Combat Guide: Difference between revisions

Level down all headings by one because both h1 and h2 had lines under them which was confusing in addition to visual overload of too big headers
m (→‎Air God Dungeon: remove the info on farming dragon bones in Dragons Den because there's no drops aside from the chest in the dungeon)
(Level down all headings by one because both h1 and h2 had lines under them which was confusing in addition to visual overload of too big headers)
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{{V|1.0}}
{{V|1.0}}


=Introduction=
==Introduction==
This guide explains the combat and gear progression.
This guide explains the combat and gear progression.


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Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like {{ItemIcon|Fury_of_the_Elemental_Zodiacs|FEZ}} are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so maybe {{UpgradeIcon|Master of Nature}} is your goal.
Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like {{ItemIcon|Fury_of_the_Elemental_Zodiacs|FEZ}} are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so maybe {{UpgradeIcon|Master of Nature}} is your goal.


=Gear Stats=
==Gear Stats==


All gear has certain stats that link it to one of the combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}.  
All gear has certain stats that link it to one of the combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}.  
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For stat breakdowns and math, use [[Combat Simulator]] or read the [[Combat]] wiki page.
For stat breakdowns and math, use [[Combat Simulator]] or read the [[Combat]] wiki page.


==Shared Stats==
===Shared Stats===


===Attack Speed===
====Attack Speed====


Attack Speed, or AS, is determined mainly by the attack speed of your weapon. It is given as seconds per attack, so lower is better. Things that affect your attack speed are:
Attack Speed, or AS, is determined mainly by the attack speed of your weapon. It is given as seconds per attack, so lower is better. Things that affect your attack speed are:
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* Slows
* Slows


===Damage Reduction===
====Damage Reduction====


Damage Reduction, or DR, is for the majority of the game the stat to optimize for. DR, HP, and Auto Eat tier all determine what is the highest damage hit you can survive, and relatedly what content you can... idle. This is not an exhaustive list, but DR can be found on:
Damage Reduction, or DR, is for the majority of the game the stat to optimize for. DR, HP, and Auto Eat tier all determine what is the highest damage hit you can survive, and relatedly what content you can... idle. This is not an exhaustive list, but DR can be found on:
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* {{PetIcon|Bone}}
* {{PetIcon|Bone}}


===Auto Eat===
====Auto Eat====
{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} is the built-in upgrade that makes you eat at low health. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier along with your health and damage resistance controls the vast majority of accessible content. You can do dungeons much, much earlier with {{UpgradeIcon|Auto Eat - Tier III}}.
{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} is the built-in upgrade that makes you eat at low health. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier along with your health and damage resistance controls the vast majority of accessible content. You can do dungeons much, much earlier with {{UpgradeIcon|Auto Eat - Tier III}}.


With Auto Eat, the type of food does not matter as long as you do not run out of it. It doesn't matter if you eat {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}}: that would only affect how much health you gain per one eaten item and how much time you spend {{Skill|Cooking}} / {{Skill|Farming}} instead of fighting monsters.
With Auto Eat, the type of food does not matter as long as you do not run out of it. It doesn't matter if you eat {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}}: that would only affect how much health you gain per one eaten item and how much time you spend {{Skill|Cooking}} / {{Skill|Farming}} instead of fighting monsters.


====Auto Eat Threshold====
=====Auto Eat Threshold=====


Auto Eat Threshold reduces the effective HP necessary to trigger your auto eat, lowering the necessary HP/DR required. If you hinge on this mechanic, it is advised to test your build in the [[Combat Simulator]] before using it. Currently, only one item affects the Auto Eat threshold:
Auto Eat Threshold reduces the effective HP necessary to trigger your auto eat, lowering the necessary HP/DR required. If you hinge on this mechanic, it is advised to test your build in the [[Combat Simulator]] before using it. Currently, only one item affects the Auto Eat threshold:
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* {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}}
* {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}}


====Auto Eat Efficiency====
=====Auto Eat Efficiency=====
Auto Eat efficiency increases the amount of HP healed per piece of food eaten. This can be found on:
Auto Eat efficiency increases the amount of HP healed per piece of food eaten. This can be found on:


