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Combat Guide: Difference between revisions

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Mention Perilous Peaks POI in list of Slayer Area Effect Negation
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{{V|1.1.1}}
{{V|1.2}}


=Introduction=
=Introduction=
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* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.
* {{Skill|Astrology}} - Many powerful and important passive benefits, including [[{{PAGENAME}}#Hidden_Skill_Levels|Hidden Skill Levels]], which provide further combat bonuses.
* {{Skill|Astrology}} - Many powerful and important passive benefits, including [[#Hidden Skill Levels|Hidden Skill Levels]], which provide further combat bonuses.
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and deal damage on their own. The {{ItemIcon|Dragon}} burn effect is particularly great against high hp enemies.
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and deal damage on their own. The {{ItemIcon|Dragon}} burn effect is particularly great against high hp enemies.
* {{Skill|Cooking}} - Cook food to eat so you don't die!
* {{Skill|Cooking}} - Cook food to eat so you don't die!
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=====Lifesteal=====
=====Lifesteal=====
''Lifesteal'' heals the player for a portion of damage dealt, it does not deal extra damage. This stat can be found on:
{{Main|Reference=Lifesteal}}
 
{{:Lifesteal}}
* {{Skill|Astrology}} constellation {{ConstellationIcon|Vale}}.
* {{ItemIcon|Elder Crown}}
* {{SpellIcon|Fervor I}}
* {{ItemIcon|Warlock Amulet}}


====Slayer Area Effect Negation====
====Slayer Area Effect Negation====
{{Main|Reference=Area Effect Negation}}
{{Main|Reference=Area Effect Negation}}
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:
* Pillar of Combat - {{Skill|Agility}} capstone.
* {{AgilityIcon|Pillar of Combat}}
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}.
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}.
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more).
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more).
* {{ItemIcon|Slayer Skillcape}}.
* {{ItemIcon|Slayer Skillcape}}
* {{AoD}} {{POIIcon|Perilous Peaks}} Point of Interest in {{Skill|Cartography}}


====Attack Bonus/Accuracy Rating====
====Attack Bonus/Accuracy Rating====
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====Monster Respawn Time====
====Monster Respawn Time====
After killing any monster, there will be a respawn time of 3 seconds before the next monster appears. During this time the player cannot deal damage, and therefore cannot gain XP. This means that a monster respawning can be considered a guaranteed miss (or two).
{{Main|Reference=Monster Respawn Timer}}
{{:Monster Respawn Timer}}


This timer can be reduced with the following effects:
This timer can be reduced with the following effects:
* {{Skill|Agility|Lava Jump}}
* {{AgilityIcon|Lava Jump}}
* {{Skill|Agility|Dragon Fight}}
* {{AgilityIcon|Dragon Fight}}
* {{Skill|Agility|Pillar of Combat}}
* {{AgilityIcon|Pillar of Combat}}
* {{ItemIcon|Hunters Hat}}
* {{ItemIcon|Hunters Hat}}


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* {{SpellIcon|Charged I}}
* {{SpellIcon|Charged I}}
* {{PrayerIcon|Battleheart}}
* {{PrayerIcon|Battleheart}}
* {{Skill|Agility|Pillar of Combat}}
* {{AgilityIcon|Pillar of Combat}}
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}.
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}.


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* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
* {{Skill|Agility|Spike Jump}}
* {{AgilityIcon|Spike Jump}}
* {{Skill|Agility|Ice Jump}}
* {{AgilityIcon|Ice Jump}}
* {{Skill|Agility|Pillar of Skilling}}
* {{AgilityIcon|Pillar of Skilling}}


GP increases can be found on:
GP increases can be found on:
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Two popular external tools are the Combat Simulator and Can I Idle.
Two popular external tools are the Combat Simulator and Can I Idle.


[[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available.
[[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. <!--As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available.-->>
 
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master {{Skill|Slayer}} tasks for players who have completed {{ZoneIcon|Impending Darkness Event}} and have purchased the {{TotH|Throne of the Herald Expansion}}.


[https://zxv975.github.io/CanIIdle/ Can I Idle] is a site built by zxv. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master {{Skill|Slayer}} tasks for players who have completed {{ZoneIcon|Impending Darkness Event}} and have purchased the [[Throne of the Herald Expansion]].


