Combat Guide: Difference between revisions

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The base guideline of gear progression is to have the highest possible damage whilst not dying, as dying will result in you losing a piece of gear. Losing your {{ItemIcon|Tidal Edge}} from greed really sucks.
The base guideline of gear progression is to have the highest possible damage whilst not dying, as dying will result in you losing a piece of gear. Losing your {{ItemIcon|Tidal Edge}} from greed really sucks.


This guide starts off with some overviews on how combat works, what stat's there are, and what items affect them. Then it goes into details on leveling ahead of {{ZoneIcon|Volcanic Cave}}, the first challenging dungeon in the game. It wraps up with guides and tips on the endgame content for Melvor.
This guide starts off with some overviews on how combat works, what stats there are, and what items affect them. Then it goes into details on leveling ahead of {{ZoneIcon|Volcanic Cave}}, the first challenging dungeon in the game. It wraps up with guides and tips on the endgame content for Melvor.


There is now a multitude of skills that provide useful resources to combat. To summarize:
There is now a multitude of skills that provide useful resources to combat. To summarize:
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