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* {{ItemIcon|Famished Potion IV|Famished Potions}}
* {{ItemIcon|Famished Potion IV|Famished Potions}}


===Slayer Area Effectiveness Reduction===
====Slayer Area Effectiveness Reduction====


Slayer Area Effectiveness Reduction reduces the effect of the slayer area effects on your character when fighting in one of these areas. These can range from annoying (Forest of Goo, Arid Plains) to downright progress blocking (Dark Waters, Unhallowed Wasteland). This is another stat where Combat Sim testing is highly effective. This stat can be found on:
Slayer Area Effectiveness Reduction reduces the effect of the slayer area effects on your character when fighting in one of these areas. These can range from annoying (Forest of Goo, Arid Plains) to downright progress blocking (Dark Waters, Unhallowed Wasteland). This is another stat where Combat Sim testing is highly effective. This stat can be found on:
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* {{ItemIcon|Slayer Skillcape}} / {{ItemIcon|Max Skillcape}} - Max out the skills
* {{ItemIcon|Slayer Skillcape}} / {{ItemIcon|Max Skillcape}} - Max out the skills


===Armor/Evasion Rating===
====Armor/Evasion Rating====


These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better.
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better.
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It helps to kill enemies faster only if they can stun, slow, or sleep you because in this case you would evade their disabling attacks more often.
It helps to kill enemies faster only if they can stun, slow, or sleep you because in this case you would evade their disabling attacks more often.


==Class-related Stats==
===Class-related Stats===


===Melee Stats===
====Melee Stats====


Melee gear focuses on 4 stats:
Melee gear focuses on 4 stats:
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* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.


===Magic Stats===
====Magic Stats====


Magic armor and weapons focus on 2 stats:
Magic armor and weapons focus on 2 stats:
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* {{ItemIcon|Skull Cape}} - Slayer Shop
* {{ItemIcon|Skull Cape}} - Slayer Shop


===Ranged Stats===
====Ranged Stats====


Ranged armor and weapons focus on 2 stats:
Ranged armor and weapons focus on 2 stats:
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* {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons
* {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons


==Special Attacks and Loot Passives==
===Special Attacks and Loot Passives===


Beyond stats, many pieces of equipment have Special Attacks or passive effects.
Beyond stats, many pieces of equipment have Special Attacks or passive effects.
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* {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop
* {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop


=External Tooling=
==External Tooling==
The two popular external tools are the Combat Simulator and the site called Can I Idle.
The two popular external tools are the Combat Simulator and the site called Can I Idle.


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This section will be expanded in the future.
This section will be expanded in the future.


=Slayer=
==Slayer==
I highly recommend doing {{Skill|Slayer}} for early levels and unlocking {{UpgradeIcon|Auto Slayer}} as quickly as possible. Not only will it give great XP, it will also level your skills.
I highly recommend doing {{Skill|Slayer}} for early levels and unlocking {{UpgradeIcon|Auto Slayer}} as quickly as possible. Not only will it give great XP, it will also level your skills.


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Slayer Areas sometimes require items that must be purchased using [[slayer coins]] from the [[Shop]]. You should try and acquire these as soon as possible. One note, the monsters locked in these areas will not be rolled in slayer tasks until the item is purchased from the shop. You can leverage this to control the task rolls.
Slayer Areas sometimes require items that must be purchased using [[slayer coins]] from the [[Shop]]. You should try and acquire these as soon as possible. One note, the monsters locked in these areas will not be rolled in slayer tasks until the item is purchased from the shop. You can leverage this to control the task rolls.


=Early Game (Pre-Volcanic Cave)=
==Early Game (Pre-Volcanic Cave)==
Before {{ZoneIcon|Volcanic Cave}}, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. {{ZoneIcon|Volcanic Cave}} is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.
Before {{ZoneIcon|Volcanic Cave}}, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. {{ZoneIcon|Volcanic Cave}} is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.


