Combat
+40% Slayer Skill XP
+3% Chance to Double Items in Thieving
+20% Flat Slayer Area Effect Negation
+5% Damage To Slayer Tasks
+5% Slayer Coins
Slayer Wizard Robes (Master) Slayer Wizard Robes (Master) +3% Chance To Double Loot in Combat
+40% Slayer Skill XP
+3% Chance to Double Items in Thieving
+20% Flat Slayer Area Effect Negation
+5% Damage To Slayer Tasks
+5% Slayer Coins
Green Party Hat Green Party Hat +1 Bragging Rights
Hunter's Ring Hunter's Ring +10% Flat Slayer Area Effect Negation
+10% Slayer Skill XP
+10% Slayer Coins
Necromancer Hat Necromancer Hat Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
Necromancer Robes Necromancer Robes Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
Necromancer Bottoms Necromancer Bottoms Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
Necromancer Boots Necromancer Boots Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP
When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval
Sneak-Ers Sneak-Ers +5% Global GP (except Item Sales)
+40 Stealth while Thieving
Jeweled Necklace Jeweled Necklace +5% Global GP (except Item Sales)
Ring of Wealth Ring of Wealth +7% Chance to Double Items Globally
-3% Chance to Preserve Resources in Skills
Absorbing Shield Absorbing Shield Passive: When hit, lose 5% evasion ratings and gain +1% damage reduction, stacking up to 3 times (lasts until end of fight)
Training Shield Training Shield Passive: +3% Combat XP. Does not work with Slayer or Alt. Magic, +3% of Maximum Hit as Minimum Hit
Knight's Defender Knight's Defender Passive: (MELEE ONLY) -0.1s Attack Interval, -3% Damage Reduction, +7 Melee Attack Bonus
Cave Giant Boots Cave Giant Boots -15% Melee Evasion
+5% Melee Maximum Hit
Fine Coinpurse Fine Coinpurse +10% Global GP (except Item Sales)
Gold Crested Shield Gold Crested Shield +150% GP From Monsters
Book of Scholars Book of Scholars +3% Global Skill XP
-15% Global GP (except Item Sales)
Shield of Melee Power Shield of Melee Power Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack. Enemies have -5% Damage Reduction.
Shield of Ranged Power Shield of Ranged Power Passive: +10% Ranged Maximum Hit and +10% Ranged critical hit chance. Enemies have -5% Damage Reduction.
Shield of Magic Power Shield of Magic Power Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack. Enemies have -5% Damage Reduction.
Ring of Power Ring of Power Passive: +5% of Maximum Hit added to Minimum Hit. Enemies have -5% Damage Reduction.
Nature's Blessing Ring Nature's Blessing Ring Passive: +10 Flat Hitpoints Regeneration.
When equipped with Nature's Wrath Staff: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells.
Scaled Shield Scaled Shield +10% chance to poison attackers when hit (once per turn)
Poison Virulence Ring Poison Virulence Ring Passive: +20% chance to apply poison when hitting with an attack and -30 Maximum Hitpoints.
When equipped with Poison Virulence Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned.
Poison Virulence Gloves Poison Virulence Gloves Passive: +10% chance to ignore poison.
When equipped with Poison Virulence Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned.
Burning Madness Ring Burning Madness Ring Passive: +20% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack and -10% Magic Accuracy Rating.
When equipped with Burning Madness Gloves: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning.
Burning Madness Gloves Burning Madness Gloves Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn.
When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning.
Spiked Shell Ring Spiked Shell Ring Passive: +10% Attack Interval and +15% chance to inflict a bleed that does 300% of the attack's damage to attackers when hit (once per turn).
When equipped with Spiked Shell Gloves: +5% Damage Reduction and +30% Global Evasion when you are bleeding.
Spiked Shell Gloves Spiked Shell Gloves Passive: +10% chance to ignore bleed.
When equipped with Spiked Shell Ring: +5% Damage Reduction and +30% Global Evasion when you are bleeding.
Relentless Fury Ring Relentless Fury Ring Passive: +15% chance to stun when hitting with a Melee attack and -10% Global Evasion.
