Combat Guide/Atlas of Discovery: Difference between revisions

version backtracked since this is out of date with passive slot changes and huge unholy nerfs
(version backtracked since this is out of date with passive slot changes and huge unholy nerfs)
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{RequiresAoD}}
{{V|1.2.1}}
{{V|1.2.1}}
{{Otheruses|the {{AoD}} guide to combat|frequently asked questions (FAQ)|Atlas of Discovery FAQ}}


=Introduction=
=Introduction=
This guide is designed to describe how best to integrate unholy prayers into combat progression with the {{AoD}} expansion.
This guide is designed to teach players how to work their way through combat progression with the {{AoD|Atlas of Discovery}} expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides.
 
This guide, while functional, is NOT designed with the [[Ancient Relics]] gamemode in mind. Players looking for more information about that page should see [[Ancient Relics/Guide]].
 
= Barrier Combat =
 
The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is [[Barrier]], a powerful shield that is entirely immune to player attacks. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}.
 
More information about the specific functionality of barriers can be found on its dedicated page, [[Barrier]].


==Unholy Prayers==
==Unholy Prayers==
Unholy prayers can give a massive boost to late base-game combat. They can increase kills per hour (kph) by a magnitude of 1.5x-4/5x in dark waters and beyond. This can dramatically shorten grinds such as the fragments from {{ZoneIcon|Dark Waters}} and trivialize difficult bosses.


While they can be acquired earlier than [[ITM]], they are far less effective without the [[Combat Passive Slot]]. The main strength of Unholy Prayers is multiple forms of % max HP damage, which is most effective on the strong enemies such as in {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}, {{ZoneIcon|Impending Darkness Event}}, and in the {{TotH}} Throne of the Herald expansion.
The second major combat mechanic is for {{Skill|Prayer}}. Unholy Prayers provide exceptionally powerful buffs to the players damage output that stack over time when hitting an enemy.
 
Unholy prayers can give a massive boost to late base-game combat, but require investment in the form of wearing particular equipment.  


Note: Unholy Prayers are not effective against the boss in {{ZoneIcon|Into the Mist}} as she is immune to all debuffs.
The [[Combat Passive Slot]] earned after completing {{ZoneIcon|Into the Mist}} is especially helpful for a player trying to utilize these prayers, as it makes the equipment requirements much more flexible. Unholy Prayers are not effective against the boss in {{ZoneIcon|Into the Mist}} as she is immune to all debuffs.


===Unholy Prayer Mechanics===
===Unholy Prayer Mechanics===
Unholy prayers do not follow the same mechanics as normal prayers.
Unholy prayers do not follow the same mechanics as normal prayers.
* Unholy Prayers cannot be used in tandem with standard Prayers.
* An Unholy Item (M) will either state "Unholy Item used for Unholy Prayers" or "+1 Unholy Mark stacks applied when hitting with an attack and allows Unholy Prayers to be used with one other item that allows for Unholy Prayers." These two effects are exactly the same.
* An Unholy Item (M) will either state "Unholy Item used for Unholy Prayers" or "+1 Unholy Mark stacks applied when hitting with an attack and allows Unholy Prayers to be used with one other item that allows for Unholy Prayers." These two effects are exactly the same.
* For each Unholy Item equipped, 1 Unholy Mark is applied to the enemy per hit, up to a maximum of 5.
* For each Unholy Item equipped, 1 Unholy Mark is applied to the enemy per hit, up to a maximum of 5.
Line 31: Line 43:
* Thus, it is recommended to use weapons with special attacks that hit multiple times with 3+ unholy items for the best results.
* Thus, it is recommended to use weapons with special attacks that hit multiple times with 3+ unholy items for the best results.


Several items state "grants the maximum effect of the X Unholy Prayer for the first 5 turns of combat." This means you gain the effects of the listed prayer as if the enemy had 5 unholy marks on them for your first 5 attack turns. These items may be a large DPS gain even when using standard prayers.
Several items state "grants the maximum effect of the X Unholy Prayer for the first 5 turns of combat." This means you gain the effects of the listed prayer as if the enemy had 5 unholy marks on them for your first 5 attack turns. These items may be a large DPS gain even when using standard prayers, as they bypass the limitation of using both at the same time.


===Aquiring Unholy Items===
===Aquiring Unholy Items===
Line 42: Line 54:
* {{ItemIcon|Unholy Gem (m)}} from Archeology as it does not compete as heavily within the gem slot. This item is often worse than Agile/Accuracy gem as those give you a buff for the reckoning prayer.
* {{ItemIcon|Unholy Gem (m)}} from Archeology as it does not compete as heavily within the gem slot. This item is often worse than Agile/Accuracy gem as those give you a buff for the reckoning prayer.
* The {{ItemIcon|Unholy Ring (m)}} or {{ItemIcon|Cursed Ring (m)}} have acceptable stats relative to other pieces of gear from their slots.
* The {{ItemIcon|Unholy Ring (m)}} or {{ItemIcon|Cursed Ring (m)}} have acceptable stats relative to other pieces of gear from their slots.
* The unholy items from {{ZoneIcon|Cult Grounds}} are weak, {{ItemIcon|Helmet of Spite}} is unreliable defense and {{ItemIcon|Shield of Martyr (m)}} lowers your DR.
* The unholy items from {{ZoneIcon|Cult Grounds}} are weak, {{ItemIcon|Helmet of Spite (m)}} is unreliable defense and {{ItemIcon|Shield of Martyr (m)}} lowers your DR. There are some situations where the {{ItemIcon|Shield of Martyr (m)}} is still better than the {{ItemIcon|Consuming Shield (m)}}, but the {{ItemIcon|Helmet of Spite (m)}} is almost never better than other helmet options, whether it is a God helmet for defense or {{ItemIcon|Chapeau Noir}} for fights where DR is not needed.
* At 5% DR and bonuses to accuracy and damage across all styles, the {{ItemIcon|Unholy Battle Boots (m)}} may be worth it for enemies that do not require as much DR, especially before God Armor.
* All other pieces of combat or crafted gear which do not have an additional effect are not ideal as they compete with other pieces of gear, and the unholy marks they add are not a desirable tradeoff.
* All other pieces of combat or crafted gear which do not have an additional effect are not ideal as they compete with other pieces of gear, and the unholy marks they add are not a desirable tradeoff.


