Anonymous

Combat Guide: Difference between revisions

From Melvor Idle
m
Mention Perilous Peaks POI in list of Slayer Area Effect Negation
m (→‎Slayer: Remove duplicate Cursed Maiden entry)
m (Mention Perilous Peaks POI in list of Slayer Area Effect Negation)
(20 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{V|1.1.1}}
{{V|1.2}}


=Introduction=
=Introduction=
Line 100: Line 100:
{{Main|Reference=Area Effect Negation}}
{{Main|Reference=Area Effect Negation}}
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:
* Pillar of Combat - {{Skill|Agility}} capstone.
* {{AgilityIcon|Pillar of Combat}}
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}.
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}.
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more).
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more).
* {{ItemIcon|Slayer Skillcape}}.
* {{ItemIcon|Slayer Skillcape}}
* {{AoD}} {{POIIcon|Perilous Peaks}} Point of Interest in {{Skill|Cartography}}


====Attack Bonus/Accuracy Rating====
====Attack Bonus/Accuracy Rating====
Line 132: Line 133:


This timer can be reduced with the following effects:
This timer can be reduced with the following effects:
* {{Skill|Agility|Lava Jump}}
* {{AgilityIcon|Lava Jump}}
* {{Skill|Agility|Dragon Fight}}
* {{AgilityIcon|Dragon Fight}}
* {{Skill|Agility|Pillar of Combat}}
* {{AgilityIcon|Pillar of Combat}}
* {{ItemIcon|Hunters Hat}}
* {{ItemIcon|Hunters Hat}}


Line 180: Line 181:
* {{SpellIcon|Charged I}}
* {{SpellIcon|Charged I}}
* {{PrayerIcon|Battleheart}}
* {{PrayerIcon|Battleheart}}
* {{Skill|Agility|Pillar of Combat}}
* {{AgilityIcon|Pillar of Combat}}
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}.
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}.


Line 193: Line 194:
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
* {{Skill|Agility|Spike Jump}}
* {{AgilityIcon|Spike Jump}}
* {{Skill|Agility|Ice Jump}}
* {{AgilityIcon|Ice Jump}}
* {{Skill|Agility|Pillar of Skilling}}
* {{AgilityIcon|Pillar of Skilling}}


GP increases can be found on:
GP increases can be found on:
Line 209: Line 210:
Two popular external tools are the Combat Simulator and Can I Idle.
Two popular external tools are the Combat Simulator and Can I Idle.


[[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available.
[[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. <!--As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available.-->>
 
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master {{Skill|Slayer}} tasks for players who have completed {{ZoneIcon|Impending Darkness Event}} and have purchased the {{TotH|Throne of the Herald Expansion}}.


[https://zxv975.github.io/CanIIdle/ Can I Idle] is a site built by zxv. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master {{Skill|Slayer}} tasks for players who have completed {{ZoneIcon|Impending Darkness Event}} and have purchased the [[Throne of the Herald Expansion]].


=Base Game Combat=
=Base Game Combat=
Line 252: Line 252:
* The least amount of effort that can be put into Slayer is re-rolling as many times as it takes until the monster the player is fighting becomes the task.  
* The least amount of effort that can be put into Slayer is re-rolling as many times as it takes until the monster the player is fighting becomes the task.  
** This is especially useful against {{MonsterIcon|Plant}}, {{MonsterIcon|Cow}}, and {{MonsterIcon|Chicken}} and other very low level monsters.
** This is especially useful against {{MonsterIcon|Plant}}, {{MonsterIcon|Cow}}, and {{MonsterIcon|Chicken}} and other very low level monsters.
===Dungeons===
Quick and accessible guides for the first 8 [[Dungeons]] can be found [[Guides|at this link]], for reference, they will also be linked here. These dungeons are placed in a different order than they are found in game, this is because they are sorted by the Maximum Hit of the bosses, the following is the easiest way to progess through the dungeons even if combat levels are lacking.:
* {{ZoneIcon|Chicken Coop}}: [[Chicken Coop/Guide]]
* {{ZoneIcon|Undead Graveyard}}: [[Undead Graveyard/Guide]]
* {{ZoneIcon|Spider Forest}}: [[Spider Forest/Guide]]
* {{ZoneIcon|Frozen Cove}}: [[Frozen Cove/Guide]]
* {{ZoneIcon|Bandit Base}}: [[Bandit Base/Guide]]
* {{ZoneIcon|Deep Sea Ship}}: [[Deep Sea Ship/Guide]]
* {{ZoneIcon|Hall of Wizards}}: [[Hall of Wizards/Guide]]
* {{ZoneIcon|Miolite Caves}}: [[Miolite Caves/Guide]]


===Leveling Guidelines===
===Leveling Guidelines===
Line 270: Line 281:
Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.
Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.