When equipped with Relentless Fury Gloves: +5% chance to increase the length of stun inflicted by 1 turn and +15% chance to ignore Stuns and Freezes.
Relentless Fury Gloves Relentless Fury Gloves Passive: +10% chance to ignore Stuns and Freezes.
When equipped with Relentless Fury Ring: +15% chance to increase the length of stun inflicted by 1 turn and +5% chance to ignore Stun and Freeze.
Prats Hat Prats Hat When equipped with Cape of Prat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating.
Top Hat Top Hat +200 GP Gained on successful Enemy Hit
Hunters Hat Hunters Hat -0.2s Monster Respawn Timer
Necromancers Crown Necromancers Crown All Bone drops from Combat are doubled
Amulet of Prayers Amulet of Prayers +10% Chance To Preserve Prayer Points
Gain +1 Prayer Points for each successful Enemy hit on you
Iridium Onyx Ring Iridium Onyx Ring +1 Flat Melee Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
+1 Flat Melee Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
Palladium Onyx Ring Palladium Onyx Ring +4% Damage Reduction when fighting a Ranged Enemy
Iridium Oricha Ring Iridium Oricha Ring +1 Flat Ranged Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
+1 Flat Ranged Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped
Palladium Oricha Ring Palladium Oricha Ring +4% Damage Reduction when fighting a Magic Enemy
Iridium Cerulean Ring Iridium Cerulean Ring +25% Auto Eat Efficiency
Palladium Cerulean Ring Palladium Cerulean Ring +8% Damage Reduction when using a Magic 2-Handed Weapon
Iridium Runestone Ring Iridium Runestone Ring +8% of Maximum Hit added to Minimum Hit
Palladium Runestone Ring Palladium Runestone Ring +4% Damage Reduction when fighting a Melee Enemy
Iridium Zephyte Ring Iridium Zephyte Ring +0.25% Maximum Hit for each 1% of Damage Reduction the Enemy has
Palladium Zephyte Ring Palladium Zephyte Ring +1% Maximum Hit for each 1% of Damage Reduction
Damage Reduction is now halved
Meteorite Warrior Ring Meteorite Warrior Ring When equipped with Meteorite 2H Sword: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus
Meteorite Marksman Ring Meteorite Marksman Ring When equipped with Meteorite Javelins OR Meteorite Bolts: +30% Ammo Preservation and +10% Ranged Strength Bonus from Equipment
Iridium Onyx Necklace Iridium Onyx Necklace +5% Melee Maximum Hit. This value is tripled if fighting a Ranged Enemy
Palladium Onyx Necklace Palladium Onyx Necklace Killing a Melee Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level
Iridium Oricha Necklace Iridium Oricha Necklace +5% Ranged Maximum Hit. This value is tripled if fighting a Magic Enemy
Palladium Oricha Necklace Palladium Oricha Necklace Killing a Ranged Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level
Iridium Cerulean Necklace Iridium Cerulean Necklace Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal)
Passive Hitpoint Regeneration is disabled
Palladium Cerulean Necklace Palladium Cerulean Necklace -7.5s Hitpoint Regeneration interval
-75% Hitpoint Regeneration
Iridium Runestone Necklace Iridium Runestone Necklace +5% Magic Maximum Hit. This value is tripled if fighting a Melee Enemy
Palladium Runestone Necklace Palladium Runestone Necklace Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level
Iridium Zephyte Necklace Iridium Zephyte Necklace +4% Damage Reduction when fighting a Dungeon Boss.
