Combat Guide/Atlas of Discovery: Difference between revisions

(version backtracked since this is out of date with passive slot changes and huge unholy nerfs)
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==Unholy Prayers==
==Unholy Prayers==
 
See: [[Unholy_Prayers]]
The second major combat mechanic is for {{Skill|Prayer}}. Unholy Prayers provide exceptionally powerful buffs to the players damage output that stack over time when hitting an enemy.
 
Unholy prayers can give a massive boost to late base-game combat, but require investment in the form of wearing particular equipment.
 
The [[Combat Passive Slot]] earned after completing {{ZoneIcon|Into the Mist}} is especially helpful for a player trying to utilize these prayers, as it makes the equipment requirements much more flexible. Unholy Prayers are not effective against the boss in {{ZoneIcon|Into the Mist}} as she is immune to all debuffs.
 
===Unholy Prayer Mechanics===
Unholy prayers do not follow the same mechanics as normal prayers.
* Unholy Prayers cannot be used in tandem with standard Prayers.
* An Unholy Item (M) will either state "Unholy Item used for Unholy Prayers" or "+1 Unholy Mark stacks applied when hitting with an attack and allows Unholy Prayers to be used with one other item that allows for Unholy Prayers." These two effects are exactly the same.
* For each Unholy Item equipped, 1 Unholy Mark is applied to the enemy per hit, up to a maximum of 5.
* 1 Unholy Mark is removed from the enemy when they complete an attack.
* Unholy prayers consume Prayer Points per hit, not once per attack turn.
* Each time prayer points are consumed while using an Unholy Prayer, 1 Unholy Mark is removed from the enemy. This happens independently for each prayer, so with 2 prayers, 2 stacks are removed. [[Prayer#Chance_to_Preserve_Prayer_Points|Preserving Prayer Points]] results in fewer marks being consumed by the player's attacks.
* Unholy prayers scale in power based on unholy marks on the enemy.
 
It is also necessary to specifically talk about {{PrayerIcon|Reckoning}}. The stated effect "+10% damage dealt per effect affected by" is extremely unclear. The way it works is:
* For each active status effect on you (meaning, individual icon), you gain 10% damage per unholy mark on the enemy.
* Multiple stacks of a status effect do not affect the power of {{PrayerIcon|Reckoning}}.
* Similarly, a status effect with 0 stacks also counts, as long as the icon is visible. Applicable to {{ItemIcon|Agile Gem}}, {{ItemIcon|Accuracy Gem}}, and {{ItemIcon|Leviathan Shield}}
* So for example with 5 active status effects, and 5 Unholy Marks on the enemy, {{PrayerIcon|Reckoning}} increases your maximum hit by +250%.
 
Due to the mechanics listed above, there are some cases where only a single prayer provides more damage than 2.
* With only the minimum 2 items equipped and little/no Prayer Point Preservation, using 2 Prayers results in little/no marks being applied meaning prayers have no effect.
* Without multi-hitting weapons, a weapon with a long attack interval will struggle to stack sufficient marks on the enemy due to them being removed on enemy attacks.
* Thus, it is recommended to use weapons with special attacks that hit multiple times with 3+ unholy items for the best results.
 
Several items state "grants the maximum effect of the X Unholy Prayer for the first 5 turns of combat." This means you gain the effects of the listed prayer as if the enemy had 5 unholy marks on them for your first 5 attack turns. These items may be a large DPS gain even when using standard prayers, as they bypass the limitation of using both at the same time.
 
===Aquiring Unholy Items===
There are multiple pieces of unholy gear from crafting skills, archaeology, and combat. The most powerful ones are listed below.
 
* {{ItemIcon|Ring of Malice (m)}}, {{ItemIcon|Grudge Amulet (m)}}, {{ItemIcon|Consuming Shield (m)}} from the {{ZoneIcon|Unholy Forest}} dungeon.
* {{ItemIcon|Eradicating Gloves (m)}} from the {{ZoneIcon|Underwater City}} dungeon.
 
Other unholy item options include:
* {{ItemIcon|Unholy Gem (m)}} from Archeology as it does not compete as heavily within the gem slot. This item is often worse than Agile/Accuracy gem as those give you a buff for the reckoning prayer.
* The {{ItemIcon|Unholy Ring (m)}} or {{ItemIcon|Cursed Ring (m)}} have acceptable stats relative to other pieces of gear from their slots.
* The unholy items from {{ZoneIcon|Cult Grounds}} are weak, {{ItemIcon|Helmet of Spite (m)}} is unreliable defense and {{ItemIcon|Shield of Martyr (m)}} lowers your DR. There are some situations where the {{ItemIcon|Shield of Martyr (m)}} is still better than the {{ItemIcon|Consuming Shield (m)}}, but the {{ItemIcon|Helmet of Spite (m)}} is almost never better than other helmet options, whether it is a God helmet for defense or {{ItemIcon|Chapeau Noir}} for fights where DR is not needed.
* At 5% DR and bonuses to accuracy and damage across all styles, the {{ItemIcon|Unholy Battle Boots (m)}} may be worth it for enemies that do not require as much DR, especially before God Armor.
* All other pieces of combat or crafted gear which do not have an additional effect are not ideal as they compete with other pieces of gear, and the unholy marks they add are not a desirable tradeoff.


=Unholy Prayer Equipment Recommendations=
=Unholy Prayer Equipment Recommendations=
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