And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/| Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for untimely deaths.
And finally, using [[Combat Simulator]] and [https://zxv975.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for untimely deaths.


===Melee===
===Melee===
Line 401: Line 412:
{{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee.  
{{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee.  


For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill|Crafting}} to obtain the highest level Weapons and Ammo.  
For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill|Fletching}} to obtain the highest level Weapons and Ammo.  


Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available.
Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available.
Line 412: Line 423:
In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP!
In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP!


Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source:
Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks:


{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
Line 446: Line 457:
|-
|-
|}
|}
For the earliest parts of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source. Javelins are more powerful than bows, and can be used if you want to powerlevel a bit, but the effort it takes to make enough for each level bracket is more than the effort required to just use arrows. Additionally, {{ItemIcon|Ice Arrows}} are equivalent to {{ItemIcon|Rune Arrows}} while not having a level requirement, and so can be used from {{Skill|Ranged}} level 1. If you can comfortably fight {{MonsterIcon|Frozen Archer}} with your {{Skill|Melee}} setup, these can carry you through training ranged without even looking at {{Skill|Fletching}}


{| class="wikitable"  
{| class="wikitable"  
Line 623: Line 636:
** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}.
** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.


==The Early Game: Levels 41-75==
==The Early Game: Levels 41-75==
Line 722: Line 734:
|-
|-
| 41
| 41
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Yew Longbow}}
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Ice Shortbow}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Green D-hide Body|Green D-hide}}
| {{ItemIcon|Green D-hide Body|Green D-hide}}
Line 728: Line 740:
|-
|-
| 50
| 50
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Magic Longbow}}
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Ice Shortbow}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Blue D-hide Body|Blue D-hide}}
| {{ItemIcon|Blue D-hide Body|Blue D-hide}}
Line 746: Line 758:
|-
|-
|}
|}
====Gear Goals====
====Gear Goals====


Line 828: Line 841:


This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on.
This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on.
At this point, ownership of the {{TotH}} Throne of the Herald Expansion can really benefit the player with new items and passives. See the [[Combat Guide#How Throne of the Herald affects Base Game Combat|Throne of the Herald]] section to see which items and upgrades change progression. All {{TotH}} items will require skill levels higher than 100 and may take a very long time to obtain. Combat equipment such as {{ItemIcon|Divine Helmet}}, {{ItemIcon|Carrion Body}}, or {{ItemIcon|Poison Legendary Wizard Hat}} ''CANNOT'' be equipped until the completion of base game combat with the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.