=Base Game Combat=
=Base Game Combat=
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* The least amount of effort that can be put into Slayer is re-rolling as many times as it takes until the monster the player is fighting becomes the task.  
* The least amount of effort that can be put into Slayer is re-rolling as many times as it takes until the monster the player is fighting becomes the task.  
** This is especially useful against {{MonsterIcon|Plant}}, {{MonsterIcon|Cow}}, and {{MonsterIcon|Chicken}} and other very low level monsters.
** This is especially useful against {{MonsterIcon|Plant}}, {{MonsterIcon|Cow}}, and {{MonsterIcon|Chicken}} and other very low level monsters.
===Dungeons===
Quick and accessible guides for the first 8 [[Dungeons]] can be found [[Guides|at this link]], for reference, they will also be linked here. These dungeons are placed in a different order than they are found in game, this is because they are sorted by the Maximum Hit of the bosses, the following is the easiest way to progess through the dungeons even if combat levels are lacking.:
* {{ZoneIcon|Chicken Coop}}: [[Chicken Coop/Guide]]
* {{ZoneIcon|Undead Graveyard}}: [[Undead Graveyard/Guide]]
* {{ZoneIcon|Spider Forest}}: [[Spider Forest/Guide]]
* {{ZoneIcon|Frozen Cove}}: [[Frozen Cove/Guide]]
* {{ZoneIcon|Bandit Base}}: [[Bandit Base/Guide]]
* {{ZoneIcon|Deep Sea Ship}}: [[Deep Sea Ship/Guide]]
* {{ZoneIcon|Hall of Wizards}}: [[Hall of Wizards/Guide]]
* {{ZoneIcon|Miolite Caves}}: [[Miolite Caves/Guide]]


===Leveling Guidelines===
===Leveling Guidelines===
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* The player must have an appropriate [[Auto Eat]] level and won't run out of food.
* The player must have an appropriate [[Auto Eat]] level and won't run out of food.
* The player has enough [[Damage Reduction]] to survive against enemies when [[Auto Eat]] is not enough by itself.  
* The player has enough [[Damage Reduction]] to survive against enemies when [[Auto Eat]] is not enough by itself.  
* Armor should be upgraded from the Bank screen whenever possible, this is possible for all {{Skill|Defence|Melee}} except {{ItemIcon|Dragon Gloves|Gloves}} armor and {{Skill|Ranged}} armor starting with {{ItemIcon|Green D-hide Body|Green D-hide}}
* Armor should be upgraded from the Bank screen whenever possible.
** For {{Skill|Defence|Melee}} armor, any armor except for {{ItemIcon|Dragon Gloves|Gloves}} can be upgraded.
** For {{Skill|Ranged}} armor, this first becomes possible with {{ItemIcon|Green D-hide Body|Green D-hide}} and up.


For the first section, the player will likely not have any cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Some notes on the first section:
For the first section, the player will likely not have any cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Some notes on the first section:
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Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.
Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.


And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/| Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for untimely deaths.
And finally, using [[Combat Simulator]] and [https://zxv975.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for untimely deaths.


===Melee===
===Melee===
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{{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee.  
{{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee.  


For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill|Crafting}} to obtain the highest level Weapons and Ammo.  
For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill|Fletching}} to obtain the highest level Weapons and Ammo.  


Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available.
Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available.
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In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP!
In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP!


Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source:
Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks:


{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
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|-
|-
|}
|}
For the earliest parts of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source. Javelins are more powerful than bows, and can be used if you want to powerlevel a bit, but the effort it takes to make enough for each level bracket is more than the effort required to just use arrows. Additionally, {{ItemIcon|Ice Arrows}} are equivalent to {{ItemIcon|Rune Arrows}} while not having a level requirement, and so can be used from {{Skill|Ranged}} level 1. If you can comfortably fight {{MonsterIcon|Frozen Archer}} with your {{Skill|Melee}} setup, these can carry you through training ranged without even looking at {{Skill|Fletching}}


{| class="wikitable"  
{| class="wikitable"  
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** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}.
** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.