Poison Master Wizard Hat Poison Master Wizard Hat +5% Accuracy Rating when using Archaic Spells that use Poison Runes
Poison Master Wizard Boots Poison Master Wizard Boots +5% Accuracy Rating when using Archaic Spells that use Poison Runes
Poison Master Wizard Bottoms Poison Master Wizard Bottoms +5% Accuracy Rating when using Archaic Spells that use Poison Runes
Poison Master Wizard Robes Poison Master Wizard Robes +5% Accuracy Rating when using Archaic Spells that use Poison Runes
Infernal Master Wizard Hat Infernal Master Wizard Hat +5% Accuracy Rating when using Archaic Spells that use Infernal Runes
Infernal Master Wizard Boots Infernal Master Wizard Boots +5% Accuracy Rating when using Archaic Spells that use Infernal Runes
Infernal Master Wizard Bottoms Infernal Master Wizard Bottoms +5% Accuracy Rating when using Archaic Spells that use Infernal Runes
Infernal Master Wizard Robes Infernal Master Wizard Robes +5% Accuracy Rating when using Archaic Spells that use Infernal Runes
Lightning Master Wizard Hat Lightning Master Wizard Hat +5% Accuracy Rating when using Archaic Spells that use Lightning Runes
Lightning Master Wizard Boots Lightning Master Wizard Boots +5% Accuracy Rating when using Archaic Spells that use Lightning Runes
Lightning Master Wizard Bottoms Lightning Master Wizard Bottoms +5% Accuracy Rating when using Archaic Spells that use Lightning Runes
Lightning Master Wizard Robes Lightning Master Wizard Robes +5% Accuracy Rating when using Archaic Spells that use Lightning Runes
Poison Legendary Wizard Hat Poison Legendary Wizard Hat +10% Accuracy Rating when using Archaic Spells that use Poison Runes
Poison Legendary Wizard Boots Poison Legendary Wizard Boots +10% Accuracy Rating when using Archaic Spells that use Poison Runes
Poison Legendary Wizard Bottoms Poison Legendary Wizard Bottoms +10% Accuracy Rating when using Archaic Spells that use Poison Runes
Poison Legendary Wizard Robes Poison Legendary Wizard Robes +10% Accuracy Rating when using Archaic Spells that use Poison Runes
Infernal Legendary Wizard Hat Infernal Legendary Wizard Hat +10% Accuracy Rating when using Archaic Spells that use Infernal Runes
Infernal Legendary Wizard Boots Infernal Legendary Wizard Boots +10% Accuracy Rating when using Archaic Spells that use Infernal Runes
Infernal Legendary Wizard Bottoms Infernal Legendary Wizard Bottoms +10% Accuracy Rating when using Archaic Spells that use Infernal Runes
Infernal Legendary Wizard Robes Infernal Legendary Wizard Robes +10% Accuracy Rating when using Archaic Spells that use Infernal Runes
Lightning Legendary Wizard Hat Lightning Legendary Wizard Hat +10% Accuracy Rating when using Archaic Spells that use Lightning Runes
Lightning Legendary Wizard Boots Lightning Legendary Wizard Boots +10% Accuracy Rating when using Archaic Spells that use Lightning Runes
Lightning Legendary Wizard Bottoms Lightning Legendary Wizard Bottoms +10% Accuracy Rating when using Archaic Spells that use Lightning Runes
Lightning Legendary Wizard Robes Lightning Legendary Wizard Robes +10% Accuracy Rating when using Archaic Spells that use Lightning Runes
Poison Mythical Wizard Hat Poison Mythical Wizard Hat +15% Accuracy Rating when using Archaic Spells that use Poison Runes
Poison Mythical Wizard Boots Poison Mythical Wizard Boots +15% Accuracy Rating when using Archaic Spells that use Poison Runes
Poison Mythical Wizard Bottoms Poison Mythical Wizard Bottoms +15% Accuracy Rating when using Archaic Spells that use Poison Runes
Poison Mythical Wizard Robes Poison Mythical Wizard Robes +15% Accuracy Rating when using Archaic Spells that use Poison Runes
Infernal Mythical Wizard Hat Infernal Mythical Wizard Hat +15% Accuracy Rating when using Archaic Spells that use Infernal Runes
Infernal Mythical Wizard Boots Infernal Mythical Wizard Boots +15% Accuracy Rating when using Archaic Spells that use Infernal Runes