===Major Goals===
===Major Goals===
Line 864: Line 879:
|-
|-
! colspan="1"| 1
! colspan="1"| 1
| {{Skill|Agility|Cargo Net}}
| {{AgilityIcon|Cargo Net}}
| +3% Global GP, woohoo!
| +3% Global GP, woohoo!
|-
|-
Line 871: Line 886:
|-
|-
! 3
! 3
| {{Skill|Agility|Pipe Climb}}
| {{AgilityIcon|Pipe Climb}}
| The only obstacle on this tier with any benefit to combat.
| The only obstacle on this tier with any benefit to combat.
|-
|-
! rowspan="2"| 4
! rowspan="2"| 4
| {{Skill|Agility|Coal Stones}}
| {{AgilityIcon|Coal Stones}}
| The only obstacle on this tier with a net-positive benefit to combat.
| The only obstacle on this tier with a net-positive benefit to combat.
|-
|-
| {{Skill|Agility|Mud Dive}} / {{Skill|Agility|Cave Climb}}
| {{AgilityIcon|Mud Dive}} / {{AgilityIcon|Cave Climb}}
| These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter.  
| These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter.  
|-  
|-  
! rowspan="2"| 5
! rowspan="2"| 5
| {{Skill|Agility|Cliff Climb}}
| {{AgilityIcon|Cliff Climb}}
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this.
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this.
|-
|-
| {{Skill|Agility|Cliff Balance}}
| {{AgilityIcon|Cliff Balance}}
| Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds.
| Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds.
|-  
|-  
! rowspan="2"| 6
! rowspan="2"| 6
| {{Skill|Agility|Rocky Waters}}
| {{AgilityIcon|Rocky Waters}}
| This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal.
| This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal.
|-
|-
| {{Skill|Agility|Lake Swim}}
| {{AgilityIcon|Lake Swim}}
| Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability.
| Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability.
|-
|-
Line 899: Line 914:
|-
|-
! rowspan=3 | 8
! rowspan=3 | 8
| {{Skill|Agility|Pipe Crawl}}
| {{AgilityIcon|Pipe Crawl}}
| Used for {{Skill|Slayer}}.
| Used for {{Skill|Slayer}}.
|-
|-
| {{Skill|Agility|Raft Building}}
| {{AgilityIcon|Raft Building}}
| More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default.
| More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default.
|-
|-
| {{Skill|Agility|Spike Jump}}
| {{AgilityIcon|Spike Jump}}
| Used for completing Dungeons.
| Used for completing Dungeons.
|-
|-
! rowspan=5 | 9
! rowspan=5 | 9
| {{Skill|Agility|Lava Jump}}
| {{AgilityIcon|Lava Jump}}
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use
|-
|-
| {{Skill|Agility|Water Jump}}
| {{AgilityIcon|Water Jump}}
| Great if you do not need the bonuses from {{Skill|Agility|Ice Jump}} or {{Skill|Agility|Frozen Lake Crossing}} and can afford to swap to something else when you do want those bonuses.
| Great if you do not need the bonuses from {{AgilityIcon|Ice Jump}} or {{AgilityIcon|Frozen Lake Crossing}} and can afford to swap to something else when you do want those bonuses.
|-
|-
| {{Skill|Agility|Ice Jump}}
| {{AgilityIcon|Ice Jump}}
| The most well rounded for all Skills including, and can be used as the default.
| The most well rounded for all Skills including, and can be used as the default.
|-
|-
| {{Skill|Agility|Cave Maze}}
| {{AgilityIcon|Cave Maze}}
| Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options.
| Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options.
|-
|-
| {{Skill|Agility|Frozen Lake Crossing}}
| {{AgilityIcon|Frozen Lake Crossing}}
| The most well rounded for combat, not as useful for non-combat and can be used as the default.
| The most well rounded for combat, not as useful for non-combat and can be used as the default.
|-
|-
! rowspan=3 | 10
! rowspan=3 | 10
| {{Skill|Agility|Lava Waterfall Dodge}}
| {{AgilityIcon|Lava Waterfall Dodge}}
| Well rounded and often best for non-combat skills, this can be used as the default.
| Well rounded and often best for non-combat skills, this can be used as the default.
|-
|-
| {{Skill|Agility|Dragon Fight}}
| {{AgilityIcon|Dragon Fight}}
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits.
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits.
|-
|-
| {{Skill|Agility|Ocean Rafting}}
| {{AgilityIcon|Ocean Rafting}}
| Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}.
| Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}.
|-
|-
! rowspan="1"| P
! rowspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| {{AgilityIcon|Pillar of Combat}}
| Does everything you want it to.
| Does everything you want it to.
|}
|}
Line 1,119: Line 1,134:
| 10%
| 10%
|-
|-
| {{Skill|Agility}} Pillar of Combat
| {{AgilityIcon|Pillar of Combat}}
| Agility
| Agility
| 5%
| 5%
Line 1,127: Line 1,142:
|}
|}


For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots.  
For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots.
 
With the {{AoD}} [[Atlas of Discovery Expansion]], the {{POIIcon|Perilous Peaks}} Point of Interest also provides an extra 20% area effect negation, allowing you to reach 100% negation with only {{ItemIcon|Slayer Helmet (Elite)|Elite Slayer Armor}} and without needing {{AgilityIcon|Pillar of Combat}}


It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} first will make this grind faster!''' You can complete ID without any of the UW gear sets, the sets don't help the event very much, and the shields speed up the slayer area signifcantly.
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} first will make this grind faster!''' You can complete ID without any of the UW gear sets, the sets don't help the event very much, and the shields speed up the slayer area signifcantly.
Line 1,175: Line 1,192:
* {{PetIcon|Bone}} - Pet
* {{PetIcon|Bone}} - Pet


===FAQ===
===Impending Darkness Event FAQ===
Q: No Monsters are spawning!
Q: No Monsters are spawning!
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.
Line 1,198: Line 1,215:


={{TotH}} Throne of the Herald Expansion=
={{TotH}} Throne of the Herald Expansion=
Information for progression through the {{TotH}} Throne of the Herald Expansion can be found at [[Combat_Guide/Throne_of_the_Herald]]


Combat in the {{TotH|Throne of the Herald Expansion}} follows a similar progression to the base game, and will be divided into three parts, the Early Expansion, the Mid Expansion, and the End Expansion.
={{AoD}} Atlas of Discovery Expansion=
 
Information for progression through the {{AoD}} Atlas of Discovery Expansion can be found at [[Combat_Guide/Atlas of Discovery]]
This entire part of the guide is subject to change and will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using {{Skill|Slayer}} areas to prepare to complete a dungeon. Leveling can be done in the first 2 Slayer Areas, the {{ZoneIcon|Jungle Labyrinth}} and {{ZoneIcon|Lava Lake}} - note that [[Deadly Poison]] is simply a more damaging version of [[Poison]], it deals 25% of the players HP over the duration instead of 10%.
 
A simplistic order for completing {{TotH}} Combat:
# {{ZoneIcon|Jungle Labyrinth}} for the {{UpgradeIcon|Labyrinth Solution}}
# {{ZoneIcon|Ancient Sanctuary}} - See [[Ancient Sanctuary/Guide]]
# {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}}
# {{ZoneIcon|Underground Lava Lake}} and {{ZoneIcon|Lightning Region}} Dungeons
# *optional*: {{ZoneIcon|Lair of the Spider Queen}} - must be cleared manually at this stage.
# {{ZoneIcon|Foggy Lake}} for powerful midgame tools
# {{ZoneIcon|Midnight Valley}} for powerful midgame weapons
# {{ZoneIcon|Cursed Forest}} and {{ZoneIcon|Necromancers Palace}} for powerful lategame equipment
# {{ZoneIcon|Golden Cloud Mountains}} only until obtaining the {{UpgradeIcon|Golden Shard}}
# {{ZoneIcon|Millennium Gate}} for BIS endgame Armor with the highest Damage Reduction
# {{ZoneIcon|Golden Cloud Mountains}} for BIS endgame weapons
# {{ZoneIcon|Lair of the Spider Queen}}
# {{ZoneIcon|Throne of the Herald}}
 
==Stats and Buffs==
===Astrology===
At this point in the players journey it can be safely assumed that they have unlocked the vast majority of bonuses from {{Skill|Astrology}}, if the player is just starting in the expansion and hasn't completed Astrology, there are some major benefits that can be obtained from {{ConstellationIcon|Ashtar}} and some from {{ConstellationIcon|Rosaniya}} that should be picked up as soon as possible.
 
Clearing the {{ZoneIcon|Cursed Forest}} for the {{UpgradeIcon|Sign of the Stars}} is of course helpful, but is rather deep into Expansion Combat.
 
===Agility===
{| class="wikitable"
! #
! Obstacle
! Reason
|-
!rowspan=4| 11
| {{TotH}} {{Skill|Agility|Frozen Maze}}
| A great all-rounder with the primary bonus of additional Damage Reduction.
|-
| {{TotH}} {{Skill|Agility|Water Maze}}
| Global doubling is fantastic for monsters that die very quickly.
|-
| {{TotH}} {{Skill|Agility|Forest Maze}}
| Fantastic for {{Skill|Slayer}} if Area Effect Negation is required or the player is specifically hunting {{SC|SC}}
|-
| {{TotH}} {{Skill|Agility|Pipe Maze}}
| Fantastic for killing enemies of all kinds, can be detrimental to how fast the player can collect items due to its high negative doubling.
|-
! 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| More damage and a faster [[Attack Interval]] making the player deal even more damage and possibly able to avoid dangerous [[Stun]], [[Freeze]] or [[Sleep]] effects.
|-
!rowspan=2| 13
| {{TotH}} {{Skill|Agility|Rope Trap}}
| Particularly useful for the earlier stages of Expansion Combat where the player can be hampered by the dps requirement of dungeon bosses.
|-
| {{TotH}} {{Skill|Agility|Balance Trap}}
| Great for general use.
|-
!rowspan=2|14
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| Great for Expansion dungeons, deal more damage, take damage slightly less often!
|-
| {{TotH}} {{Skill|Agility|Gap Climb}}
| Great for {{Skill|Slayer}}, adding more damage and Area Effect Negation.
|-
!rowspan=2|15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| This grants the effect of {{ItemIcon|Diamond Luck Potion IV}} for an generally inconsequential penalty of {{Skill|Hitpoints}}.
|-
| {{TotH}} {{Skill|Agility|Freezing Rafting}}
| This should be the player's absolute last line of defence for survivability, and should never be considered unless absolutely necessary.
|-
! rowspan=2| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Expertise}}
| The default pillar for nearly all of the Expansion - immensely powerful buffs for all skills, Global Doubling being very powerful in combat particularly.
|-
| {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}}
| This Pillar is only recommended if {{Skill|Slayer}} Area Effect Negation is 'required', its effects are rather lackluster otherwise.
|-
|}
 