==The Early Game: Levels 41-75==
==The Early Game: Levels 41-75==
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|-
|-
| 41
| 41
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Yew Longbow}}
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Ice Shortbow}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Green D-hide Body|Green D-hide}}
| {{ItemIcon|Green D-hide Body|Green D-hide}}
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|-
|-
| 50
| 50
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Magic Longbow}}
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Ice Shortbow}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Blue D-hide Body|Blue D-hide}}
| {{ItemIcon|Blue D-hide Body|Blue D-hide}}
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|-
|-
|}
|}
====Gear Goals====
====Gear Goals====


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** {{ItemIcon|Throwing Power Gloves}} - Drops from  {{MonsterIcon|Turkul Throwers}}
** {{ItemIcon|Throwing Power Gloves}} - Drops from  {{MonsterIcon|Turkul Throwers}}
** {{ItemIcon|Cape of Ranged Preservation}} - Drops from  {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Cape of Ranged Preservation}} - Drops from  {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Scaled Shield}} - Upgraded from the {{ItemIcon|Ancient D-hide Shield}} which drops from the {{MonsterIcon|Dragons Den}}
** {{ItemIcon|Scaled Shield}} - Upgraded from the {{ItemIcon|Ancient D-hide Shield}} which drops from the {{ZoneIcon|Dragons Den}}


===Magic===
===Magic===
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This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on.
This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on.
At this point, ownership of the {{TotH}} Throne of the Herald Expansion can really benefit the player with new items and passives. See the [[Combat Guide#How Throne of the Herald affects Base Game Combat|Throne of the Herald]] section to see which items and upgrades change progression. All {{TotH}} items will require skill levels higher than 100 and may take a very long time to obtain. Combat equipment such as {{ItemIcon|Divine Helmet}}, {{ItemIcon|Carrion Body}}, or {{ItemIcon|Poison Legendary Wizard Hat}} ''CANNOT'' be equipped until the completion of base game combat with the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.