Line 55: Line 68:
As always, use the [[Combat Simulator]] to test these setups for YOU to ensure you are hitting the required slayer area negation and damage reduction to not die. If attempting to manually eat through a dungeon while relying on weapons with special attacks that hit multiple times, remember that eating interrupts your attack and guarantees that your next attack will be a normal attack.
As always, use the [[Combat Simulator]] to test these setups for YOU to ensure you are hitting the required slayer area negation and damage reduction to not die. If attempting to manually eat through a dungeon while relying on weapons with special attacks that hit multiple times, remember that eating interrupts your attack and guarantees that your next attack will be a normal attack.


The {{ItemIcon|Eradicating Gloves (m)}} are a large upgrade to all styles, but require a larger investment into AOD combat.
The {{ItemIcon|Eradicating Gloves (m)}} are a large upgrade to all styles, but require a larger investment into {{AoD}} combat.


=====Magic=====
=====Magic=====
Line 111: Line 124:
|colspan="2"| {{PrayerIcon|Destruction}}
|colspan="2"| {{PrayerIcon|Destruction}}
|}
|}
Ranged has bad options for multi-hit in the base game, so including additional unholy items such as {{ItemIcon|Unholy Gem (m)}} or another unholy item in the passive slot may be a gain. Ring of barrage, and fast weapons such as throwing daggers may be a kph increase with increased levels of ammo/prayer points. {{ItemIcon|Ghost Blunderbow}} and {{ItemIcon|Engulfing Vortex Longbow}} are massive upgrades, but require a significantly larger investment into AOD combat. {{ItemIcon|Consuming Shield (m)}} or another unholy item may be moved to the passive slot if needed. Using only {{PrayerIcon|Reckoning}} as your only prayer may be a gain without a multi-hit weapon.
Ranged has bad options for multi-hit in the base game, so including additional unholy items such as {{ItemIcon|Unholy Gem (m)}} or another unholy item in the passive slot may be a gain. Ring of barrage, and fast weapons such as throwing daggers may be a kph increase with increased levels of ammo/prayer points. {{ItemIcon|Ghost Blunderbow}} and {{ItemIcon|Engulfing Vortex Longbow}} are massive upgrades, but require a significantly larger investment into {{AoD}} combat. {{ItemIcon|Consuming Shield (m)}} or another unholy item may be moved to the passive slot if needed. Using only {{PrayerIcon|Reckoning}} as your only prayer may be a gain without a multi-hit weapon.


=====Melee=====
=====Melee=====
Line 184: Line 197:
|colspan="2"| {{PrayerIcon|Destruction}}
|colspan="2"| {{PrayerIcon|Destruction}}
|}
|}
Poison pods and Natures Bloom are small damage upgrades over cloudburst with a large amount of accuracy gained from crafted poison gear. This can enable manual kills of most ToTH dungeons as manual eating does not disable Archaic Magics as it does with regular spec attacks.
Poison pods and Natures Bloom are small damage upgrades over cloudburst with a large amount of accuracy gained from crafted poison gear. This can enable manual kills of most {{TotH}} dungeons as manual eating does not disable Archaic Magics as it does with regular spec attacks.


=====Ranged=====
=====Ranged=====
Line 217: Line 230:
|colspan="2"| {{PrayerIcon|Destruction}}
|colspan="2"| {{PrayerIcon|Destruction}}
|}
|}
Note: From level 100-115 ranged does not get any good multi-hit items from ToTH. It may become more desirable to farm {{ItemIcon|Ghost Blunderbow}} or possibly {{ItemIcon|Engulfing Vortex Longbow}} at this point to greatly speed up ranged until higher levels.
Note: From level 100-115 ranged does not get any good multi-hit items from {{TotH}}. It may become more desirable to farm {{ItemIcon|Ghost Blunderbow}} or possibly {{ItemIcon|Engulfing Vortex Longbow}} at this point to greatly speed up ranged until higher levels.


=====Melee=====
=====Melee=====
Line 251: Line 264:
|colspan="2"| {{PrayerIcon|Destruction}}
|colspan="2"| {{PrayerIcon|Destruction}}
|}
|}
{{ItemIcon|Royal Toxins Spear}} can replace {{ItemIcon|Infernal Claw}} + {{ItemIcon|Ring of Blade Echoes}}. Melee can get away with the light DR of {{ItemIcon|Consuming Shield (m)}} early on, but this not sufficient in Golden Cloud Mountains to farm Arctair as normal prayer DR is required. You may use Etherial Greataxe or Royal Toxin Spear with unholy prayers against Vorloran Watcher.
{{ItemIcon|Royal Toxins Spear}} can replace {{ItemIcon|Infernal Claw}} + {{ItemIcon|Ring of Blade Echoes}}. Melee can get away with the light DR of {{ItemIcon|Consuming Shield (m)}} early on, but this not sufficient in Golden Cloud Mountains to farm Arctair as normal prayer DR is required. You may use {{ItemIcon|Ethereal Greataxe}} or {{ItemIcon|Royal Toxins Spear}} with unholy prayers against Vorloran Watcher.


===Post-Herald Throne of the Herald BIS considerations===
===Post-Herald Throne of the Herald BIS considerations===
587

edits