===Herblore===
 
With {{Skill|Agility|Waterfall Crossing}} active, {{ItemIcon|Diamond Luck Potion IV}} are no longer a near-necessity for the amount of damage they provide, this opens up many new options for which potion the player can use.
 
* {{ItemIcon|Melee Strength Potion IV|notext=true}}{{ItemIcon|Ranged Strength Potion IV|notext=true}}{{ItemIcon|Magic Damage Potion IV|notext=true}} Max Hit potions can be a solid and reliable source of increased damage.
* {{ItemIcon|Damage Reduction Potion IV}} is incredibly useful for meeting DR requirements, especially for Late Expansion monsters and dungeons.
* {{ItemIcon|Slayer Bounty Potion IV}} is a hugely powerful buff for farming {{SC|SC}}.
* {{ItemIcon|Area Control Potion IV}} can be useful for negating harmful Slayer Area Effects like those of {{ZoneIcon|Lava Lake}}, {{ZoneIcon|Forsaken Tundra}} or {{ZoneIcon|Foggy Lake}}.
* {{ItemIcon|Penetration Potion IV}} are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat.
* {{ItemIcon|Critical Strike Potion IV}} are very slightly less damage than Penetration Potions in most situations, but require a material that can be much less convenient to collect.
* {{ItemIcon|Adaptive Defence Potion IV|notext=true}}{{ItemIcon|Adaptive Accuracy Potion IV|notext=true}} Adaptive Potions feature a mechanic originally found on {{MonsterIcon|Pegasus}}, these potions should generally never be used as their effect actually ''decreases'' the players stats if they fall below 57% of their max {{Skill|Hitpoints}}, and the effect is lacklustre compared to the myriad available options.
 
===Summoning===
 
Some particular synergies of note are:
* {{ItemIcon|Minotaur|notext=true}}{{ItemIcon|Centaur|notext=true}}{{ItemIcon|Witch|notext=true}} and {{ItemIcon|Spectre}} - a lot of bonus damage, particularly against enemies with high Damage Reduction.
* {{ItemIcon|Minotaur|notext=true}}{{ItemIcon|Centaur|notext=true}}{{ItemIcon|Witch|notext=true}} and {{ItemIcon|Fox}} - a lot of bonus damage, particularly against enemies with less Damage Reduction.
* {{ItemIcon|Minotaur|notext=true}}{{ItemIcon|Centaur|notext=true}}{{ItemIcon|Witch|notext=true}} and {{ItemIcon|Siren}} - Extra damage with the added benefit of CC, most useful with multi-hit special attacks - monsters that are asleep can't deal damage!
* {{ItemIcon|Occultist}} and {{ItemIcon|Spectre}} - generally add up to an insane amount of raw accuracy and chance to hit, one of the few places where simply getting more accuracy is actually a tangible benefit instead of a minor change in power.
* {{ItemIcon|Fox}} and {{ItemIcon|Dragon}} - Great with multi-hit special attacks against enemies with high HP.
* {{ItemIcon|Spider}} and {{ItemIcon|Dragon}} - particularly when paired with {{ItemIcon|Hinder Potion IV}} and the {{ItemIcon|Royal Toxins Spear}}, {{SpellIcon|Poison Pods}} or {{SpellIcon|Natures Bloom}}
 
===Consumable Slot===


* {{ItemIcon|Explorers Map}} for a very powerful group of buffs for {{Skill|Slayer}}.
{{Menu}}[[Category:Guides]]
* {{ItemIcon|Whetstone}} let the player deal more {{Skill|Melee}} damage.
* {{ItemIcon|Wizard's Scroll}} to preserve Runes
66

edits