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It is highly recommend to level all styles to not be in the position where you finished {{ZoneIcon|Volcanic Cave}} and then have to level your {{Skill|Ranged}} from level 1 for 2 weeks.  
It is highly recommend to level all styles to not be in the position where you finished {{ZoneIcon|Volcanic Cave}} and then have to level your {{Skill|Ranged}} from level 1 for 2 weeks.  


==Leveling Guidelines==
===Leveling Guidelines===
The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.
The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.


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And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.
And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.


==Gear Goals==
===Gear Goals===
An early goal for most players is the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Some general goals for all classes are the following drops:
An early goal for most players is the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Some general goals for all classes are the following drops:


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'''PSA: The following item recommendations are up to T70, as that is where you will likely begin clearing Volcano. These are not all strictly necessary, but they do all help a significant amount.'''
'''PSA: The following item recommendations are up to T70, as that is where you will likely begin clearing Volcano. These are not all strictly necessary, but they do all help a significant amount.'''


==Melee==
===Melee===
===Leveling===
====Leveling====
For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons.  
For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons.  


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|}
|}


===Gear Goals===
====Gear Goals====
Before Volcanic, you can grind the {{ZoneIcon|Castle of Kings}} area to find most of your upgrades to supplant any gear not gained from {{Skill|smithing}}. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:
Before Volcanic, you can grind the {{ZoneIcon|Castle of Kings}} area to find most of your upgrades to supplant any gear not gained from {{Skill|smithing}}. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:


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* {{ItemIcon|Ancient Claw}} - Very long grind, {{ItemIcon|Ancient Claw Fragment}} drops from {{Icon|Pegasus|type=monster}} (lv. 182).
* {{ItemIcon|Ancient Claw}} - Very long grind, {{ItemIcon|Ancient Claw Fragment}} drops from {{Icon|Pegasus|type=monster}} (lv. 182).


==Ranged==
===Ranged===
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of {{Skill|Fletching}} large amounts of bolts, you shouldn't use {{ItemIcon|Bronze Crossbow|crossbows}} until you have the {{ItemIcon|Dragon Crossbow}} or better. For bolts, anything worse than {{ItemIcon|Emerald Bolts}} is sellable. Save the {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|Diamond Luck IV Potions}}.
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of {{Skill|Fletching}} large amounts of bolts, you shouldn't use {{ItemIcon|Bronze Crossbow|crossbows}} until you have the {{ItemIcon|Dragon Crossbow}} or better. For bolts, anything worse than {{ItemIcon|Emerald Bolts}} is sellable. Save the {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|Diamond Luck IV Potions}}.


===Leveling===
====Leveling====


{| class="wikitable"  
{| class="wikitable"  
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|}
|}


===Gear Goals===
====Gear Goals====
* {{ItemIcon|Ancient Longbow}} - Drops from {{ZoneIcon|Bandit Base}} (lv. 115) dungeon
* {{ItemIcon|Ancient Longbow}} - Drops from {{ZoneIcon|Bandit Base}} (lv. 115) dungeon
* {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 156) dungeon
* {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 156) dungeon
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* {{ItemIcon|Slayer's Crossbow}} - Great for {{Skill|Slayer}} tasks. The necessary part drops from all Horned Elites in [[Desolate Plains]].
* {{ItemIcon|Slayer's Crossbow}} - Great for {{Skill|Slayer}} tasks. The necessary part drops from all Horned Elites in [[Desolate Plains]].


==Magic==
===Magic===
===Leveling===
====Leveling====
For early magic levels (1-35) you get comparable XP/hr rates using Alt Magic.
For early magic levels (1-35) you get comparable XP/hr rates using Alt Magic.