===Major Goals===
===Major Goals===
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|-
|-
! colspan="1"| 1
! colspan="1"| 1
| {{Skill|Agility|Cargo Net}}
| {{AgilityIcon|Cargo Net}}
| +3% Global GP, woohoo!
| +3% Global GP, woohoo!
|-
|-
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|-
|-
! 3
! 3
| {{Skill|Agility|Pipe Climb}}
| {{AgilityIcon|Pipe Climb}}
| The only obstacle on this tier with any benefit to combat.
| The only obstacle on this tier with any benefit to combat.
|-
|-
! rowspan="2"| 4
! rowspan="2"| 4
| {{Skill|Agility|Coal Stones}}
| {{AgilityIcon|Coal Stones}}
| The only obstacle on this tier with a net-positive benefit to combat.
| The only obstacle on this tier with a net-positive benefit to combat.
|-
|-
| {{Skill|Agility|Mud Dive}} / {{Skill|Agility|Cave Climb}}
| {{AgilityIcon|Mud Dive}} / {{AgilityIcon|Cave Climb}}
| These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter.  
| These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter.  
|-  
|-  
! rowspan="2"| 5
! rowspan="2"| 5
| {{Skill|Agility|Cliff Climb}}
| {{AgilityIcon|Cliff Climb}}
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this.
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this.
|-
|-
| {{Skill|Agility|Cliff Balance}}
| {{AgilityIcon|Cliff Balance}}
| Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds.
| Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds.
|-  
|-  
! rowspan="2"| 6
! rowspan="2"| 6
| {{Skill|Agility|Rocky Waters}}
| {{AgilityIcon|Rocky Waters}}
| This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal.
| This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal.
|-
|-
| {{Skill|Agility|Lake Swim}}
| {{AgilityIcon|Lake Swim}}
| Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability.
| Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability.
|-
|-
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|-
|-
! rowspan=3 | 8
! rowspan=3 | 8
| {{Skill|Agility|Pipe Crawl}}
| {{AgilityIcon|Pipe Crawl}}
| Used for {{Skill|Slayer}}.
| Used for {{Skill|Slayer}}.
|-
|-
| {{Skill|Agility|Raft Building}}
| {{AgilityIcon|Raft Building}}
| More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default.
| More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default.
|-
|-
| {{Skill|Agility|Spike Jump}}
| {{AgilityIcon|Spike Jump}}
| Used for completing Dungeons.
| Used for completing Dungeons.
|-
|-
! rowspan=5 | 9
! rowspan=5 | 9
| {{Skill|Agility|Lava Jump}}
| {{AgilityIcon|Lava Jump}}
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use
|-
|-
| {{Skill|Agility|Water Jump}}
| {{AgilityIcon|Water Jump}}
| Great if you do not need the bonuses from {{Skill|Agility|Ice Jump}} or {{Skill|Agility|Frozen Lake Crossing}} and can afford to swap to something else when you do want those bonuses.
| Great if you do not need the bonuses from {{AgilityIcon|Ice Jump}} or {{AgilityIcon|Frozen Lake Crossing}} and can afford to swap to something else when you do want those bonuses.
|-
|-
| {{Skill|Agility|Ice Jump}}
| {{AgilityIcon|Ice Jump}}
| The most well rounded for all Skills including, and can be used as the default.
| The most well rounded for all Skills including, and can be used as the default.
|-
|-
| {{Skill|Agility|Cave Maze}}
| {{AgilityIcon|Cave Maze}}
| Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options.
| Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options.
|-
|-
| {{Skill|Agility|Frozen Lake Crossing}}
| {{AgilityIcon|Frozen Lake Crossing}}
| The most well rounded for combat, not as useful for non-combat and can be used as the default.
| The most well rounded for combat, not as useful for non-combat and can be used as the default.
|-
|-
! rowspan=3 | 10
! rowspan=3 | 10
| {{Skill|Agility|Lava Waterfall Dodge}}
| {{AgilityIcon|Lava Waterfall Dodge}}
| Well rounded and often best for non-combat skills, this can be used as the default.
| Well rounded and often best for non-combat skills, this can be used as the default.
|-
|-
| {{Skill|Agility|Dragon Fight}}
| {{AgilityIcon|Dragon Fight}}
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits.
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits.
|-
|-
| {{Skill|Agility|Ocean Rafting}}
| {{AgilityIcon|Ocean Rafting}}
| Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}.
| Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}.
|-
|-
! rowspan="1"| P
! rowspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| {{AgilityIcon|Pillar of Combat}}
| Does everything you want it to.
| Does everything you want it to.
|}
|}
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* {{ItemIcon|Hunter's Ring}} - Drops from {{MonsterIcon|Hunting Greater Dragon}}.
* {{ItemIcon|Hunter's Ring}} - Drops from {{MonsterIcon|Hunting Greater Dragon}}.
* {{ItemIcon|Wasteful Ring}} - Drops from {{MonsterIcon|Wicked Greater Dragon}}.
* {{ItemIcon|Wasteful Ring}} - Drops from {{MonsterIcon|Wicked Greater Dragon}}.
* {{ItemIcon|Magic Wand (Elite)}} - Drops from {{MonsterIcon|Cursed Maiden}}.
* {{ItemIcon|Elder Crown}} - Drops from the {{MonsterIcon|Elder Vampire}}.
* {{ItemIcon|Elder Crown}} - Drops from the {{MonsterIcon|Elder Vampire}}.
* {{ItemIcon|Magic Wand (Elite)}} - Drops from {{MonsterIcon|Cursed Maiden}}, used for creating {{ItemIcon|Air Imbued Wand|notext=true}}{{ItemIcon|Water Imbued Wand|notext=true}}{{ItemIcon|Earth Imbued Wand|notext=true}}{{ItemIcon|Fire Imbued Wand|Imbued Wands}}.
* {{ItemIcon|Magic Wand (Elite)}} - Drops from {{MonsterIcon|Cursed Maiden}}, used for creating {{ItemIcon|Air Imbued Wand|notext=true}}{{ItemIcon|Water Imbued Wand|notext=true}}{{ItemIcon|Earth Imbued Wand|notext=true}}{{ItemIcon|Fire Imbued Wand|Imbued Wands}}.
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===Dungeon Guides===
===Dungeon Guides===
====Infernal Stronghold====
===={{ZoneIcon|Infernal Stronghold|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Infernal Stronghold/Guide]]'''
- '''This dungeon has a guide at [[Infernal Stronghold/Guide]]'''


The primary reason to do this dungeon is the {{ItemIcon|Infernal Cape}} which grants 4% Damage Reduction and works well for each combat style. The {{ItemIcon|Infernal Core|Infernal Cores}} dropped here can be used to upgrade and {{ItemIcon|Ancient Claw}} into an {{ItemIcon|Infernal Claw}}, a critical and powerful one-handed Melee weapon.
The primary reason to do this dungeon is the {{ItemIcon|Infernal Cape}} which grants 4% Damage Reduction and works well for each combat style. The {{ItemIcon|Infernal Core|Infernal Cores}} dropped here can be used to upgrade and {{ItemIcon|Ancient Claw}} into an {{ItemIcon|Infernal Claw}}, a critical and powerful one-handed Melee weapon.