Infernal Mythical Wizard Bottoms Infernal Mythical Wizard Bottoms +15% Accuracy Rating when using Archaic Spells that use Infernal Runes
Infernal Mythical Wizard Robes Infernal Mythical Wizard Robes +15% Accuracy Rating when using Archaic Spells that use Infernal Runes
Lightning Mythical Wizard Hat Lightning Mythical Wizard Hat +15% Accuracy Rating when using Archaic Spells that use Lightning Runes
Lightning Mythical Wizard Boots Lightning Mythical Wizard Boots +15% Accuracy Rating when using Archaic Spells that use Lightning Runes
Lightning Mythical Wizard Bottoms Lightning Mythical Wizard Bottoms +15% Accuracy Rating when using Archaic Spells that use Lightning Runes
Lightning Mythical Wizard Robes Lightning Mythical Wizard Robes +15% Accuracy Rating when using Archaic Spells that use Lightning Runes
Perfect Sight Legs Perfect Sight Legs +20% Accuracy Rating
Bundled Protection Body Bundled Protection Body When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack)
Poison Lifesteal Amulet Poison Lifesteal Amulet +50% Poison lifesteal
Burning Protection Platelegs Burning Protection Platelegs +15% chance to ignore burn
Ward of Flame Platebody Ward of Flame Platebody +15% Chance to apply burn when attacking
Blazing Helmet Blazing Helmet +10% chance to ignore burn
+15% Chance to apply burn when attacking
Frost Walker Boots Frost Walker Boots +15% chance to ignore Slow effects
Freezing Touch Body Freezing Touch Body +20% chance to apply frostburn when attacking
Frostshield Amulet Frostshield Amulet While the Target is Slowed or Frozen, +80 Maximum Hitpoints.
Lightning Amulet Lightning Amulet +10% chance to ignore Stun and Freeze
+20% Reflect Damage
FrostSpark Amulet FrostSpark Amulet Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction.
When equipped with Frostspark Boots and Frostspark 1H Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit
Lightning Boots Lightning Boots While the Target is stunned, -0.3s Attack Interval.
Frostspark Boots Frostspark Boots While the Target is stunned, -0.3s Attack Interval. Also, +30% chance to ignore Slow effects.
When equipped with Frostspark Amulet and Frostspark Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit
Lightning Aura Helmet Lightning Aura Helmet Passive: When the Enemy is Stunned: +20% of Maximum Hit added to Minimum Hit
Allure Amulet Allure Amulet +10% chance to avoid Sleep
When hit, +5% chance to apply Sleep to the Target for 1 turn
Leviathan Shield Leviathan Shield When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times)
Gauntlets of Rage Gauntlets of Rage When hit, gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)
Ring of Curse Protection Ring of Curse Protection +10% Lifesteal if target is Cursed
+20% chance to avoid Curses
Mask of Madness Mask of Madness Apply Madness Curse to the Target on spawn or revive
+20% chance to avoid Curses
Mask of Torment Mask of Torment Apply Torment Curse to the Target on spawn or revive
+20% chance to avoid Curses
Mask of Despair Mask of Despair +20% chance to avoid Curses
Apply Despair Curse to the Target on spawn or revive
Voodoo Trinket Voodoo Trinket Magic Curses can be used without a Magic weapon
Slayer Helmet (Legendary) Slayer Helmet (Legendary) +4% Chance To Double Loot in Combat
+45% Slayer Skill XP
+4% Chance to Double Items in Thieving
+25% Flat Slayer Area Effect Negation
+6% Damage To Slayer Tasks
+6% Slayer Coins
Slayer Platebody (Legendary) Slayer Platebody (Legendary) +4% Chance To Double Loot in Combat
+45% Slayer Skill XP
+4% Chance to Double Items in Thieving
+25% Flat Slayer Area Effect Negation
+6% Damage To Slayer Tasks
+6% Slayer Coins
Slayer Cowl (Legendary) Slayer Cowl (Legendary) +4% Chance To Double Loot in Combat
+45% Slayer Skill XP
+4% Chance to Double Items in Thieving
+25% Flat Slayer Area Effect Negation
+6% Damage To Slayer Tasks
+6% Slayer Coins
Slayer Leather Body (Legendary) Slayer Leather Body (Legendary) +4% Chance To Double Loot in Combat
+45% Slayer Skill XP
+4% Chance to Double Items in Thieving