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|}
|}


===Gear Goals===
====Gear Goals====
* {{ItemIcon|Mystic Air Staff|Mystic}} Staves - Craftable, {{Skill|Runecrafting}} (lv. 70)
* {{ItemIcon|Mystic Air Staff|Mystic}} Staves - Craftable, {{Skill|Runecrafting}} (lv. 70)
* {{ItemIcon|Nature's Call Staff}} - Drops from {{Icon|Elerine Mage|type=monster}} (lv. 103) and {{Icon|Druid|type=monster}} (lv. 63), combine both halves
* {{ItemIcon|Nature's Call Staff}} - Drops from {{Icon|Elerine Mage|type=monster}} (lv. 103) and {{Icon|Druid|type=monster}} (lv. 63), combine both halves
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* {{ItemIcon|Miolite Helmet|Miolite}} Gear - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon
* {{ItemIcon|Miolite Helmet|Miolite}} Gear - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon


=Volcanic Cave=
==Volcanic Cave==


Your first target after reaching {{SkillReq|Smithing|99}} is the {{ZoneIcon|Volcanic Cave}}.
Your first target after reaching {{SkillReq|Smithing|99}} is the {{ZoneIcon|Volcanic Cave}}.
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- ''See [[Volcanic Cave/Guide]]''
- ''See [[Volcanic Cave/Guide]]''


=Infernal Stronghold=
==Infernal Stronghold==


Congratulations on beating the {{ZoneIcon|Volcanic Cave}}!  
Congratulations on beating the {{ZoneIcon|Volcanic Cave}}!  
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- ''See [[Infernal_Stronghold/Guide]]''
- ''See [[Infernal_Stronghold/Guide]]''


=Mid Game (God Dungeons)=
==Mid Game (God Dungeons)==


The four god dungeons, whilst somewhat intimidating, are all handled the exact same way once you complete Air God. Each is beaten with the gear from the previous tier.
The four god dungeons, whilst somewhat intimidating, are all handled the exact same way once you complete Air God. Each is beaten with the gear from the previous tier.
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It took me about a month of time to complete all of the God Dungeons in preparation for {{ZoneIcon|Into the Mist}}.
It took me about a month of time to complete all of the God Dungeons in preparation for {{ZoneIcon|Into the Mist}}.


==Air God Dungeon==
===Air God Dungeon===


Link to guide: [[Air_God_Dungeon/Guide]]
Link to guide: [[Air_God_Dungeon/Guide]]
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|title=Post-ITM Farming|color=default}}
|title=Post-ITM Farming|color=default}}


==Water God Dungeon==
===Water God Dungeon===


Link to guide: [[Water God Dungeon/Guide]]
Link to guide: [[Water God Dungeon/Guide]]
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|title=Post-ITM Farming|color=default}}
|title=Post-ITM Farming|color=default}}


==Earth God Dungeon==
===Earth God Dungeon===


Link to guide: [[Earth God Dungeon/Guide]]
Link to guide: [[Earth God Dungeon/Guide]]
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|title=Post-ITM Farming|color=default}}
|title=Post-ITM Farming|color=default}}


==Fire God Dungeon==
===Fire God Dungeon===


Link to Guide: [[Fire God Dungeon/Guide]]
Link to Guide: [[Fire God Dungeon/Guide]]
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|title=Post-ITM Farming|color=default}}
|title=Post-ITM Farming|color=default}}


=Preparing for Into the Mist=
==Preparing for Into the Mist==


{{ZoneIcon|Into the Mist}} is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.
{{ZoneIcon|Into the Mist}} is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.
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Link to Guide: [[Fury of the Elemental Zodiacs/Guide]]
Link to Guide: [[Fury of the Elemental Zodiacs/Guide]]


=Into the Mist=
==Into the Mist==


{{ZoneIcon|Into the Mist}} consists of 3 set order phases, with pauses in between each phase.
{{ZoneIcon|Into the Mist}} consists of 3 set order phases, with pauses in between each phase.
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* {{PetIcon|Pablo}} - Drops after 5 completions
* {{PetIcon|Pablo}} - Drops after 5 completions


=Passive Slot=
==Passive Slot==


Main Article: [[Combat Passive Slot]]
Main Article: [[Combat Passive Slot]]
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* {{ItemIcon|Sand Treaders}} - More attack speed is great when farming low health enemies and you need to hit a DR breakpoint
* {{ItemIcon|Sand Treaders}} - More attack speed is great when farming low health enemies and you need to hit a DR breakpoint


=T90 Farming=
==T90 Farming==


Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the most powerful weapons in the game. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.
Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the most powerful weapons in the game. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.
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Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with a 0 Death Rate is highly recommended. This can be the difference in literal days of grinding.
Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with a 0 Death Rate is highly recommended. This can be the difference in literal days of grinding.