====Air God Dungeon====
===={{ZoneIcon|Air God Dungeon|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Air God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Air God Dungeon/Guide]].'''


The {{ZoneIcon|Air God Dungeon}} drops {{Skill|Ranged}} armor and equipment, and is usually completed with {{Skill|Attack|Melee}} equipment  
The {{ZoneIcon|Air God Dungeon|noicon=true}} drops {{Skill|Ranged}} armor and equipment, and is usually completed with {{Skill|Attack|Melee}} equipment  
from the {{ZoneIcon|Volcanic Cave}}.
from the {{ZoneIcon|Volcanic Cave}}.


====Water God Dungeon====
===={{ZoneIcon|Water God Dungeon|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Water God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Water God Dungeon/Guide]].'''


The {{ZoneIcon|Water God Dungeon}} drops {{Skill|Magic}} armor and equipment, and is usually completed with {{Skill|Ranged}} equipment from the {{ZoneIcon|Air God Dungeon}}.
The {{ZoneIcon|Water God Dungeon|noicon=true}} drops {{Skill|Magic}} armor and equipment, and is usually completed with {{Skill|Ranged}} equipment from the {{ZoneIcon|Air God Dungeon}}.


====Earth God Dungeon====
===={{ZoneIcon|Earth God Dungeon|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Earth God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Earth God Dungeon/Guide]].'''


The {{ZoneIcon|Earth God Dungeon}} drops {{Skill|Attack|Melee}} tank oriented armor and equipment, and is usually completed with {{Skill|Magic}} equipment from the {{ZoneIcon|Water God Dungeon}}..
The {{ZoneIcon|Earth God Dungeon|noicon=true}} drops {{Skill|Attack|Melee}} tank oriented armor and equipment, and is usually completed with {{Skill|Magic}} equipment from the {{ZoneIcon|Water God Dungeon}}..


====Fire God Dungeon====
===={{ZoneIcon|Fire God Dungeon|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Fire God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Fire God Dungeon/Guide]].'''


The {{ZoneIcon|Fire God Dungeon}} drops {{Skill|Attack|Melee}} dps oriented armor and equipment, and is usually completed with {{Skill|Ranged}} equipment from the {{ZoneIcon|Air God Dungeon}}.
The {{ZoneIcon|Fire God Dungeon|noicon=true}} drops {{Skill|Attack|Melee}} dps oriented armor and equipment, and is usually completed with {{Skill|Ranged}} equipment from the {{ZoneIcon|Air God Dungeon}}.


==Into the Mist==
=={{ZoneIcon|Into the Mist|nolink=true|size=30}}==
- '''This dungeon has a guide at [[Into the Mist/Guide]].'''
- '''This dungeon has a guide at [[Into the Mist/Guide]].'''


{{ZoneIcon|Into the Mist}} is one of the most difficult challenges in the game. It cannot be idled.
{{ZoneIcon|Into the Mist|noicon=true}} is one of the most difficult challenges in the game. It cannot be idled.


To start, the player must first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, including bosses, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, can be chosen.
To start, the player must first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, including bosses, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, can be chosen.
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The {{ZoneIcon|Dark Waters}} drop valuable materials to make powerful weapons, generally consume equal or less food than greater dragons, and an average of about 40 hours each to complete with optimal setups. Therefore, even though they cannot be done on Auto-slayer, completing your Master tasks while working on your t90 weapons will most likely consume less food, and generally take less overall time on on task by killing two birds with one stone. The major downside here is that you will want to check back in every 2-3 hours to swap your equipment and manually change to the next task. This is not mandatory, but it is recommended as you will be earning Slayer XP and Slayer Coins all the while, and you will be able to purchase [[Prayer|Prayer Points]] and [[Generous Resupply|Food]] at a profit.
The {{ZoneIcon|Dark Waters}} drop valuable materials to make powerful weapons, generally consume equal or less food than greater dragons, and an average of about 40 hours each to complete with optimal setups. Therefore, even though they cannot be done on Auto-slayer, completing your Master tasks while working on your t90 weapons will most likely consume less food, and generally take less overall time on on task by killing two birds with one stone. The major downside here is that you will want to check back in every 2-3 hours to swap your equipment and manually change to the next task. This is not mandatory, but it is recommended as you will be earning Slayer XP and Slayer Coins all the while, and you will be able to purchase [[Prayer|Prayer Points]] and [[Generous Resupply|Food]] at a profit.