+25% Flat Slayer Area Effect Negation
+6% Damage To Slayer Tasks
+6% Slayer Coins
Slayer Wizard Hat (Legendary) Slayer Wizard Hat (Legendary) +4% Chance To Double Loot in Combat
+45% Slayer Skill XP
+4% Chance to Double Items in Thieving
+25% Flat Slayer Area Effect Negation
+6% Damage To Slayer Tasks
+6% Slayer Coins
Slayer Wizard Robes (Legendary) Slayer Wizard Robes (Legendary) +4% Chance To Double Loot in Combat
+45% Slayer Skill XP
+4% Chance to Double Items in Thieving
+25% Flat Slayer Area Effect Negation
+6% Damage To Slayer Tasks
+6% Slayer Coins
Slayer Helmet (Mythical) Slayer Helmet (Mythical) +5% Chance To Double Loot in Combat
+50% Slayer Skill XP
+5% Chance to Double Items in Thieving
+30% Flat Slayer Area Effect Negation
+8% Damage To Slayer Tasks
+8% Slayer Coins
Slayer Platebody (Mythical) Slayer Platebody (Mythical) +5% Chance To Double Loot in Combat
+50% Slayer Skill XP
+5% Chance to Double Items in Thieving
+30% Flat Slayer Area Effect Negation
+8% Damage To Slayer Tasks
+8% Slayer Coins
Slayer Cowl (Mythical) Slayer Cowl (Mythical) +5% Chance To Double Loot in Combat
+50% Slayer Skill XP
+5% Chance to Double Items in Thieving
+30% Flat Slayer Area Effect Negation
+8% Damage To Slayer Tasks
+8% Slayer Coins
Slayer Leather Body (Mythical) Slayer Leather Body (Mythical) +5% Chance To Double Loot in Combat
+50% Slayer Skill XP
+5% Chance to Double Items in Thieving
+30% Flat Slayer Area Effect Negation
+8% Damage To Slayer Tasks
+8% Slayer Coins
Slayer Wizard Hat (Mythical) Slayer Wizard Hat (Mythical) +5% Chance To Double Loot in Combat
+50% Slayer Skill XP
+5% Chance to Double Items in Thieving
+30% Flat Slayer Area Effect Negation
+8% Damage To Slayer Tasks
+8% Slayer Coins
Slayer Wizard Robes (Mythical) Slayer Wizard Robes (Mythical) +5% Chance To Double Loot in Combat
+50% Slayer Skill XP
+5% Chance to Double Items in Thieving
+30% Flat Slayer Area Effect Negation
+8% Damage To Slayer Tasks
+8% Slayer Coins
Blood Ring Blood Ring Passive: +25% Bleed lifesteal.
If target is currently Bleeding: +15% Magic Damage Bonus from Equipment, +15% Melee Strength Bonus from Equipment, and +15% Ranged Strength Bonus from Equipment
Meteorite Spellcaster Ring Meteorite Spellcaster Ring Passive: Reduces the Infernal Rune cost of Magic Spells by 6 when equipped in the Ring slot.When equipped with Meteorite Staff: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus.
Decoy Idol Decoy Idol This is always chosen as the item lost on death.
Circlet of Pain Circlet of Pain Deal damage to self equal to +5% of your current Hitpoints per hit
+0-40 Reflect Damage
Golden Wreath Golden Wreath +100 GP gained when earning GP, except Alt. Magic and Item Sales
+3% non-Combat Skill XP
+3% Global Mastery XP
Mask of Weakening Mask of Weakening Applies Weakening I curse to the Target at the start of the fight.
Mask of Confusion Mask of Confusion Applies Confusion curse to the Target at the start of the fight.
Old Summoning Amulet Old Summoning Amulet +10% Summoning Maximum Hit
+10% Chance to preserve Summoning Charges
Ring of Summoning Ring of Summoning +8% Summoning Skill XP
-0.2s Summoning Interval
+5% Chance to preserve Summoning Charges
Kings Crown Kings Crown +40% Global GP (except Item Sales)
Old Pirate Pants Old Pirate Pants Gain GP per Attack Turn equal to the Enemy Combat Level
Ring of Deception Ring of Deception +15% Chance To Double Loot in Combat
+3% chance to receive no Combat Item drops from Monsters or Dungeons
Merman Pendant Merman Pendant All player special attacks are disabled
+75% Accuracy Rating
-10% Damage Reduction
+50% Maximum Hit
-20% Attack Interval
Pirate Hook Pirate Hook -0.2s Attack Interval
Haunted Ring Haunted Ring Per Attack Turn you gain +3% Global Accuracy, +5% Lifesteal and +5% Max Hit. This stacks up to 6 times and stacks reset to 0 after maximum stacks reached. When stacks are reset, a random Curse is applied to you and you take self damage equal to 30% current Hitpoints.
