Combat Guide/Atlas of Discovery

From Melvor Idle
Revision as of 22:25, 18 November 2023 by Bass294 (talk | contribs)

Introduction

This guide is designed to describe how best to integrate unholy prayers into combat progression with the AOD expansion. This is likely going to be very bare-bones primarily because balance changes are expected. A basic understanding of standard combat progression is expected using other various wiki guides.

Unholy Prayer Mechanics

Unholy prayers do not follow the same mechanics as normal prayers.

  • Unholy prayers consume prayer points on each HIT, not once per attack turn.
  • For each unholy ITEM equipped, 1 unholy mark is applied on HIT to the enemy, up to a maximum of 5.
  • Each time prayer points are CONSUMED for an unholy prayer, 1 unholy mark is removed from the enemy. This happens independently for each prayer, so for 2 prayers, 2 stacks are removed. This means prayer preservation results in fewer marks being consumed. Enemy attacks also remove 1 stack per attack turn.
  • Unholy prayers scale in power based on unholy marks on the enemy.

It is also necessary to specifically talk about RECKONING. The effect is extremely unclear "+10% damage dealt per effect affected by". The way this works is:

  • For each buff on you (meaning, individual icon), you gain 10% damage per unholy mark on the enemy.
  • Buffs with stacks only count as 1 buff, but debuffs such as stun, poison, stun recovery, ect all count.
  • Buffs that begin with 0 stacks such as Agile Gem and Leviathan Shield still count as a buff while on 0 stacks.
  • So for example if you had 5 buffs, with 5 marks on the enemy, you are dealing 250% increased damage.

Due to the mechanics listed above, there are some cases where only a single prayer provides more damage than 2.

  • With only the minimum 2 items equipped and little/no prayer point preservation, using 2 prayers results in little/no marks being applied meaning prayers have no effect.
  • Without multi-hitting weapons, a slow attack speed weapon may struggle to stack sufficient marks on the enemy due to them being removed on enemy attacks.