Consider the addition of the [[Combat Passive Slot|Passive Slot]] - By equipping powerful passive effects in this slot, you can greatly increase your DPS, item drop rate, or greatly reduce your food consumption. This is most noticeable on Greater Dragons; with the {{ItemIcon|Elder Crown}} equipped, food use against these enemies drops ''dramatically''. {{ItemIcon|Fighter Amulet}} works similarly for enemies primarily fought with Melee; {{Icon|Rokken|type=monster}} and {{Icon|Hunting Greater Dragon|type=monster}}.  
Consider the addition of the [[Combat Passive Slot|Passive Slot]] - By equipping powerful passive effects in this slot, you can greatly increase your DPS, item drop rate, or greatly reduce your food consumption. This is most noticeable on Greater Dragons; with the {{ItemIcon|Elder Crown}} equipped, food use against these enemies drops ''dramatically''. {{ItemIcon|Fighter Amulet}} works similarly for enemies primarily fought with Melee; {{Icon|Rokken|type=monster}} and {{Icon|Hunting Greater Dragon|type=monster}}.


==The Late Game: Levels 96-99==
==The Late Game: Levels 96-99==
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* {{ItemIcon|Poison Virulence Ring|notext=true}}{{ItemIcon|Burning Madness Ring|notext=true}}{{ItemIcon|Spiked Shell Ring|notext=true}}{{ItemIcon|Relentless Fury Ring|Upgraded God Rings}}
* {{ItemIcon|Poison Virulence Ring|notext=true}}{{ItemIcon|Burning Madness Ring|notext=true}}{{ItemIcon|Spiked Shell Ring|notext=true}}{{ItemIcon|Relentless Fury Ring|Upgraded God Rings}}


===Dark Waters===
==={{ZoneIcon|Dark Waters|nolink=true|size=30}}===
- '''This Slayer area has a guide at [[Dark Waters/Guide]]'''
- '''This Slayer area has a guide at [[Dark Waters/Guide]]'''


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* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}


Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.  
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.


===Unhallowed Wasteland===
==={{ZoneIcon|Unhallowed Wasteland|nolink=true|size=30}}===
- '''This Slayer area has a guide at [[Unhallowed Wasteland/Guide]]'''
- '''This Slayer area has a guide at [[Unhallowed Wasteland/Guide]]'''


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| 10%
| 10%
|-
|-
| {{Skill|Agility}} Pillar of Combat
| {{AgilityIcon|Pillar of Combat}}
| Agility
| Agility
| 5%
| 5%
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|}
|}


For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots.  
For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots.


It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} will strictly make this grind faster!''' You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.
With the {{AoD}} [[Atlas of Discovery Expansion]], the {{POIIcon|Perilous Peaks}} Point of Interest also provides an extra 20% area effect negation, allowing you to reach 100% negation with only {{ItemIcon|Slayer Helmet (Elite)|Elite Slayer Armor}} and without needing {{AgilityIcon|Pillar of Combat}}
 
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} first will make this grind faster!''' You can complete ID without any of the UW gear sets, the sets don't help the event very much, and the shields speed up the slayer area signifcantly.


While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters:
While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters:
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* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}
* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}


==Impending Darkness Event==
=={{ZoneIcon|Impending Darkness Event|nolink=true}}==


- '''This dungeon has a guide at [[Impending Darkness Event/Guide]].'''
- '''This dungeon has a guide at [[Impending Darkness Event/Guide]].'''
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* {{PetIcon|Bone}} - Pet
* {{PetIcon|Bone}} - Pet


===FAQ===
===Impending Darkness Event FAQ===
Q: No Monsters are spawning!
Q: No Monsters are spawning!
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.
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Q: How do I beat this event?
Q: How do I beat this event?
:A: Keep your {{Skill|Hitpoints|HP}} above 0 while lowering your enemy's {{Skill|Hitpoints|HP}} to 0. Works every time!
:A: Keep your {{Skill|Hitpoints|HP}} above 0 while lowering your enemy's {{Skill|Hitpoints|HP}} to 0. Works every time!