==Ku-Tul==
===Ku-Tul===
WIP
WIP


==Umbora==
===Umbora===
WIP
WIP


==Rokken==
===Rokken===
WIP
WIP


=Unhallowed Wasteland=
==Unhallowed Wasteland==


After completing the T90 weapon grinds, you are ready to face the final content in Melvor. {{ZoneIcon|Unhallowed Wasteland}} is the final {{Skill|Slayer}} area. To access, you will need to purchase a {{UpgradeIcon|Map to the Unhallowed Wasteland}}. This area requires maximizing a different stat than DR. All of the monsters here will heal a % of their HP every 2 attacks, which will outpace your DPS regardless of setup. To mitigate this, you will need the following example Melee set for use versus the {{Icon|Legaran Wurm|type=monster}}:
After completing the T90 weapon grinds, you are ready to face the final content in Melvor. {{ZoneIcon|Unhallowed Wasteland}} is the final {{Skill|Slayer}} area. To access, you will need to purchase a {{UpgradeIcon|Map to the Unhallowed Wasteland}}. This area requires maximizing a different stat than DR. All of the monsters here will heal a % of their HP every 2 attacks, which will outpace your DPS regardless of setup. To mitigate this, you will need the following example Melee set for use versus the {{Icon|Legaran Wurm|type=monster}}:
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* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}
* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}


=Impending Darkness=
==Impending Darkness==


A guide does not yet exist for Impending Darkness. This is highly a work in progress.
A guide does not yet exist for Impending Darkness. This is highly a work in progress.


==Tips==
===Tips===
Because {{Icon|Bane|type=monster}} uses the modifiers from the slayer area you fight him in, you should always fight him in the {{ZoneIcon|Perilous Peaks}}. Your prayer will be {{Icon|Protect from Magic|type=prayer}} or whichever style he is, plus your other style prayer, rendering the area effect moot.
Because {{Icon|Bane|type=monster}} uses the modifiers from the slayer area you fight him in, you should always fight him in the {{ZoneIcon|Perilous Peaks}}. Your prayer will be {{Icon|Protect from Magic|type=prayer}} or whichever style he is, plus your other style prayer, rendering the area effect moot.


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The final fight with {{Icon|Bane|type=monster}} is a special version, {{Icon|Bane, Instrument of Fear|type=monster}}
The final fight with {{Icon|Bane|type=monster}} is a special version, {{Icon|Bane, Instrument of Fear|type=monster}}


==Gear==
===Gear===
You will need to be able to switch your combat styles on the fly in {{ZoneIcon|Dark Waters}} and {{ZoneIcon|Unhallowed Wasteland}}. These areas '''WILL''' kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.
You will need to be able to switch your combat styles on the fly in {{ZoneIcon|Dark Waters}} and {{ZoneIcon|Unhallowed Wasteland}}. These areas '''WILL''' kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.


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For magic, {{Icon|Incinerate|type=spell}} also provides more hits for burns. Towards the end, switch to {{ItemIcon|Ocean Song}} and {{Icon|Fire Surge|type=spell}} to finish him off with specials.
For magic, {{Icon|Incinerate|type=spell}} also provides more hits for burns. Towards the end, switch to {{ItemIcon|Ocean Song}} and {{Icon|Fire Surge|type=spell}} to finish him off with specials.


==Loot==
===Loot===
Each Bane kill drops the following loot, in this set order. All of these are BiS:
Each Bane kill drops the following loot, in this set order. All of these are BiS:


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* {{PetIcon|Bone}} - Pet
* {{PetIcon|Bone}} - Pet


=Acknowledgements=
==Acknowledgements==
Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.
Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.


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