Bronze Ring Bronze Ring +3 Hidden Attack Level
+3 Hidden Strength Level
+3 Hidden Defence Level
+3 Hidden Ranged Level
+3 Hidden Magic Level
Barrier Touch Shield Barrier Touch Shield +20 Flat Barrier damage added to Summon Familiar
+5% Summoning Familiar damage added as extra damage to Barrier
Barrier Sapping Shield Barrier Sapping Shield +10% Summoning Familiar damage added as extra damage to Barrier
Barrier Sapping Gloves Barrier Sapping Gloves +40 Flat Barrier damage added to Summon Familiar
Barrier Draining Gloves Barrier Draining Gloves +60 Flat Barrier damage added to Summon Familiar
+5% Summoning Familiar damage added as extra damage to Barrier
Barrier Burn Shield Barrier Burn Shield +10% chance for Summon to apply a Barrier Burn to the enemy
+20% Summoning Familiar damage added as extra damage to Barrier
Ring of Barrier Touch Ring of Barrier Touch +10 Flat Barrier damage added to Summon Familiar
Amulet of Barrier Touch Amulet of Barrier Touch +10 Flat Barrier damage added to Summon Familiar
Barrier Hunter Ring Barrier Hunter Ring +5% Summoning Familiar damage added as extra damage to Barrier
Barrier Hunter Amulet Barrier Hunter Amulet +5% Summoning Familiar damage added as extra damage to Barrier
Barrier Eroding Ring Barrier Eroding Ring +10% Summoning Familiar damage added as extra damage to Barrier
Barrier Eroding Amulet Barrier Eroding Amulet +10% Summoning Familiar damage added as extra damage to Barrier
Cleansing Ring Cleansing Ring +15% to apply Cleanse to self for 2 turns when attacking (Immune to all debuffs and damage over time effects)
Nullifying Amulet Nullifying Amulet +15% chance to apply Null to the Target for 2 Turns when attacking (Prevents the Target from applying buffs or modifier effects to themself).
Underwater Helmet Underwater Helmet Each Attack Turn, Attacker's Attack interval is decreased by -1% and the Target is slow by +1%. Stacks 20 times.
Summoner's Blessed Ring Summoner's Blessed Ring Passive: -10% Summoning Familiar Attack Interval
(B) Air Acolyte Wizard Hat (B) Air Acolyte Wizard Hat +5 Minimum Air Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
(B) Air Acolyte Wizard Robes (B) Air Acolyte Wizard Robes +5 Minimum Air Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
(B) Air Acolyte Wizard Bottoms (B) Air Acolyte Wizard Bottoms +5 Minimum Air Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
(B) Water Acolyte Wizard Hat (B) Water Acolyte Wizard Hat +5 Minimum Water Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
(B) Water Acolyte Wizard Robes (B) Water Acolyte Wizard Robes +5 Minimum Water Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
(B) Water Acolyte Wizard Bottoms (B) Water Acolyte Wizard Bottoms +5 Minimum Water Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
(B) Earth Acolyte Wizard Hat (B) Earth Acolyte Wizard Hat +5 Minimum Earth Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
(B) Earth Acolyte Wizard Robes (B) Earth Acolyte Wizard Robes +5 Minimum Earth Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
(B) Earth Acolyte Wizard Bottoms (B) Earth Acolyte Wizard Bottoms +5 Minimum Earth Spell Dmg
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5% chance to dodge Crystallization from being applied
(B) Fire Acolyte Wizard Hat (B) Fire Acolyte Wizard Hat +5% chance to dodge Crystallization from being applied
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5 Minimum Fire Spell Dmg
(B) Fire Acolyte Wizard Robes (B) Fire Acolyte Wizard Robes +5% chance to dodge Crystallization from being applied
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5 Minimum Fire Spell Dmg
(B) Fire Acolyte Wizard Bottoms (B) Fire Acolyte Wizard Bottoms +5% chance to dodge Crystallization from being applied
+5% Summoning Familiar damage added as extra damage to Barrier
+10 Flat Barrier damage added to Summon Familiar
+5 Minimum Fire Spell Dmg