={{TotH}} Throne of the Herald Expansion=
={{TotH}} Throne of the Herald Expansion=
Information for progression through the {{TotH}} Throne of the Herald Expansion can be found at [[Combat_Guide/Throne_of_the_Herald]]


This section will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using {{Skill|Slayer}} areas to prepare to complete a dungeon. Leveling can be done in the first 2 Slayer Areas, the {{ZoneIcon|Jungle Labyrinth}} and {{ZoneIcon|Lava Lake}} - note that [[Deadly Poison]] is simply a more damaging version of [[Poison]], it deals 25% of the players HP over the duration instead of 10%.
={{AoD}} Atlas of Discovery Expansion=
 
Information for progression through the {{AoD}} Atlas of Discovery Expansion can be found at [[Combat_Guide/Atlas of Discovery]]
A simplistic order for completing {{TotH}} Combat:
# {{ZoneIcon|Jungle Labyrinth}} for the {{UpgradeIcon|Labyrinth Solution}}
# {{ZoneIcon|Ancient Sanctuary}} - See [[Ancient Sanctuary/Guide]]
# {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}}
# {{ZoneIcon|Underground Lava Lake}} and {{ZoneIcon|Lightning Region}} Dungeons
# *optional*: {{ZoneIcon|Lair of the Spider Queen}} - must be cleared manually at this stage.
# {{ZoneIcon|Foggy Lake}} for powerful midgame tools
# {{ZoneIcon|Midnight Valley}} for powerful midgame weapons
# {{ZoneIcon|Cursed Forest}} and {{ZoneIcon|Necromancers Palace}} for powerful lategame equipment
# {{ZoneIcon|Golden Cloud Mountains}} only until obtaining the {{UpgradeIcon|Golden Shard}}
# {{ZoneIcon|Millennium Gate}} for BIS engame Armor with the highest Damage Reduction
# {{ZoneIcon|Golden Cloud Mountains}} for BIS endgame weapons
# {{ZoneIcon|Lair of the Spider Queen}}
# {{ZoneIcon|Throne of the Herald}}
 
==Stats and Buffs==
===Minimum Recommended Levels===
{| class="wikitable"
|-
! Suggestion
! Benefit
|-
| {{SkillReq|Hitpoints|110}}
| More HP means less dying
|-
| {{SkillReq|Agility|99}}
| Pillar of Combat
|-
| {{SkillReq|Summoning|110}}
| {{ItemIcon|Siren}} and just having more options
|-
| {{SkillReq|Prayer|110}}
| {{PrayerIcon|Valor}}
|-
|}
 
===Astrology===
As many combat bonuses from {{Skill|Astrology}} constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
* +5 Hidden Levels for {{Skill|Melee}}{{Skill|Ranged}}{{Skill|Magic}}
**{{Icon|Iridan|type=constellation}}, {{Icon|Terra|type=constellation}}, {{Icon|Syllia|type=constellation}}, and {{Icon|Arachi|type=constellation}}. The +5 hidden {{Skill|Defence}} levels in Tellus are redundant.
* 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from {{Icon|Ashtar|type=constellation}}
 
===Agility===
{| class="wikitable"
!colspan="1"| #
!colspan="1"| Obstacle
!colspan="4"| Reason
|-
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Pipe Maze}}
| More damage.
|-
!colspan="1"| 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| Lower attack interval and more damage for the low price of lower accuracy.
|-
!colspan="1"| 13
| {{TotH}} {{Skill|Agility|Rope Trap}}
| More damage.
|-
!colspan="1"| 14
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| More evasion, accuracy and damage.
|-
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion IV}}, which frees up the potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
|-
!colspan="1"| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}}
| Lots of beneficial combat bonuses.
|-
|}


===Consumable Slot===
{{Menu}}[[Category:Guides]]
The only DPS benefitting item which goes in here are {{ItemIcon|Whetstone}}. However, they only affect {{Skill|Melee}}. {{ItemIcon|Blood Vial}} or {{ItemIcon|Portable Rations}} can be used outside of your melee set, but have very little effect.
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