(B) Air Adept Wizard Hat (B) Air Adept Wizard Hat +15 Minimum Air Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
(B) Air Adept Wizard Robes (B) Air Adept Wizard Robes +15 Minimum Air Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
(B) Air Adept Wizard Bottoms (B) Air Adept Wizard Bottoms +15 Minimum Air Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
(B) Water Adept Wizard Hat (B) Water Adept Wizard Hat +15 Minimum Water Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
(B) Water Adept Wizard Robes (B) Water Adept Wizard Robes +15 Minimum Water Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
(B) Water Adept Wizard Bottoms (B) Water Adept Wizard Bottoms +15 Minimum Water Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
(B) Earth Adept Wizard Hat (B) Earth Adept Wizard Hat +15 Minimum Earth Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
(B) Earth Adept Wizard Robes (B) Earth Adept Wizard Robes +15 Minimum Earth Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
(B) Earth Adept Wizard Bottoms (B) Earth Adept Wizard Bottoms +15 Minimum Earth Spell Dmg
+10% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+10% chance to dodge Crystallization from being applied
(B) Fire Adept Wizard Hat (B) Fire Adept Wizard Hat +10% chance to dodge Crystallization from being applied
+10% Summoning Familiar damage added as extra damage to Barrier
+15 Minimum Fire Spell Dmg
+30 Flat Barrier damage added to Summon Familiar
(B) Fire Adept Wizard Robes (B) Fire Adept Wizard Robes +10% chance to dodge Crystallization from being applied
+10% Summoning Familiar damage added as extra damage to Barrier
+15 Minimum Fire Spell Dmg
+30 Flat Barrier damage added to Summon Familiar
(B) Fire Adept Wizard Bottoms (B) Fire Adept Wizard Bottoms +10% chance to dodge Crystallization from being applied
+10% Summoning Familiar damage added as extra damage to Barrier
+15 Minimum Fire Spell Dmg
+30 Flat Barrier damage added to Summon Familiar
(B) Air Expert Wizard Hat (B) Air Expert Wizard Hat +20 Minimum Air Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
(B) Air Expert Wizard Robes (B) Air Expert Wizard Robes +20 Minimum Air Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
(B) Air Expert Wizard Bottoms (B) Air Expert Wizard Bottoms +20 Minimum Air Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
(B) Water Expert Wizard Hat (B) Water Expert Wizard Hat +20 Minimum Water Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
(B) Water Expert Wizard Robes (B) Water Expert Wizard Robes +20 Minimum Water Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
(B) Water Expert Wizard Bottoms (B) Water Expert Wizard Bottoms +20 Minimum Water Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
(B) Earth Expert Wizard Hat (B) Earth Expert Wizard Hat +20 Minimum Earth Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
(B) Earth Expert Wizard Robes (B) Earth Expert Wizard Robes +20 Minimum Earth Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
(B) Earth Expert Wizard Bottoms (B) Earth Expert Wizard Bottoms +20 Minimum Earth Spell Dmg
+15% Summoning Familiar damage added as extra damage to Barrier
+30 Flat Barrier damage added to Summon Familiar
+20% chance to dodge Crystallization from being applied
(B) Fire Expert Wizard Hat (B) Fire Expert Wizard Hat +20% chance to dodge Crystallization from being applied
+15% Summoning Familiar damage added as extra damage to Barrier
+20 Minimum Fire Spell Dmg
+30 Flat Barrier damage added to Summon Familiar
(B) Fire Expert Wizard Robes (B) Fire Expert Wizard Robes +20% chance to dodge Crystallization from being applied
+15% Summoning Familiar damage added as extra damage to Barrier
+20 Minimum Fire Spell Dmg
+30 Flat Barrier damage added to Summon Familiar
(B) Fire Expert Wizard Bottoms (B) Fire Expert Wizard Bottoms +20% chance to dodge Crystallization from being applied
+15% Summoning Familiar damage added as extra damage to Barrier
+20 Minimum Fire Spell Dmg
+30 Flat Barrier damage added to Summon Familiar
(B) Ancient Wizard Hat (B) Ancient Wizard Hat +6% Maximum Hit when using Surge spells
+25% Summoning Familiar damage added as extra damage to Barrier
+35% chance to dodge Crystallization from being applied
+5 Minimum Spell Damage
+40 Flat Barrier damage added to Summon Familiar
+6% Accuracy Rating when using Surge spells
(B) Ancient Wizard Robes (B) Ancient Wizard Robes +6% Maximum Hit when using Surge spells
+25% Summoning Familiar damage added as extra damage to Barrier
+35% chance to dodge Crystallization from being applied
+5 Minimum Spell Damage
+40 Flat Barrier damage added to Summon Familiar
+6% Accuracy Rating when using Surge spells
(B) Ancient Wizard Bottoms (B) Ancient Wizard Bottoms +6% Maximum Hit when using Surge spells
+25% Summoning Familiar damage added as extra damage to Barrier
+35% chance to dodge Crystallization from being applied
+5 Minimum Spell Damage
+40 Flat Barrier damage added to Summon Familiar
+6% Accuracy Rating when using Surge spells
Cult Robes Cult Robes +20 Max Hit when using Bolt spells
Summoner's Defender Summoner's Defender Passive: -10% Summoning Familiar Attack Interval
Knight's Summoning Defender Knight's Summoning Defender Passive: -0.1s Attack Interval, -10% Summoning Familiar Attack Interval, -3% Damage Reduction, +9 Melee Attack Bonus
Glacia God Helmet (B) Glacia God Helmet (B) +35% chance to dodge Crystallization from being applied
+40% Summoning Familiar damage added as extra damage to Barrier
+55 Flat Barrier damage added to Summon Familiar
+25 minimum Elemental Spell Damage
Glacia God Platelegs (B) Glacia God Platelegs (B) +35% chance to dodge Crystallization from being applied
+40% Summoning Familiar damage added as extra damage to Barrier
+55 Flat Barrier damage added to Summon Familiar
+25 minimum Elemental Spell Damage
Glacia God Platebody (B) Glacia God Platebody (B) +35% chance to dodge Crystallization from being applied
+40% Summoning Familiar damage added as extra damage to Barrier
+55 Flat Barrier damage added to Summon Familiar
+25 minimum Elemental Spell Damage
Glacia God Boots (B) Glacia God Boots (B) +35% chance to dodge Crystallization from being applied
+40% Summoning Familiar damage added as extra damage to Barrier
+55 Flat Barrier damage added to Summon Familiar
+25 minimum Elemental Spell Damage
Glacia God Helmet (C) Glacia God Helmet (C) +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect)
+40% Summoning Familiar damage added as extra damage to Barrier
+25 minimum Elemental Spell Damage
+35% chance to dodge Crystal Sanction from being applied
+35% chance to dodge Crystallization from being applied
+55 Flat Barrier damage added to Summon Familiar
Glacia God Platelegs (C) Glacia God Platelegs (C) +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect)
+40% Summoning Familiar damage added as extra damage to Barrier
+25 minimum Elemental Spell Damage
+35% chance to dodge Crystal Sanction from being applied
+35% chance to dodge Crystallization from being applied
+55 Flat Barrier damage added to Summon Familiar
Glacia God Platebody (C) Glacia God Platebody (C) +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect)
+40% Summoning Familiar damage added as extra damage to Barrier
+25 minimum Elemental Spell Damage
+35% chance to dodge Crystal Sanction from being applied
+35% chance to dodge Crystallization from being applied
+55 Flat Barrier damage added to Summon Familiar
Glacia God Boots (C) Glacia God Boots (C) +1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect)
+40% Summoning Familiar damage added as extra damage to Barrier
+25 minimum Elemental Spell Damage
+35% chance to dodge Crystal Sanction from being applied
+35% chance to dodge Crystallization from being applied
+55 Flat Barrier damage added to Summon Familiar